Searched refs:game_is_networked (Results 1 – 17 of 17) sorted by relevance
462 if (game_is_networked) in update_world()479 int theMostRecentAllowedTick = game_is_networked ? NetGetNetTime() : get_heartbeat_count(); in update_world()652 if (game_is_networked) success= NetSync(); /* make sure everybody is ready */ in entering_map()
117 if(!game_is_networked) in load_placement_data()
791 if(game_is_networked) in change_panel_state()
1056 extern bool game_is_networked; /* true if this is a network game */
222 bool game_is_networked = false; variable
47 extern bool game_is_networked;354 …if (!game_is_networked || !NetAllowCarnageMessages() || !m_carnage_messages_exist || projectile_in… in report_kill()
704 game_is_networked = inNetgame; in make_restored_game_relevant()1877 if(game_is_networked) in transfer_to_new_level()1914 if (!game_is_networked) try_and_display_chapter_screen(level_number, true, false); in transfer_to_new_level()
276 if (game_is_networked) // input from network in input_controller()
34 extern bool game_is_networked;
574 if (game_is_networked && in Mix()
476 game_is_networked= network; in new_game()755 if(game_is_networked) in goto_level()776 if (!game_is_networked || use_map_file(((game_info *) NetGetGameData())->parent_checksum)) in goto_level()785 if (!game_is_networked && number_of_players == 1) in goto_level()789 else if (!game_is_networked) in goto_level()1213 if (!game_is_networked) in load_game_from_file()1794 if (PhysicsModelLoadedEarlier && !PhysicsModelLoaded && !game_is_networked) in process_map_wad()
702 extern bool game_is_networked;706 if (!game_is_networked) return; in DisplayNetMicStatus()781 if (!game_is_networked || !ShowScores) return; in DisplayScores()
686 if(!game_is_networked) in _render_computer_interface()
848 if (!game_is_networked && (event.key.keysym.mod & KMOD_CTRL) && CheatsActive) { in handle_game_key()944 if(!game_is_networked) { in handle_game_key()1008 if (game_is_networked) { in handle_game_key()
2542 if (!game_is_networked) in Lua_Game_Save()
2889 if (game_is_networked) in Lua_HUDLevel_Get_Map_Checksum()
3189 if (game_is_networked) in Lua_Level_Get_Map_Checksum()