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Searched refs:gamefunc_Move_Backward (Results 1 – 25 of 31) sorted by relevance

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/dports/games/NBlood/NBlood-a1689a4/source/rr/src/
H A Dinput.cpp163 BUTTON(gamefunc_Move_Backward) || in I_MenuDown()
174 CONTROL_ClearButton(gamefunc_Move_Backward); in I_MenuDownClear()
H A Dfunction.h47 gamefunc_Move_Backward, enumerator
H A Dplayer.cpp3579 if (BUTTON(gamefunc_Move_Backward)) in P_GetInput()
3593 if (BUTTON(gamefunc_Move_Backward)) in P_GetInput()
3702 localInput.extbits |= (BUTTON(gamefunc_Move_Backward) || (input.fvel < 0)) << 1; in P_GetInput()
3847 localInput.extbits |= (BUTTON(gamefunc_Move_Backward) || (input.fvel < 0)) << 1; in P_GetInputMotorcycle()
3869 localInput.bits |= BUTTON(gamefunc_Move_Backward) << SK_AIM_UP; in P_GetInputMotorcycle()
3880 int const moveBack = BUTTON(gamefunc_Move_Backward) && pPlayer->moto_speed <= 0; in P_GetInputMotorcycle()
4145 localInput.extbits |= (BUTTON(gamefunc_Move_Backward) || (input.fvel < 0)) << 1; in P_GetInputBoat()
4165 localInput.bits |= BUTTON(gamefunc_Move_Backward) << SK_AIM_UP; in P_GetInputBoat()
4471 if (BUTTON(gamefunc_Move_Backward) && !(pPlayer->movement_lock & 2)) in P_DHGetInput()
4507 localInput.extbits |= (BUTTON(gamefunc_Move_Backward) || (input.fvel < 0)) << 1; in P_DHGetInput()
[all …]
/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/
H A Dinput.cpp205 || BUTTON(gamefunc_Move_Backward) in I_MenuDown()
218 CONTROL_ClearButton(gamefunc_Move_Backward); in I_MenuDownClear()
H A Dfunction.h47 gamefunc_Move_Backward, enumerator
H A Dplayer.cpp3175 if (BUTTON(gamefunc_Move_Backward) && !(pPlayer->movement_lock & 2)) in P_GetInput()
3267 localInput.extbits |= (BUTTON(gamefunc_Move_Backward) || (input.fvel < 0)) << 1; in P_GetInput()
/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/
H A Dplayer3.c255 if (BUTTON(gamefunc_Move_Backward)) in getinput()
272 if (BUTTON(gamefunc_Move_Backward)) in getinput()
286 if ( BUTTON(gamefunc_Move_Backward) ) in getinput()
403 if (BUTTON(gamefunc_Move_Backward)) in getinputmotorcycle()
413 if (BUTTON(gamefunc_Move_Backward) && p->MotoSpeed <= 0) in getinputmotorcycle()
638 if (BUTTON(gamefunc_Move_Backward)) in getinputboat()
648 if (BUTTON(gamefunc_Move_Backward) && p->MotoSpeed <= 0) in getinputboat()
H A DFUNCTION.H49 gamefunc_Move_Backward, enumerator
H A Dgame9.c1326 CONTROL_DefineFlag(gamefunc_Move_Backward,false); in SetupGameButtons()
/dports/games/jfsw/jfsw-c434002/src/
H A Dfunction.h45 gamefunc_Move_Backward, enumerator
H A Dsetup.c204 CONTROL_DefineFlag(gamefunc_Move_Backward, FALSE );
H A Ddemo.c518 BUTTON(gamefunc_Move_Backward) || in DemoPlayBack()
/dports/games/NBlood/NBlood-a1689a4/source/sw/src/
H A Dfunction.h43 gamefunc_Move_Backward, enumerator
H A Dsetup.cpp205 CONTROL_DefineFlag(gamefunc_Move_Backward, FALSE);
H A Ddemo.cpp557 BUTTON(gamefunc_Move_Backward) || in DemoPlayBack()
/dports/games/NBlood/NBlood-a1689a4/source/blood/src/
H A Dfunction.h48 gamefunc_Move_Backward, enumerator
H A Dcontrols.cpp81 CONTROL_DefineFlag(gamefunc_Move_Backward, false); in ctrlInit()
423 if (BUTTON(gamefunc_Move_Backward)) in ctrlGetInput()
/dports/games/NBlood/NBlood-a1689a4/source/exhumed/src/
H A Dconfig.h57 gamefunc_Move_Backward, enumerator
H A Dconfig.cpp262 CONTROL_DefineFlag(gamefunc_Move_Backward, kFalse); in SetupGameButtons()
H A Dplayer.cpp349 if (BUTTON(gamefunc_Move_Backward)) in PlayerInterruptKeys()
407 else if (BUTTON(gamefunc_Move_Backward)) in PlayerInterruptKeys()
/dports/games/NBlood/NBlood-a1689a4/source/tekwar/src/
H A Dconfig.h49 gamefunc_Move_Backward, enumerator
H A Dconfig.cpp255 CONTROL_DefineFlag(gamefunc_Move_Backward, FALSE); in SetupGameButtons()
/dports/games/NBlood/NBlood-a1689a4/source/witchaven/src/
H A Dconfig.h49 gamefunc_Move_Backward, enumerator
H A Dinput.cpp272 if (BUTTON(gamefunc_Move_Backward)) in keytimerstuff()
450 if (BUTTON(gamefunc_Move_Backward)) in processinput()
1486 if (BUTTON(gamefunc_Move_Backward)) in dosoundthing()
H A Dconfig.cpp257 CONTROL_DefineFlag(gamefunc_Move_Backward, FALSE); in SetupGameButtons()

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