/dports/games/NBlood/NBlood-a1689a4/source/rr/src/ |
H A D | input.cpp | 163 BUTTON(gamefunc_Move_Backward) || in I_MenuDown() 174 CONTROL_ClearButton(gamefunc_Move_Backward); in I_MenuDownClear()
|
H A D | function.h | 47 gamefunc_Move_Backward, enumerator
|
H A D | player.cpp | 3579 if (BUTTON(gamefunc_Move_Backward)) in P_GetInput() 3593 if (BUTTON(gamefunc_Move_Backward)) in P_GetInput() 3702 localInput.extbits |= (BUTTON(gamefunc_Move_Backward) || (input.fvel < 0)) << 1; in P_GetInput() 3847 localInput.extbits |= (BUTTON(gamefunc_Move_Backward) || (input.fvel < 0)) << 1; in P_GetInputMotorcycle() 3869 localInput.bits |= BUTTON(gamefunc_Move_Backward) << SK_AIM_UP; in P_GetInputMotorcycle() 3880 int const moveBack = BUTTON(gamefunc_Move_Backward) && pPlayer->moto_speed <= 0; in P_GetInputMotorcycle() 4145 localInput.extbits |= (BUTTON(gamefunc_Move_Backward) || (input.fvel < 0)) << 1; in P_GetInputBoat() 4165 localInput.bits |= BUTTON(gamefunc_Move_Backward) << SK_AIM_UP; in P_GetInputBoat() 4471 if (BUTTON(gamefunc_Move_Backward) && !(pPlayer->movement_lock & 2)) in P_DHGetInput() 4507 localInput.extbits |= (BUTTON(gamefunc_Move_Backward) || (input.fvel < 0)) << 1; in P_DHGetInput() [all …]
|
/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/ |
H A D | input.cpp | 205 || BUTTON(gamefunc_Move_Backward) in I_MenuDown() 218 CONTROL_ClearButton(gamefunc_Move_Backward); in I_MenuDownClear()
|
H A D | function.h | 47 gamefunc_Move_Backward, enumerator
|
H A D | player.cpp | 3175 if (BUTTON(gamefunc_Move_Backward) && !(pPlayer->movement_lock & 2)) in P_GetInput() 3267 localInput.extbits |= (BUTTON(gamefunc_Move_Backward) || (input.fvel < 0)) << 1; in P_GetInput()
|
/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/ |
H A D | player3.c | 255 if (BUTTON(gamefunc_Move_Backward)) in getinput() 272 if (BUTTON(gamefunc_Move_Backward)) in getinput() 286 if ( BUTTON(gamefunc_Move_Backward) ) in getinput() 403 if (BUTTON(gamefunc_Move_Backward)) in getinputmotorcycle() 413 if (BUTTON(gamefunc_Move_Backward) && p->MotoSpeed <= 0) in getinputmotorcycle() 638 if (BUTTON(gamefunc_Move_Backward)) in getinputboat() 648 if (BUTTON(gamefunc_Move_Backward) && p->MotoSpeed <= 0) in getinputboat()
|
H A D | FUNCTION.H | 49 gamefunc_Move_Backward, enumerator
|
H A D | game9.c | 1326 CONTROL_DefineFlag(gamefunc_Move_Backward,false); in SetupGameButtons()
|
/dports/games/jfsw/jfsw-c434002/src/ |
H A D | function.h | 45 gamefunc_Move_Backward, enumerator
|
H A D | setup.c | 204 CONTROL_DefineFlag(gamefunc_Move_Backward, FALSE );
|
H A D | demo.c | 518 BUTTON(gamefunc_Move_Backward) || in DemoPlayBack()
|
/dports/games/NBlood/NBlood-a1689a4/source/sw/src/ |
H A D | function.h | 43 gamefunc_Move_Backward, enumerator
|
H A D | setup.cpp | 205 CONTROL_DefineFlag(gamefunc_Move_Backward, FALSE);
|
H A D | demo.cpp | 557 BUTTON(gamefunc_Move_Backward) || in DemoPlayBack()
|
/dports/games/NBlood/NBlood-a1689a4/source/blood/src/ |
H A D | function.h | 48 gamefunc_Move_Backward, enumerator
|
H A D | controls.cpp | 81 CONTROL_DefineFlag(gamefunc_Move_Backward, false); in ctrlInit() 423 if (BUTTON(gamefunc_Move_Backward)) in ctrlGetInput()
|
/dports/games/NBlood/NBlood-a1689a4/source/exhumed/src/ |
H A D | config.h | 57 gamefunc_Move_Backward, enumerator
|
H A D | config.cpp | 262 CONTROL_DefineFlag(gamefunc_Move_Backward, kFalse); in SetupGameButtons()
|
H A D | player.cpp | 349 if (BUTTON(gamefunc_Move_Backward)) in PlayerInterruptKeys() 407 else if (BUTTON(gamefunc_Move_Backward)) in PlayerInterruptKeys()
|
/dports/games/NBlood/NBlood-a1689a4/source/tekwar/src/ |
H A D | config.h | 49 gamefunc_Move_Backward, enumerator
|
H A D | config.cpp | 255 CONTROL_DefineFlag(gamefunc_Move_Backward, FALSE); in SetupGameButtons()
|
/dports/games/NBlood/NBlood-a1689a4/source/witchaven/src/ |
H A D | config.h | 49 gamefunc_Move_Backward, enumerator
|
H A D | input.cpp | 272 if (BUTTON(gamefunc_Move_Backward)) in keytimerstuff() 450 if (BUTTON(gamefunc_Move_Backward)) in processinput() 1486 if (BUTTON(gamefunc_Move_Backward)) in dosoundthing()
|
H A D | config.cpp | 257 CONTROL_DefineFlag(gamefunc_Move_Backward, FALSE); in SetupGameButtons()
|