/dports/games/NBlood/NBlood-a1689a4/source/rr/src/ |
H A D | input.cpp | 142 BUTTON(gamefunc_Move_Forward) || in I_MenuUp() 152 CONTROL_ClearButton(gamefunc_Move_Forward); in I_MenuUpClear()
|
H A D | function.h | 46 gamefunc_Move_Forward, enumerator
|
H A D | player.cpp | 3570 if (BUTTON(gamefunc_Move_Forward)) in P_GetInput() 3590 if (BUTTON(gamefunc_Move_Forward)) in P_GetInput() 3600 if (BUTTON(gamefunc_Move_Forward) && !(g_player[playerNum].ps->movement_lock & 1)) in P_GetInput() 3701 localInput.extbits = (BUTTON(gamefunc_Move_Forward) || (input.fvel > 0)); in P_GetInput() 3846 localInput.extbits = (BUTTON(gamefunc_Move_Forward) || (input.fvel > 0)); in P_GetInputMotorcycle() 3868 localInput.bits |= (BUTTON(gamefunc_Move_Forward) || BUTTON(gamefunc_Strafe)) << SK_JUMP; in P_GetInputMotorcycle() 4144 localInput.extbits = (BUTTON(gamefunc_Move_Forward) || (input.fvel > 0)); in P_GetInputBoat() 4164 localInput.bits |= (BUTTON(gamefunc_Move_Forward) || BUTTON(gamefunc_Strafe)) << SK_JUMP; in P_GetInputBoat() 4468 if (BUTTON(gamefunc_Move_Forward) && !(pPlayer->movement_lock & 1)) in P_DHGetInput() 4506 localInput.extbits = (BUTTON(gamefunc_Move_Forward) || (input.fvel > 0)); in P_DHGetInput() [all …]
|
/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/ |
H A D | input.cpp | 180 || BUTTON(gamefunc_Move_Forward) in I_MenuUp() 192 CONTROL_ClearButton(gamefunc_Move_Forward); in I_MenuUpClear()
|
H A D | function.h | 46 gamefunc_Move_Forward, enumerator
|
H A D | player.cpp | 3172 if (BUTTON(gamefunc_Move_Forward) && !(pPlayer->movement_lock & 1)) in P_GetInput() 3266 localInput.extbits |= (BUTTON(gamefunc_Move_Forward) || (input.fvel > 0)); in P_GetInput()
|
/dports/games/jfsw/jfsw-c434002/src/ |
H A D | function.h | 44 gamefunc_Move_Forward, enumerator
|
H A D | setup.c | 203 CONTROL_DefineFlag(gamefunc_Move_Forward, FALSE );
|
H A D | demo.c | 517 if (BUTTON(gamefunc_Move_Forward) || in DemoPlayBack()
|
/dports/games/NBlood/NBlood-a1689a4/source/sw/src/ |
H A D | function.h | 42 gamefunc_Move_Forward, enumerator
|
H A D | setup.cpp | 204 CONTROL_DefineFlag(gamefunc_Move_Forward, FALSE);
|
H A D | demo.cpp | 556 if (BUTTON(gamefunc_Move_Forward) || in DemoPlayBack()
|
/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/ |
H A D | FUNCTION.H | 48 gamefunc_Move_Forward, enumerator
|
H A D | player3.c | 251 if (BUTTON(gamefunc_Move_Forward)) in getinput() 264 if (BUTTON(gamefunc_Move_Forward)) in getinput() 283 if ( BUTTON(gamefunc_Move_Forward) ) in getinput() 401 if (BUTTON(gamefunc_Move_Forward) || BUTTON(gamefunc_Strafe)) in getinputmotorcycle() 636 if (BUTTON(gamefunc_Move_Forward) || BUTTON(gamefunc_Strafe)) in getinputboat()
|
H A D | game9.c | 1325 CONTROL_DefineFlag(gamefunc_Move_Forward,false); in SetupGameButtons()
|
/dports/games/NBlood/NBlood-a1689a4/source/blood/src/ |
H A D | function.h | 47 gamefunc_Move_Forward, enumerator
|
H A D | controls.cpp | 80 CONTROL_DefineFlag(gamefunc_Move_Forward, false); in ctrlInit() 420 if (BUTTON(gamefunc_Move_Forward)) in ctrlGetInput()
|
/dports/games/NBlood/NBlood-a1689a4/source/exhumed/src/ |
H A D | config.h | 56 gamefunc_Move_Forward, enumerator
|
H A D | config.cpp | 261 CONTROL_DefineFlag(gamefunc_Move_Forward, kFalse); in SetupGameButtons()
|
H A D | player.cpp | 346 if (BUTTON(gamefunc_Move_Forward)) in PlayerInterruptKeys() 402 if (BUTTON(gamefunc_Move_Forward)) in PlayerInterruptKeys()
|
/dports/games/NBlood/NBlood-a1689a4/source/tekwar/src/ |
H A D | config.h | 48 gamefunc_Move_Forward, enumerator
|
H A D | config.cpp | 254 CONTROL_DefineFlag(gamefunc_Move_Forward, FALSE); in SetupGameButtons()
|
/dports/games/NBlood/NBlood-a1689a4/source/witchaven/src/ |
H A D | config.h | 48 gamefunc_Move_Forward, enumerator
|
H A D | input.cpp | 264 if (BUTTON(gamefunc_Move_Forward)) in keytimerstuff() 446 if (BUTTON(gamefunc_Move_Forward)) in processinput() 1483 if (BUTTON(gamefunc_Move_Forward)) in dosoundthing()
|
H A D | config.cpp | 256 CONTROL_DefineFlag(gamefunc_Move_Forward, FALSE); in SetupGameButtons()
|