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Searched refs:gameticks_per_hour_c (Results 1 – 3 of 3) sorted by relevance

/dports/games/gigalomania/gigalomaniasrc/
H A Dsector.cpp1816 int bombard_rate = ( bombard_rate_c * gameticks_per_hour_c ) / bombard; in doCombat()
1877 while( time - this->researched_lasttime > gameticks_per_hour_c ) { in doPlayer()
1879 this->researched_lasttime += gameticks_per_hour_c; in doPlayer()
1912 while( time - this->manufactured_lasttime > gameticks_per_hour_c ) { in doPlayer()
1914 this->manufactured_lasttime += gameticks_per_hour_c; in doPlayer()
1958 this->partial_elementstocks[i] -= mine_rate_c * gameticks_per_hour_c; in doPlayer()
1978 while( time - this->built_lasttime > gameticks_per_hour_c ) { in doPlayer()
1982 this->built_lasttime += gameticks_per_hour_c; in doPlayer()
2003 int delay = ( growth_rate_c * gameticks_per_hour_c ) / spare_pop; in doPlayer()
2075 while( time - this->built_lasttime > gameticks_per_hour_c ) { in update()
[all …]
H A Dgame.h613 const int gameticks_per_hour_c = 200; variable
H A Dgame.cpp4469 …int expected_time = (int)(( mine_rate_c * gameticks_per_hour_c * n_steps_c ) / ( element_multiplie… in runTests()
4513 int expected_time = (int)(( gameticks_per_hour_c * n_steps_c ) / time_ratio_c); in runTests()