Searched refs:gameticks_per_hour_c (Results 1 – 3 of 3) sorted by relevance
1816 int bombard_rate = ( bombard_rate_c * gameticks_per_hour_c ) / bombard; in doCombat()1877 while( time - this->researched_lasttime > gameticks_per_hour_c ) { in doPlayer()1879 this->researched_lasttime += gameticks_per_hour_c; in doPlayer()1912 while( time - this->manufactured_lasttime > gameticks_per_hour_c ) { in doPlayer()1914 this->manufactured_lasttime += gameticks_per_hour_c; in doPlayer()1958 this->partial_elementstocks[i] -= mine_rate_c * gameticks_per_hour_c; in doPlayer()1978 while( time - this->built_lasttime > gameticks_per_hour_c ) { in doPlayer()1982 this->built_lasttime += gameticks_per_hour_c; in doPlayer()2003 int delay = ( growth_rate_c * gameticks_per_hour_c ) / spare_pop; in doPlayer()2075 while( time - this->built_lasttime > gameticks_per_hour_c ) { in update()[all …]
613 const int gameticks_per_hour_c = 200; variable
4469 …int expected_time = (int)(( mine_rate_c * gameticks_per_hour_c * n_steps_c ) / ( element_multiplie… in runTests()4513 int expected_time = (int)(( gameticks_per_hour_c * n_steps_c ) / time_ratio_c); in runTests()