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Searched refs:gameplayerleftmessage (Results 1 – 4 of 4) sorted by relevance

/dports/games/pokerth/pokerth-1.1.2-rc/src/net/common/
H A Dnetpacketvalidator.cpp527 const GamePlayerLeftMessage &msg = packet.GetMsg()->gameplayerleftmessage(); in ValidateGamePlayerLeftMessage()
H A Dclientstate.cpp617 const GamePlayerLeftMessage &netLeft = tmpPacket->GetMsg()->gameplayerleftmessage(); in HandlePacket()
/dports/games/pokerth/pokerth-1.1.2-rc/src/third_party/protobuf/
H A Dpokerth.pb.h11287 inline const ::GamePlayerLeftMessage& gameplayerleftmessage() const;
11290 inline void set_allocated_gameplayerleftmessage(::GamePlayerLeftMessage* gameplayerleftmessage);
21182 inline const ::GamePlayerLeftMessage& PokerTHMessage::gameplayerleftmessage() const { in gameplayerleftmessage() function
21202 …kerTHMessage::set_allocated_gameplayerleftmessage(::GamePlayerLeftMessage* gameplayerleftmessage) { in set_allocated_gameplayerleftmessage() argument
21204 gameplayerleftmessage_ = gameplayerleftmessage; in set_allocated_gameplayerleftmessage()
21205 if (gameplayerleftmessage) { in set_allocated_gameplayerleftmessage()
H A Dpokerth.pb.cc27452 28, this->gameplayerleftmessage(), output);
27986 this->gameplayerleftmessage());
28486 … mutable_gameplayerleftmessage()->::GamePlayerLeftMessage::MergeFrom(from.gameplayerleftmessage());
28753 if (!this->gameplayerleftmessage().IsInitialized()) return false;