Searched refs:gbItemPointerSrcSlot (Results 1 – 3 of 3) sorted by relevance
135 extern INT8 gbItemPointerSrcSlot;
205 INT8 gbItemPointerSrcSlot; variable2823 gbItemPointerSrcSlot = bHandPos; in InternalBeginItemPointer()2889 gbItemPointerSrcSlot = ubKeyRingPosition; in BeginKeyRingItemPointer()2908 gbItemPointerSrcSlot = NO_SLOT; in EndItemPointer()3387 if ( gbItemPointerSrcSlot != NO_SLOT ) in HandleItemPointerClick()3389 PlaceObject( gpItemPointerSoldier, gbItemPointerSrcSlot, gpItemPointer ); in HandleItemPointerClick()3423 if ( sActionGridNo != -1 && gbItemPointerSrcSlot != NO_SLOT ) in HandleItemPointerClick()3433 gpItemPointerSoldier->uiPendingActionData1 = gbItemPointerSrcSlot; in HandleItemPointerClick()5302 if ( gbItemPointerSrcSlot != NO_SLOT ) in CancelItemPointer()5340 EXTR_U8( d, gbItemPointerSrcSlot) in LoadItemCursorFromSavedGame()[all …]
2365 bInvPos == gbItemPointerSrcSlot && in SoldierGiveItemFromAnimation()