Searched refs:gameplayerleftmessage (Results 1 – 4 of 4) sorted by relevance
527 const GamePlayerLeftMessage &msg = packet.GetMsg()->gameplayerleftmessage(); in ValidateGamePlayerLeftMessage()
617 const GamePlayerLeftMessage &netLeft = tmpPacket->GetMsg()->gameplayerleftmessage(); in HandlePacket()
11287 inline const ::GamePlayerLeftMessage& gameplayerleftmessage() const;11290 inline void set_allocated_gameplayerleftmessage(::GamePlayerLeftMessage* gameplayerleftmessage);21182 inline const ::GamePlayerLeftMessage& PokerTHMessage::gameplayerleftmessage() const { in gameplayerleftmessage() function21202 …kerTHMessage::set_allocated_gameplayerleftmessage(::GamePlayerLeftMessage* gameplayerleftmessage) { in set_allocated_gameplayerleftmessage() argument21204 gameplayerleftmessage_ = gameplayerleftmessage; in set_allocated_gameplayerleftmessage()21205 if (gameplayerleftmessage) { in set_allocated_gameplayerleftmessage()
27452 28, this->gameplayerleftmessage(), output);27986 this->gameplayerleftmessage());28486 … mutable_gameplayerleftmessage()->::GamePlayerLeftMessage::MergeFrom(from.gameplayerleftmessage());28753 if (!this->gameplayerleftmessage().IsInitialized()) return false;