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Searched refs:gbInvalidPlacementSlot (Results 1 – 4 of 4) sorted by relevance

/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/
H A DInterface_Items.h131 extern INT8 gbInvalidPlacementSlot[NUM_INV_SLOTS];
H A DInterface_Panels.cc692gbInvalidPlacementSlot[ cnt ] = !CanItemFitInPosition( pSoldier, gpItemPointer, (INT8)cnt, FALSE ); in ReevaluateItemHatches()
701 gbInvalidPlacementSlot[ cnt ] = FALSE; in ReevaluateItemHatches()
706 gbInvalidPlacementSlot[ cnt ] = FALSE; in ReevaluateItemHatches()
716 gbInvalidPlacementSlot[ cnt ] = FALSE; in ReevaluateItemHatches()
H A DOverhead.cc452 std::fill(std::begin(gbInvalidPlacementSlot), std::end(gbInvalidPlacementSlot), 0); in InitOverhead()
H A DInterface_Items.cc421 INT8 gbInvalidPlacementSlot[ NUM_INV_SLOTS ]; variable
846 if (gbInvalidPlacementSlot[pocket]) in INVRenderINVPanelItem()