Searched refs:game_input_event (Results 1 – 16 of 16) sorted by relevance
63 game_input_event event; in OnButtonPress()81 game_input_event event; in OnButtonMotion()101 game_input_event event; in OnAnalogStickMotion()121 game_input_event event; in OnAccelerometerMotion()141 game_input_event event; in OnWheelMotion()159 game_input_event event; in OnThrottleMotion()
51 game_input_event event; in OnMotion()73 game_input_event event; in OnButtonPress()88 game_input_event event; in OnButtonRelease()
22 struct game_input_event;59 bool InputEvent(const game_input_event& event);85 bool ReceiveInputEvent(const game_input_event& eventStruct);
61 game_input_event event; in OnKeyPress()79 game_input_event event; in OnKeyRelease()
162 bool CGameClientInput::InputEvent(const game_input_event& event) in InputEvent()532 bool CGameClientInput::ReceiveInputEvent(const game_input_event& event) in ReceiveInputEvent()
989 typedef struct game_input_event struct1034 } ATTRIBUTE_PACKED game_input_event; typedef1146 bool (*InputEvent)(KODI_HANDLE kodiInstance, const struct game_input_event* event);1183 bool(__cdecl* InputEvent)(const struct AddonInstance_Game*, const struct game_input_event*);
33 bool InputEvent(const game_input_event& event);
119 bool InputEvent(const game_input_event& event);
163 bool CLibretroDeviceInput::InputEvent(const game_input_event& event) in InputEvent()
208 bool CInputManager::InputEvent(const game_input_event& event) in InputEvent()
807 virtual bool InputEvent(const game_input_event& event) in InputEvent()824 bool KodiInputEvent(const game_input_event& event) in KodiInputEvent()1131 const game_input_event* event) in ADDON_InputEvent()
59 bool InputEvent(const game_input_event& event) override;
408 bool CGameLibRetro::InputEvent(const game_input_event& event) in InputEvent()
189 static bool cb_input_event(KODI_HANDLE kodiInstance, const game_input_event* event);
675 bool CGameClient::cb_input_event(KODI_HANDLE kodiInstance, const game_input_event* event) in cb_input_event()
214 game_input_event eventStruct; in RumbleSetState()