/dports/games/openomf/openomf-c36c421/include/game/ |
H A D | game_state.h | 15 void game_state_free(game_state *gs); 17 void game_state_render(game_state *gs); 18 void game_state_debug(game_state *gs); 19 void game_state_static_tick(game_state *gs); 20 void game_state_dynamic_tick(game_state *gs); 23 scene* game_state_get_scene(game_state *gs); 29 int game_state_num_players(game_state *gs); 30 void game_state_init_demo(game_state *gs); 31 int game_state_ms_per_dyntick(game_state *gs); 37 void _setup_ai(game_state *gs, int player_id); [all …]
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/dports/games/xrick/xrick-021212/src/ |
H A D | game.c | 151 if (game_state != INTRO_MAIN && game_state != INTRO_MAP && in game_toggleCheat() 152 game_state != GAMEOVER && game_state != GETNAME && in game_toggleCheat() 156 game_state != XRICK && game_state != EXIT) { in game_toggleCheat() 218 game_state = XRICK; in game_run() 273 game_state = EXIT; in frame() 293 game_state = EXIT; in frame() 476 game_state = EXIT; in frame() 500 game_state = PLAY0; in frame() 512 game_state = PLAY0; in frame() 534 game_state = EXIT; in frame() [all …]
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/dports/games/libretro-xrick/xrick-libretro-0aad6c6/src/ |
H A D | game.c | 150 if (game_state != INTRO_MAIN && game_state != INTRO_MAP && in game_toggleCheat() 151 game_state != GAMEOVER && game_state != GETNAME && in game_toggleCheat() 155 game_state != XRICK && game_state != EXIT) { in game_toggleCheat() 214 game_state = XRICK; in game_run() 266 game_state = EXIT; in frame() 286 game_state = EXIT; in frame() 469 game_state = EXIT; in frame() 493 game_state = PLAY0; in frame() 505 game_state = PLAY0; in frame() 527 game_state = EXIT; in frame() [all …]
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/dports/games/sgt-puzzles/puzzles-20220128.c43a34f/ |
H A D | nullgame.c | 32 struct game_state { struct 100 game_state *state = snew(game_state); in new_game() 107 static game_state *dup_game(const game_state *state) in dup_game() 109 game_state *ret = snew(game_state); in dup_game() 116 static void free_game(game_state *state) in free_game() 121 static char *solve_game(const game_state *state, const game_state *currstate, in solve_game() 132 static char *game_text_format(const game_state *state) in game_text_format() 137 static game_ui *new_ui(const game_state *state) in new_ui() 172 static game_state *execute_move(const game_state *state, const char *move) in execute_move() 219 const game_state *oldstate, const game_state *state, in game_redraw() [all …]
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H A D | puzzles.h | 93 typedef struct game_state game_state; typedef 523 game_state *st, game_state *st2); 644 game_state *(*dup_game)(const game_state *state); 645 void (*free_game)(game_state *state); 647 char *(*solve)(const game_state *orig, const game_state *curr, 651 char *(*text_format)(const game_state *state); 652 game_ui *(*new_ui)(const game_state *state); 661 game_state *(*execute_move)(const game_state *state, const char *move); 673 float (*anim_length)(const game_state *oldstate, 675 float (*flash_length)(const game_state *oldstate, [all …]
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H A D | lightup.c | 114 struct game_state { struct 368 game_state *ret = snew(game_state); in new_state() 382 static game_state *dup_game(const game_state *state) in dup_game() 384 game_state *ret = snew(game_state); in dup_game() 450 static bool grid_lit(game_state *state) in grid_lit() 1266 game_state *scopy; in solve_sub() 1706 static char *solve_game(const game_state *state, const game_state *currstate, in solve_game() 1709 game_state *solved; in solve_game() 1954 static game_state *execute_move(const game_state *state, const char *move) in execute_move() 2169 const game_state *oldstate, const game_state *state, in game_redraw() [all …]
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H A D | range.c | 95 struct game_state { struct 197 static game_state *dup_game(const game_state *state) in dup_game() 199 game_state *ret = snew(game_state); in dup_game() 309 static char *solve_game(const game_state *orig, const game_state *curpos, in solve_game() 607 game_state *newstate; in solver_reasoning_recursion() 700 game_state state; in new_game_desc() 802 game_state *dupstate; in newdesc_strip_clues() 1115 game_state *state = snew(game_state); in new_game() 1515 static game_state *execute_move(const game_state *state, const char *move) in execute_move() 1519 game_state *ret; in execute_move() [all …]
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H A D | singles.c | 100 struct game_state { struct 272 game_state *state = snew(game_state); in blank_game() 293 static game_state *dup_game(const game_state *state) in dup_game() 565 static char *game_state_diff(const game_state *src, const game_state *dst, in game_state_diff() 1187 static char *solve_game(const game_state *state, const game_state *currstate, in solve_game() 1224 game_state *state, game_state *tosolve) in new_game_is_good() 1430 game_state *state = NULL; in new_game() 1544 static game_state *execute_move(const game_state *state, const char *move) in execute_move() 1699 const game_state *oldstate, const game_state *state, in game_redraw() 1882 game_state *s; in start_soak() [all …]
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H A D | signpost.c | 53 struct game_state { struct 283 static bool check_nums(game_state *orig, game_state *copy, bool only_immutable) in check_nums() 445 game_state *state = snew(game_state); in blank_game() 465 static void dup_game_to(game_state *to, const game_state *from) in dup_game_to() 482 static game_state *dup_game(const game_state *state) in dup_game() 1232 static int solve_single(game_state *state, game_state *copy, int *from) in solve_single() 1564 static game_state *execute_move(const game_state *state, const char *move) in execute_move() 1574 game_state *tmp; in execute_move() 2041 const game_state *oldstate, const game_state *state, in game_redraw() 2328 game_state *state; in start_soak() [all …]
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H A D | fifteen.c | 45 struct game_state { struct 329 game_state *state = snew(game_state); in new_game() 359 static game_state *dup_game(const game_state *state) in dup_game() 361 game_state *ret = snew(game_state); in dup_game() 376 static void free_game(game_state *state) in free_game() 382 static char *solve_game(const game_state *state, const game_state *currstate, in solve_game() 730 static game_state *execute_move(const game_state *from, const char *move) in execute_move() 733 game_state *ret; in execute_move() 892 const game_state *oldstate, const game_state *state, in game_redraw() 1135 game_state *state; in main() [all …]
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H A D | magnets.c | 267 struct game_state { struct 298 game_state *ret = snew(game_state); in new_state() 321 static game_state *dup_game(const game_state *src) in dup_game() 323 game_state *dest = snew(game_state); in dup_game() 1409 static char *game_state_diff(const game_state *src, const game_state *dst, in game_state_diff() 1459 static char *solve_game(const game_state *state, const game_state *currstate, in solve_game() 1867 static game_state *execute_move(const game_state *state, const char *move) in execute_move() 2198 const game_state *oldstate, const game_state *state, in game_redraw() 2463 void doprint(game_state *state) in doprint() 2479 game_state *s, *s2; in start_soak() [all …]
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H A D | unruly.c | 143 struct game_state { struct 356 game_state *state = snew(game_state); in blank_state() 413 static game_state *dup_game(const game_state *state) in dup_game() 1257 static char *solve_game(const game_state *state, const game_state *currstate, in solve_game() 1366 game_state *state; in new_game_desc() 1410 game_state *solver; in new_game_desc() 1446 game_state *solver; in new_game_desc() 1653 static game_state *execute_move(const game_state *state, const char *move) in execute_move() 1660 game_state *ret; in execute_move() 1851 const game_state *oldstate, const game_state *state, in game_redraw() [all …]
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/dports/games/stonesoup/crawl-0.27.1/crawl-ref/source/ |
H A D | state.cc | 27 game_state::game_state() in game_state() function in game_state 81 void game_state::reset_game() in reset_game() 191 void game_state::zero_turns_taken() in zero_turns_taken() 294 void game_state::reset_cmd_repeat() in reset_cmd_repeat() 300 void game_state::reset_cmd_again() in reset_cmd_again() 326 bool game_state::is_god_acting() const in is_god_acting() 372 void game_state::dec_god_acting() in dec_god_acting() 399 void game_state::clear_god_acting() in clear_god_acting() 413 bool game_state::is_mon_acting() const in is_mon_acting() 448 void game_state::clear_mon_acting() in clear_mon_acting() [all …]
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/dports/games/alephone/alephone-release-20190331/Source_Files/Misc/ |
H A D | interface.cpp | 251 struct game_state { struct 296 static struct game_state game_state; variable 367 game_state.flags= 0; in initialize_game_state() 384 game_state.phase= 0; in force_game_state_change() 392 …if( (game_state.user==_single_player || game_state.user==_network_player) && (game_state.state==_g… in player_controlling_game() 403 game_state.suppress_background_tasks= !game_state.suppress_background_tasks; in toggle_suppression_of_background_tasks() 1260 game_state.flags= 0; in display_main_menu() 1673 game_state.phase= 0; in display_epilogue() 2248 game_state.flags= 0; in start_game() 2293 …game_state.state==_game_in_progress || game_state.state==_switch_demo || game_state.state==_revert… in finish_game() [all …]
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/dports/games/ctris/ctris-0.42.1/ |
H A D | ctris.c | 5 char game_state = RUNNING_STATE, old_style_keys = 0, counterclockwise_rotation = 0, highscore_file_… variable 16 if(game_state != RUNNING_STATE && game_state != QUIT_STATE) in handle_quit_signal() 21 game_state = SIGNALED_QUIT_STATE; in handle_quit_signal() 71 game_state = QUIT_STATE; in main() 80 game_state = QUIT_STATE; in main() 92 game_state = QUIT_STATE; in main() 105 if(game_state != RUNNING_STATE) in main() 116 } while(game_state == QUIT_STATE && play_again() == 0); in main()
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H A D | game.c | 103 if (game_state == QUIT_STATE) in game_engine() 135 game_state = PAUSED_STATE; in game_engine() 137 game_state = RUNNING_STATE; in game_engine() 138 while(game_state == RUNNING_STATE) in game_engine() 147 while(game_state == RUNNING_STATE) in game_engine() 218 game_state = PAUSED_STATE; in game_engine() 221 game_state = RUNNING_STATE; in game_engine() 224 game_state = QUIT_STATE; in game_engine() 242 game_state = GAME_OVER_STATE; in game_engine() 245 game_state = QUIT_STATE; in game_engine() [all …]
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/dports/games/sgt-puzzles/puzzles-20220128.c43a34f/unfinished/ |
H A D | separate.c | 110 struct game_state { struct 658 game_state *state = snew(game_state); in new_game() 665 static game_state *dup_game(const game_state *state) in dup_game() 667 game_state *ret = snew(game_state); in dup_game() 674 static void free_game(game_state *state) in free_game() 679 static char *solve_game(const game_state *state, const game_state *currstate, in solve_game() 690 static char *game_text_format(const game_state *state) in game_text_format() 695 static game_ui *new_ui(const game_state *state) in new_ui() 730 static game_state *execute_move(const game_state *state, const char *move) in execute_move() 777 const game_state *oldstate, const game_state *state, in game_redraw() [all …]
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/dports/games/openomf/openomf-c36c421/src/console/ |
H A D | console_cmd.c | 25 int console_cmd_history(game_state *gs, int argc, char **argv) { in console_cmd_history() 40 int console_cmd_clear(game_state *gs, int argc, char **argv) { in console_cmd_clear() 49 int console_cmd_quit(game_state *gs, int argc, char **argv) { in console_cmd_quit() 54 int console_cmd_help(game_state *gs, int argc, char **argv) { in console_cmd_help() 78 int console_cmd_scene(game_state *gs, int argc, char **argv) { in console_cmd_scene() 92 int console_cmd_har(game_state *gs, int argc, char **argv) { in console_cmd_har() 140 int console_cmd_win(game_state *gs, int argc, char **argv) { in console_cmd_win() 151 int console_cmd_lose(game_state *gs, int argc, char **argv) { in console_cmd_lose() 162 int console_cmd_stun(game_state *gs, int argc, char **argv) { in console_cmd_stun() 174 int console_cmd_rein(game_state *gs, int argc, char **argv) { in console_cmd_rein() [all …]
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/dports/games/openomf/openomf-c36c421/src/game/ |
H A D | game_state.c | 276 scene* game_state_get_scene(game_state *gs) { in game_state_get_scene() 300 void game_state_render(game_state *gs) { in game_state_render() 389 void game_state_debug(game_state *gs) { in game_state_debug() 518 void game_state_call_collide(game_state *gs) { in game_state_call_collide() 534 void game_state_cleanup(game_state *gs) { in game_state_cleanup() 548 void game_state_call_move(game_state *gs) { in game_state_call_move() 613 void game_state_static_tick(game_state *gs) { in game_state_static_tick() 724 int game_state_num_players(game_state *gs) { in game_state_num_players() 801 void reconfigure_controller(game_state *gs) { in reconfigure_controller() 817 void game_state_init_demo(game_state *gs) { in game_state_init_demo() [all …]
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/dports/games/wordwarvi/wordwarvi-1.0.4/ |
H A D | wordwarvi.c | 2501 } game_state; variable 5513 x1 = o->x - game_state.x + (game_state.direction * 15); in xmas_player_draw() 11377 game_state.x += game_state.vx; 11378 game_state.y += game_state.vy; 11395 game_state.go[i].move(&game_state.go[i]); 11447 game_state.health = game_state.max_player_health; 11483 memset(&game_state.go[0], 0, sizeof(game_state.go)); 11515 game_state.health = game_state.max_player_health; 12042 game_state.sound_effects_on = !game_state.sound_effects_on; 12070 game_state.direction = -game_state.direction; [all …]
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/dports/games/frogatto/frogatto-1.3.1/src/ |
H A D | tbs_server.cpp | 23 game_state = game::create(value); in game_info() 42 if(!g->game_state) { in adopt_ajax_socket() 67 g->game_state->add_player(user); in adopt_ajax_socket() 69 g->game_state->add_ai_player(user); in adopt_ajax_socket() 75 const game_context context(g->game_state.get()); in adopt_ajax_socket() 76 g->game_state->setup_game(); in adopt_ajax_socket() 90 if(gm->game_state->game_id() == id) { in adopt_ajax_socket() 259 g->game_state->process(); in heartbeat() 375 if(!g->game_state->started()) { in quit_games() 376 g->game_state->remove_player(cli_info.user); in quit_games() [all …]
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/dports/lang/gcc12-devel/gcc-12-20211205/gcc/testsuite/gcc.dg/analyzer/ |
H A D | pr103526.c | 4 struct game_state { struct 11 static struct game_state * argument 14 struct game_state tmp = {0}; in game_new() 15 struct game_state *rval = NULL; in game_new() 34 game_free(struct game_state *game) in game_free() 45 struct game_state *game; in main()
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/dports/emulators/cannonball/cannonball-0.34/src/main/engine/ |
H A D | outrun.cpp | 115 if (game_state >= GS_START1 && game_state <= GS_INGAME) in tick() 199 switch (game_state) in jump_table() 299 switch (game_state) in main_switch() 321 game_state = GS_BEST1; in main_switch() 343 game_state = GS_LOGO; in main_switch() 366 game_state = GS_MUSIC; in main_switch() 422 game_state++; in main_switch() 437 game_state++; in main_switch() 525 game_state = GS_MAP; in main_switch() 580 game_state = GS_INIT; in main_switch() [all …]
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/dports/games/wesnoth/wesnoth-1.14.17/src/ |
H A D | game_state.cpp | 45 game_state::game_state(const config & level, play_controller & pc, const ter_data_cache & tdata) : in game_state() function in game_state 73 game_state::game_state(const config & level, play_controller & pc, game_board& board) : in game_state() function in game_state 101 game_state::~game_state() {} in ~game_state() 139 void game_state::place_sides_in_preferred_locations(const config& level) in place_sides_in_preferred_locations() 174 void game_state::init(const config& level, play_controller & pc) in init() 232 void game_state::set_game_display(game_display * gd) in set_game_display() 237 void game_state::write(config& cfg) const in write() 325 bool game_state::can_recruit_from(const unit& leader) const in can_recruit_from() 383 bool game_state::side_can_recruit_on(int side, map_location hex) const in side_can_recruit_on() 400 game_events::wmi_manager& game_state::get_wml_menu_items() in get_wml_menu_items() [all …]
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/dports/games/crack-attack/crack-attack-1.1.14/src/ |
H A D | Communicator.h | 73 uint32 game_state; variable 105 if (!(send_buffer.game_state & GS_UNPAUSED)) in signalPaused() 106 send_buffer.game_state |= GS_PAUSED; in signalPaused() 108 send_buffer.game_state &= ~GS_UNPAUSED; in signalPaused() 113 if (!(send_buffer.game_state & GS_PAUSED)) in signalUnpaused() 114 send_buffer.game_state |= GS_UNPAUSED; in signalUnpaused() 116 send_buffer.game_state &= ~GS_PAUSED; in signalUnpaused() 224 work_buffer.game_state = htonl(buffer.game_state); in commSend() 243 buffer.game_state = ntohl(work_buffer.game_state); in commRecv()
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