/dports/games/jfsw/jfsw-c434002/src/ |
H A D | function.h | 53 gamefunc_Jump, enumerator
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H A D | setup.c | 211 CONTROL_DefineFlag(gamefunc_Jump, FALSE );
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H A D | demo.c | 523 BUTTON(gamefunc_Jump) || in DemoPlayBack()
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/dports/games/NBlood/NBlood-a1689a4/source/sw/src/ |
H A D | function.h | 51 gamefunc_Jump, enumerator
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H A D | setup.cpp | 212 CONTROL_DefineFlag(gamefunc_Jump, FALSE);
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H A D | demo.cpp | 562 BUTTON(gamefunc_Jump) || in DemoPlayBack()
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/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/ |
H A D | FUNCTION.H | 57 gamefunc_Jump, enumerator
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H A D | player3.c | 91 loc.bits = BUTTON(gamefunc_Jump); in getinput()
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H A D | game9.c | 1334 CONTROL_DefineFlag(gamefunc_Jump,false); in SetupGameButtons()
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/dports/games/NBlood/NBlood-a1689a4/source/blood/src/ |
H A D | function.h | 55 gamefunc_Jump, enumerator
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H A D | controls.cpp | 88 CONTROL_DefineFlag(gamefunc_Jump, false); in ctrlInit() 306 if (BUTTON(gamefunc_Jump)) in ctrlGetInput()
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/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/ |
H A D | function.h | 55 gamefunc_Jump, enumerator
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H A D | in_android.cpp | 166 if (action == gamefunc_Jump) in AndroidAction()
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H A D | config.cpp | 622 { GAMECONTROLLER_BUTTON_A, gamefunc_Jump }, in CONFIG_SetGameControllerDefaultsStandard() 628 { GAMECONTROLLER_BUTTON_RIGHTSHOULDER, gamefunc_Jump }, in CONFIG_SetGameControllerDefaultsStandard() 710 { GAMECONTROLLER_AXIS_TRIGGERLEFT, 1, gamefunc_Jump }, in CONFIG_SetGameControllerDefaultsPro()
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H A D | player.cpp | 3220 …if (BUTTON(gamefunc_Crouch) || BUTTON(gamefunc_Jump) || pPlayer->jetpack_on || (!crouchable && pPl… in P_GetInput() 3225 localInput.bits |= (BUTTON(gamefunc_Jump) << SK_JUMP) | (crouching << SK_CROUCH); in P_GetInput() 5346 CONTROL_ClearButton(gamefunc_Jump); in P_ProcessInput()
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/dports/games/NBlood/NBlood-a1689a4/source/rr/src/ |
H A D | function.h | 55 gamefunc_Jump, enumerator
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H A D | in_android.cpp | 166 if (action == gamefunc_Jump) in AndroidAction()
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/dports/games/NBlood/NBlood-a1689a4/source/exhumed/src/ |
H A D | input.cpp | 96 | (BUTTON(gamefunc_Jump)<<0) | (i<<13); in GetLocalInput()
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H A D | config.h | 64 gamefunc_Jump, enumerator
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H A D | config.cpp | 268 CONTROL_DefineFlag(gamefunc_Jump, kFalse); in SetupGameButtons()
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/dports/games/NBlood/NBlood-a1689a4/source/tekwar/src/ |
H A D | config.h | 56 gamefunc_Jump, enumerator
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H A D | config.cpp | 262 CONTROL_DefineFlag(gamefunc_Jump, FALSE); in SetupGameButtons()
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/dports/games/NBlood/NBlood-a1689a4/source/witchaven/src/ |
H A D | config.h | 56 gamefunc_Jump, enumerator
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H A D | input.cpp | 780 if (BUTTON(gamefunc_Jump)) in processinput() 788 CONTROL_ClearButton(gamefunc_Jump); in processinput()
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H A D | config.cpp | 264 CONTROL_DefineFlag(gamefunc_Jump, FALSE); in SetupGameButtons()
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