Searched refs:gauge_x (Results 1 – 2 of 2) sorted by relevance
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/scripting/api/objs/ |
H A D | hudgauge.cpp | 91 int gauge_x, gauge_y; variable 92 gauge->getPosition(&gauge_x, &gauge_y); 112 int gauge_x, gauge_y; variable 115 gauge->renderLine(fl2i(gauge_x + x1), fl2i(gauge_y + y1), fl2i(gauge_x + x2), fl2i(gauge_y + y2)); 133 int gauge_x, gauge_y; variable 155 int gauge_x, gauge_y; variable 161 gauge->renderLine(fl2i(gauge_x + x1), fl2i(gauge_y + y1), fl2i(gauge_x + x2), fl2i(gauge_y + y1)); 162 gauge->renderLine(fl2i(gauge_x + x1), fl2i(gauge_y + y2), fl2i(gauge_x + x2), fl2i(gauge_y + y2)); 163 gauge->renderLine(fl2i(gauge_x + x1), fl2i(gauge_y + y1), fl2i(gauge_x + x1), fl2i(gauge_y + y2)); 164 gauge->renderLine(fl2i(gauge_x + x2), fl2i(gauge_y + y1), fl2i(gauge_x + x2), fl2i(gauge_y + y2)); [all …]
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/dports/games/easyrpg-player/Player-0.7.0/src/ |
H A D | window_battlestatus.cpp | 199 int gauge_x; in DrawGaugeSystem2() local 201 gauge_x = 16; in DrawGaugeSystem2() 204 gauge_x = 0; in DrawGaugeSystem2() 213 …contents->StretchBlit(Rect(x, y, gauge_width, 16), *system2, Rect(48 + gauge_x, 32 + 16 * which, 1… in DrawGaugeSystem2()
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