Searched refs:gbLastKnownOppLevel (Results 1 – 6 of 6) sorted by relevance
61 extern INT8 gbLastKnownOppLevel[TOTAL_SOLDIERS][TOTAL_SOLDIERS];
101 INT8 gbLastKnownOppLevel[TOTAL_SOLDIERS][TOTAL_SOLDIERS]; variable2208 gbLastKnownOppLevel[pSoldier->ubID][ubID] = bLevel; in UpdatePersonal()2692 gbLastKnownOppLevel[pSoldier->ubID][pOpponent->ubID]); in RadioSightings()
163 pbLastLevel = gbLastKnownOppLevel[pSoldier->ubID] + pTemp->ubID; in MostImportantNoiseHeard()
579 bOpponentLevel[ubOpponentCnt] = gbLastKnownOppLevel[ pSoldier->ubID ][ pOpponent->ubID ]; in CalcBestThrow()621 bOpponentLevel[ubOpponentCnt] = gbLastKnownOppLevel[ pSoldier->ubID ][ pOpponent->ubID ]; in CalcBestThrow()
816 pbLastLevel = gbLastKnownOppLevel[pSoldier->ubID] + pOpp->ubID; in ClosestReachableDisturbance()1010 bLevel = gbLastKnownOppLevel[pSoldier->ubID][pOpp->ubID]; in ClosestKnownOpponent()
1532 FileWrite(hFile, gbLastKnownOppLevel, uiSaveSize); in SaveOppListInfoToSavedGame()1570 FileRead(hFile, gbLastKnownOppLevel, uiLoadSize); in LoadOppListInfoFromSavedGame()