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Searched refs:gamefunc_Move_Forward (Results 1 – 25 of 31) sorted by relevance

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/dports/games/NBlood/NBlood-a1689a4/source/rr/src/
H A Dinput.cpp142 BUTTON(gamefunc_Move_Forward) || in I_MenuUp()
152 CONTROL_ClearButton(gamefunc_Move_Forward); in I_MenuUpClear()
H A Dfunction.h46 gamefunc_Move_Forward, enumerator
H A Dplayer.cpp3570 if (BUTTON(gamefunc_Move_Forward)) in P_GetInput()
3590 if (BUTTON(gamefunc_Move_Forward)) in P_GetInput()
3600 if (BUTTON(gamefunc_Move_Forward) && !(g_player[playerNum].ps->movement_lock & 1)) in P_GetInput()
3701 localInput.extbits = (BUTTON(gamefunc_Move_Forward) || (input.fvel > 0)); in P_GetInput()
3846 localInput.extbits = (BUTTON(gamefunc_Move_Forward) || (input.fvel > 0)); in P_GetInputMotorcycle()
3868 localInput.bits |= (BUTTON(gamefunc_Move_Forward) || BUTTON(gamefunc_Strafe)) << SK_JUMP; in P_GetInputMotorcycle()
4144 localInput.extbits = (BUTTON(gamefunc_Move_Forward) || (input.fvel > 0)); in P_GetInputBoat()
4164 localInput.bits |= (BUTTON(gamefunc_Move_Forward) || BUTTON(gamefunc_Strafe)) << SK_JUMP; in P_GetInputBoat()
4468 if (BUTTON(gamefunc_Move_Forward) && !(pPlayer->movement_lock & 1)) in P_DHGetInput()
4506 localInput.extbits = (BUTTON(gamefunc_Move_Forward) || (input.fvel > 0)); in P_DHGetInput()
[all …]
/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/
H A Dinput.cpp180 || BUTTON(gamefunc_Move_Forward) in I_MenuUp()
192 CONTROL_ClearButton(gamefunc_Move_Forward); in I_MenuUpClear()
H A Dfunction.h46 gamefunc_Move_Forward, enumerator
H A Dplayer.cpp3172 if (BUTTON(gamefunc_Move_Forward) && !(pPlayer->movement_lock & 1)) in P_GetInput()
3266 localInput.extbits |= (BUTTON(gamefunc_Move_Forward) || (input.fvel > 0)); in P_GetInput()
/dports/games/jfsw/jfsw-c434002/src/
H A Dfunction.h44 gamefunc_Move_Forward, enumerator
H A Dsetup.c203 CONTROL_DefineFlag(gamefunc_Move_Forward, FALSE );
H A Ddemo.c517 if (BUTTON(gamefunc_Move_Forward) || in DemoPlayBack()
/dports/games/NBlood/NBlood-a1689a4/source/sw/src/
H A Dfunction.h42 gamefunc_Move_Forward, enumerator
H A Dsetup.cpp204 CONTROL_DefineFlag(gamefunc_Move_Forward, FALSE);
H A Ddemo.cpp556 if (BUTTON(gamefunc_Move_Forward) || in DemoPlayBack()
/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/
H A DFUNCTION.H48 gamefunc_Move_Forward, enumerator
H A Dplayer3.c251 if (BUTTON(gamefunc_Move_Forward)) in getinput()
264 if (BUTTON(gamefunc_Move_Forward)) in getinput()
283 if ( BUTTON(gamefunc_Move_Forward) ) in getinput()
401 if (BUTTON(gamefunc_Move_Forward) || BUTTON(gamefunc_Strafe)) in getinputmotorcycle()
636 if (BUTTON(gamefunc_Move_Forward) || BUTTON(gamefunc_Strafe)) in getinputboat()
H A Dgame9.c1325 CONTROL_DefineFlag(gamefunc_Move_Forward,false); in SetupGameButtons()
/dports/games/NBlood/NBlood-a1689a4/source/blood/src/
H A Dfunction.h47 gamefunc_Move_Forward, enumerator
H A Dcontrols.cpp80 CONTROL_DefineFlag(gamefunc_Move_Forward, false); in ctrlInit()
420 if (BUTTON(gamefunc_Move_Forward)) in ctrlGetInput()
/dports/games/NBlood/NBlood-a1689a4/source/exhumed/src/
H A Dconfig.h56 gamefunc_Move_Forward, enumerator
H A Dconfig.cpp261 CONTROL_DefineFlag(gamefunc_Move_Forward, kFalse); in SetupGameButtons()
H A Dplayer.cpp346 if (BUTTON(gamefunc_Move_Forward)) in PlayerInterruptKeys()
402 if (BUTTON(gamefunc_Move_Forward)) in PlayerInterruptKeys()
/dports/games/NBlood/NBlood-a1689a4/source/tekwar/src/
H A Dconfig.h48 gamefunc_Move_Forward, enumerator
H A Dconfig.cpp254 CONTROL_DefineFlag(gamefunc_Move_Forward, FALSE); in SetupGameButtons()
/dports/games/NBlood/NBlood-a1689a4/source/witchaven/src/
H A Dconfig.h48 gamefunc_Move_Forward, enumerator
H A Dinput.cpp264 if (BUTTON(gamefunc_Move_Forward)) in keytimerstuff()
446 if (BUTTON(gamefunc_Move_Forward)) in processinput()
1483 if (BUTTON(gamefunc_Move_Forward)) in dosoundthing()
H A Dconfig.cpp256 CONTROL_DefineFlag(gamefunc_Move_Forward, FALSE); in SetupGameButtons()

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