Searched refs:gameover_name (Results 1 – 6 of 6) sorted by relevance
/dports/games/easyrpg-player/Player-0.7.0/src/ |
H A D | scene_gameover.cpp | 32 if (!lcf::Data::system.gameover_name.empty()) { in Start() 33 …FileRequestAsync* request = AsyncHandler::RequestFile("GameOver", lcf::Data::system.gameover_name); in Start()
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/dports/games/liblcf/liblcf-0.7.0/src/generated/lcf/rpg/ |
H A D | system.h | 187 DBString gameover_name; variable 288 && l.gameover_name == r.gameover_name 369 f(obj.gameover_name, ctx9);
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/dports/games/liblcf/liblcf-0.7.0/src/generated/ |
H A D | rpg_system.cpp | 28 os << ", gameover_name="<< obj.gameover_name; in operator <<()
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H A D | ldb_system.cpp | 80 &rpg::System::gameover_name, 81 LDB_Reader::ChunkSystem::gameover_name,
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/dports/games/liblcf/liblcf-0.7.0/src/generated/lcf/ldb/ |
H A D | chunks.h | 1264 gameover_name = 0x12, enumerator
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/dports/games/liblcf/liblcf-0.7.0/generator/csv/ |
H A D | fields.csv | 529 System,gameover_name,f,DBString,0x12,,0,0,String
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