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Searched refs:gbItemPointerSrcSlot (Results 1 – 3 of 3) sorted by relevance

/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/
H A DInterface_Items.h135 extern INT8 gbItemPointerSrcSlot;
H A DInterface_Items.cc205 INT8 gbItemPointerSrcSlot; variable
2823 gbItemPointerSrcSlot = bHandPos; in InternalBeginItemPointer()
2889 gbItemPointerSrcSlot = ubKeyRingPosition; in BeginKeyRingItemPointer()
2908 gbItemPointerSrcSlot = NO_SLOT; in EndItemPointer()
3387 if ( gbItemPointerSrcSlot != NO_SLOT ) in HandleItemPointerClick()
3389 PlaceObject( gpItemPointerSoldier, gbItemPointerSrcSlot, gpItemPointer ); in HandleItemPointerClick()
3423 if ( sActionGridNo != -1 && gbItemPointerSrcSlot != NO_SLOT ) in HandleItemPointerClick()
3433 gpItemPointerSoldier->uiPendingActionData1 = gbItemPointerSrcSlot; in HandleItemPointerClick()
5302 if ( gbItemPointerSrcSlot != NO_SLOT ) in CancelItemPointer()
5340 EXTR_U8( d, gbItemPointerSrcSlot) in LoadItemCursorFromSavedGame()
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H A DHandle_Items.cc2365 bInvPos == gbItemPointerSrcSlot && in SoldierGiveItemFromAnimation()