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Searched refs:gameover_name (Results 1 – 6 of 6) sorted by relevance

/dports/games/easyrpg-player/Player-0.7.0/src/
H A Dscene_gameover.cpp32 if (!lcf::Data::system.gameover_name.empty()) { in Start()
33 …FileRequestAsync* request = AsyncHandler::RequestFile("GameOver", lcf::Data::system.gameover_name); in Start()
/dports/games/liblcf/liblcf-0.7.0/src/generated/lcf/rpg/
H A Dsystem.h187 DBString gameover_name; variable
288 && l.gameover_name == r.gameover_name
369 f(obj.gameover_name, ctx9);
/dports/games/liblcf/liblcf-0.7.0/src/generated/
H A Drpg_system.cpp28 os << ", gameover_name="<< obj.gameover_name; in operator <<()
H A Dldb_system.cpp80 &rpg::System::gameover_name,
81 LDB_Reader::ChunkSystem::gameover_name,
/dports/games/liblcf/liblcf-0.7.0/src/generated/lcf/ldb/
H A Dchunks.h1264 gameover_name = 0x12, enumerator
/dports/games/liblcf/liblcf-0.7.0/generator/csv/
H A Dfields.csv529 System,gameover_name,f,DBString,0x12,,0,0,String