Home
last modified time | relevance | path

Searched refs:gamefunc_Jump (Results 1 – 25 of 30) sorted by relevance

12

/dports/games/jfsw/jfsw-c434002/src/
H A Dfunction.h53 gamefunc_Jump, enumerator
H A Dsetup.c211 CONTROL_DefineFlag(gamefunc_Jump, FALSE );
H A Ddemo.c523 BUTTON(gamefunc_Jump) || in DemoPlayBack()
/dports/games/NBlood/NBlood-a1689a4/source/sw/src/
H A Dfunction.h51 gamefunc_Jump, enumerator
H A Dsetup.cpp212 CONTROL_DefineFlag(gamefunc_Jump, FALSE);
H A Ddemo.cpp562 BUTTON(gamefunc_Jump) || in DemoPlayBack()
/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/
H A DFUNCTION.H57 gamefunc_Jump, enumerator
H A Dplayer3.c91 loc.bits = BUTTON(gamefunc_Jump); in getinput()
H A Dgame9.c1334 CONTROL_DefineFlag(gamefunc_Jump,false); in SetupGameButtons()
/dports/games/NBlood/NBlood-a1689a4/source/blood/src/
H A Dfunction.h55 gamefunc_Jump, enumerator
H A Dcontrols.cpp88 CONTROL_DefineFlag(gamefunc_Jump, false); in ctrlInit()
306 if (BUTTON(gamefunc_Jump)) in ctrlGetInput()
/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/
H A Dfunction.h55 gamefunc_Jump, enumerator
H A Din_android.cpp166 if (action == gamefunc_Jump) in AndroidAction()
H A Dconfig.cpp622 { GAMECONTROLLER_BUTTON_A, gamefunc_Jump }, in CONFIG_SetGameControllerDefaultsStandard()
628 { GAMECONTROLLER_BUTTON_RIGHTSHOULDER, gamefunc_Jump }, in CONFIG_SetGameControllerDefaultsStandard()
710 { GAMECONTROLLER_AXIS_TRIGGERLEFT, 1, gamefunc_Jump }, in CONFIG_SetGameControllerDefaultsPro()
H A Dplayer.cpp3220 …if (BUTTON(gamefunc_Crouch) || BUTTON(gamefunc_Jump) || pPlayer->jetpack_on || (!crouchable && pPl… in P_GetInput()
3225 localInput.bits |= (BUTTON(gamefunc_Jump) << SK_JUMP) | (crouching << SK_CROUCH); in P_GetInput()
5346 CONTROL_ClearButton(gamefunc_Jump); in P_ProcessInput()
/dports/games/NBlood/NBlood-a1689a4/source/rr/src/
H A Dfunction.h55 gamefunc_Jump, enumerator
H A Din_android.cpp166 if (action == gamefunc_Jump) in AndroidAction()
/dports/games/NBlood/NBlood-a1689a4/source/exhumed/src/
H A Dinput.cpp96 | (BUTTON(gamefunc_Jump)<<0) | (i<<13); in GetLocalInput()
H A Dconfig.h64 gamefunc_Jump, enumerator
H A Dconfig.cpp268 CONTROL_DefineFlag(gamefunc_Jump, kFalse); in SetupGameButtons()
/dports/games/NBlood/NBlood-a1689a4/source/tekwar/src/
H A Dconfig.h56 gamefunc_Jump, enumerator
H A Dconfig.cpp262 CONTROL_DefineFlag(gamefunc_Jump, FALSE); in SetupGameButtons()
/dports/games/NBlood/NBlood-a1689a4/source/witchaven/src/
H A Dconfig.h56 gamefunc_Jump, enumerator
H A Dinput.cpp780 if (BUTTON(gamefunc_Jump)) in processinput()
788 CONTROL_ClearButton(gamefunc_Jump); in processinput()
H A Dconfig.cpp264 CONTROL_DefineFlag(gamefunc_Jump, FALSE); in SetupGameButtons()

12