/dports/games/nextgo/NeXTGo-3.0/ |
H A D | igsparse.c | 424 mesg->gamecount = 0; in parsegame() 437 &(mesg->gamelist[mesg->gamecount].gnum), in parsegame() 438 mesg->gamelist[mesg->gamecount].white, in parsegame() 440 mesg->gamelist[mesg->gamecount].black, in parsegame() 442 &(mesg->gamelist[mesg->gamecount].mnum), in parsegame() 443 &(mesg->gamelist[mesg->gamecount].bsize), in parsegame() 444 &(mesg->gamelist[mesg->gamecount].hcap), in parsegame() 445 &(mesg->gamelist[mesg->gamecount].komi), in parsegame() 460 strcpy(mesg->gamelist[mesg->gamecount].wrank, wr); in parsegame() 461 strcpy(mesg->gamelist[mesg->gamecount].brank, br); in parsegame() [all …]
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H A D | igs.h | 92 int gamecount; /* for data from the games command */ member
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H A D | igsglue.m | 128 if (mesg.gamecount != 1)
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H A D | GoApp.m | 1284 for (i = 0; i < mess.gamecount; i++)
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/dports/games/leela-zero/leela-zero-0.17/src/ |
H A D | Training.cpp | 371 for (auto gamecount = size_t{0}; gamecount < gametotal; gamecount++) { in dump_supervised() local 374 sgftree->load_from_string(games[gamecount]); in dump_supervised() 379 if (gamecount > 0 && gamecount % 1000 == 0) { in dump_supervised() 384 gamecount, train_pos, elapsed_s, int(train_pos / elapsed_s)); in dump_supervised()
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/dports/games/kblocks/kblocks-21.12.3/src/Testing/ |
H A D | TestingKBlocksWin.cpp | 19 int gamecount in TestingKBlocksWin() argument 20 ) : KBlocksWin(p, graphics, sound, pM, capacity, gamecount) in TestingKBlocksWin()
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H A D | TestingKBlocksWin.h | 31 int gamecount
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/dports/games/spring/spring_98.0/test/unitsync/ |
H A D | testUnitSync.cpp | 266 const int gamecount = us::GetPrimaryModCount() - 1; in BOOST_AUTO_TEST_CASE() local 272 for (int i=0; i<gamecount; i++) { in BOOST_AUTO_TEST_CASE() 288 if (gamecount > 0 && mapcount > 0) { in BOOST_AUTO_TEST_CASE()
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/dports/games/sgt-puzzles/puzzles-20220128.c43a34f/ |
H A D | list.c | 21 const int gamecount = lenof(gamelist);
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H A D | windows.c | 1468 for (i = 0; i < gamecount; i++) in midend_for_new_game() 1471 if (i == gamecount) { in midend_for_new_game() 1693 for (i = 0; i < gamecount; i++) { in fe_set_midend() 2672 for (i = 0; i < gamecount; i++) in WndProc() 2675 if (i == gamecount) { in WndProc() 2716 if (wParam >= IDM_GAMES && wParam < (IDM_GAMES + (WPARAM)gamecount)) { in WndProc() 3240 for (i = 0; i < gamecount; i++) { in WinMain()
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H A D | puzzles.h | 740 extern const int gamecount;
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H A D | osx.m | 1675 for (i = 0; i < gamecount; i++) { 1734 for (i = 0; i < gamecount; i++) {
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H A D | HACKING | 3552 extern const int gamecount; 3554 `gamelist' will be an array of `gamecount' game structures, declared
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H A D | devel.but | 3583 \c extern const int gamecount; 3585 \c{gamelist} will be an array of \c{gamecount} game structures,
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/dports/games/kblocks/kblocks-21.12.3/src/ |
H A D | KBlocksWin.h | 39 int gamecount
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H A D | KBlocksWin.cpp | 45 int gamecount in KBlocksWin() argument 55 mGameCount = gamecount; in KBlocksWin()
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/dports/games/scid/scid/tcl/tools/ |
H A D | correspondence.tcl | 2022 set gamecount $::CorrespondenceChess::glgames 2034 updateConsole "info: switched to game $num/$gamecount" 2042 set gamecount $::CorrespondenceChess::glgames 2047 if { $num > $gamecount } { 2048 set num $gamecount 2851 set gamecount $::CorrespondenceChess::glgames 2872 set gamecount $::CorrespondenceChess::glgames 2878 if {$num < $gamecount} {
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/dports/games/xonotic/Xonotic/source/qcsrc/common/ |
H A D | playerstats.qc | 671 float gamecount = cvar("cl_matchcount"); 678 gamecount 685 (gamecount > PS_D_LASTGAMECOUNT) 690 PS_D_LASTGAMECOUNT = gamecount;
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/dports/games/warzone2100/warzone2100/lib/netplay/ |
H A D | netplay.cpp | 2518 unsigned int gamecount = 0; in readGameStructsList() local 2541 while (gamecount < gamesavailable) in readGameStructsList() 2548 debug(LOG_NET, "only %u game(s) received", (unsigned int)gamecount); in readGameStructsList() 2576 ++gamecount; in readGameStructsList() 3565 size_t gamecount = 0; in NETfindGames() local 3567 …bool success = NETenumerateGames([&results, &gamecount, startingIndex, resultsLimit, onlyMatchingL… in NETfindGames() 3568 if (gamecount++ < startingIndex) in NETfindGames()
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/dports/games/redeclipse/base-2.0.0/config/ |
H A D | setup.cfg | 4 gamecount = 10
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/dports/games/redeclipse/base-2.0.0/config/ui/ |
H A D | maps.cfg | 350 loop z $gamecount [
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/dports/games/pvpgn/pvpgn-1.8.5/src/common/ |
H A D | bnet_protocol.h | 2712 bn_int gamecount; member
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/dports/games/pvpgn/pvpgn-1.8.5/src/bnetd/ |
H A D | handle_bnet.c | 3337 bn_int_set(&rpacket->u.server_gamelistreply.gamecount, 0); in _client_gamelistreq() 3382 bn_int_set(&rpacket->u.server_gamelistreply.gamecount, 1); in _client_gamelistreq() 3389 bn_int_set(&rpacket->u.server_gamelistreply.gamecount, 0); in _client_gamelistreq() 3407 bn_int_set(&rpacket->u.server_gamelistreply.gamecount, cbdata.counter); in _client_gamelistreq()
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