Searched refs:gameovertext (Results 1 – 4 of 4) sorted by relevance
/dports/games/icebreaker/icebreaker-1.9.8/ |
H A D | themes.c | 179 foundcolor.gameovertext = 0; in settheme() 294 color.gameovertext=SDL_MapRGB(screen->format,r,g,b); in settheme() 295 foundcolor.gameovertext++; in settheme() 402 if (foundcolor.gameovertext == 0) in settheme() 505 color.gameovertext = SDL_MapRGB(screen->format,192, 0, 64); in setdefaultcolors()
|
H A D | transition.c | 118 …quit=scrolltext("GAME OVER", &loserrect, color.gameovertext, finaltext, &finalrect, color.scoresc… in gameover() 135 puttext(loserrect.x,loserrect.y,4,color.gameovertext,"GAME OVER"); in gameover()
|
H A D | themes.h | 41 Uint32 gameovertext; member
|
H A D | menu.c | 533 puttext((WIDTH-gettextwidth(10,"?"))/2,(HEIGHT-CHARHEIGHT*10)/2,10,color.gameovertext,"?"); in menuitem_theme()
|