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Searched refs:genDudeChaseL (Results 1 – 3 of 3) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/source/blood/src/
H A Daiunicult.cpp509 else aiGenDudeNewState(pSprite, &genDudeChaseL); in thinkChase()
542 genDudeThrow2.nextState = &genDudeChaseL; in thinkChase()
578 else aiGenDudeNewState(pSprite, &genDudeChaseL); in thinkChase()
580 else aiGenDudeNewState(pSprite, &genDudeChaseL); in thinkChase()
608 else aiGenDudeNewState(pSprite, &genDudeChaseL); in thinkChase()
635 else aiGenDudeNewState(pSprite, &genDudeChaseL); in thinkChase()
711 else aiGenDudeNewState(pSprite, &genDudeChaseL); in thinkChase()
896 else pXSprite->aiState->nextState = &genDudeChaseL; in thinkChase()
907 aiGenDudeNewState(pSprite, &genDudeChaseL); in thinkChase()
1089 else if (pAIState == &genDudeChaseL) pAIState = &genDudeChaseNoWalkL; in aiGenDudeNewState()
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H A Daiunicult.h122 extern AISTATE genDudeChaseL;
H A Dai.cpp419 else aiGenDudeNewState(pSprite, &genDudeChaseL); in aiActivateDude()
1197 else if (rState == 1) pXSprite->aiState->nextState = &genDudeChaseL; in RecoilDude()