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Searched refs:game_public (Results 1 – 8 of 8) sorted by relevance

/dports/games/quadra/quadra-1.3.0/source/
H A Dgame_menu.cpp57 game_public = config.info.game_public; in Create_game()
67 Zone_state_text *temp = new Zone_state_text2(inter, &game_public, public_x, y); in Create_game()
235 publi = game_public? true:false; in step()
252 p.game_public=publi; in step()
273 config.info.game_public = game_public; in save_setting()
313 if(game->game_public) { in init()
338 if(!game->game_public) { // if the game isn't public, abort everything in init()
H A Dgame.cpp56 game_public=0; in Game_params()
142 game_public = false; // inutile pour les clients (info pour serveur seulement) in Game()
221 game_public = p->game_public; in Game()
763 if(!network || !game_public || !server) in sendgameinfo()
H A Dcfgfile.cpp71 info.game_public = 1; in default_config()
H A Dnet_list.cpp1809 game->game_public = atoi(params) ? true : false; in got_admin_line()
1810 send_msg(nc, "Public game: %s", game->game_public? "on":"off"); in got_admin_line()
H A Dquadra.cpp2232 p.game_public = true; in start_game()
/dports/games/quadra/quadra-1.3.0/include/
H A Dgame.h89 bool server, abort, level_up, terminated, game_public; variable
144 bool game_public; variable
H A Dcfgfile.h51 int game_type, level_up, level_start, combo_min, game_end, game_end_value, game_public; member
H A Dgame_menu.h40 int selected, level_up, game_end, game_end_value, game_public; variable