Home
last modified time | relevance | path

Searched refs:gateStatus (Results 1 – 5 of 5) sorted by relevance

/dports/games/barony/Barony-3.3.7/src/
H A Dactgate.cpp48 if ( !gateStatus ) in actGate()
50 gateStatus = 1; in actGate()
58 if ( gateStatus ) in actGate()
60 gateStatus = 0; in actGate()
72 if ( !gateStatus ) in actGate()
74 gateStatus = 1; in actGate()
82 if ( gateStatus ) in actGate()
84 gateStatus = 0; in actGate()
123 if ( !gateStatus ) in actGate()
H A Dentity_editor.cpp129 gateStatus(skill[3]), in Entity()
H A Dentity.hpp259 Sint32& gateStatus; //skill[3] member in Entity
H A Dmaps.cpp3899 childEntity->gateStatus = 0; // closed. in assignActions()
3945 childEntity->gateStatus = 0; // closed. in assignActions()
4947 childEntity->gateStatus = 1; // open. in assignActions()
4992 childEntity->gateStatus = 1; // open. in assignActions()
H A Dentity.cpp154 gateStatus(skill[3]), in Entity()