Searched refs:gamemode_get (Results 1 – 14 of 14) sorted by relevance
251 const char* gamemode_get();
111 m_radiantcore.getGameMode = &gamemode_get; in RadiantCoreAPI()
662 if (string_equal(gamemode_get(), "mp")) in GlobalGameDescription_string_write_mapparameter()842 if (string_equal(gamemode_get(), "mp")) in RoutineProcessing()
1035 importer(gamemode_get()); in GameMode_exportString()
334 const char *gamemode = gamemode_get(); in ProjectSettingsDialog_construct()
475 const char* gamemode_get() in gamemode_get() function
243 const char* gamemode_get();
132 m_radiantcore.getGameMode = &gamemode_get; in RadiantCoreAPI()
590 if ( string_equal( gamemode_get(), "mp" ) ) { in GlobalGameDescription_string_write_mapparameter()723 if ( string_equal( gamemode_get(), "mp" ) ) { in RoutineProcessing()
967 importer( gamemode_get() ); in GameMode_exportString()
321 const char *gamemode = gamemode_get(); in ProjectSettingsDialog_construct()
502 const char* gamemode_get(){ in gamemode_get() function
71 #define gamemode_get GlobalRadiant().getGameMode macro332 const char* gamemode = gamemode_get(); in InitDirectory()
70 #define gamemode_get GlobalRadiant().getGameMode macro350 const char* gamemode = gamemode_get(); in InitDirectory()