Searched refs:genDudeChaseL (Results 1 – 3 of 3) sorted by relevance
509 else aiGenDudeNewState(pSprite, &genDudeChaseL); in thinkChase()542 genDudeThrow2.nextState = &genDudeChaseL; in thinkChase()578 else aiGenDudeNewState(pSprite, &genDudeChaseL); in thinkChase()580 else aiGenDudeNewState(pSprite, &genDudeChaseL); in thinkChase()608 else aiGenDudeNewState(pSprite, &genDudeChaseL); in thinkChase()635 else aiGenDudeNewState(pSprite, &genDudeChaseL); in thinkChase()711 else aiGenDudeNewState(pSprite, &genDudeChaseL); in thinkChase()896 else pXSprite->aiState->nextState = &genDudeChaseL; in thinkChase()907 aiGenDudeNewState(pSprite, &genDudeChaseL); in thinkChase()1089 else if (pAIState == &genDudeChaseL) pAIState = &genDudeChaseNoWalkL; in aiGenDudeNewState()[all …]
122 extern AISTATE genDudeChaseL;
419 else aiGenDudeNewState(pSprite, &genDudeChaseL); in aiActivateDude()1197 else if (rState == 1) pXSprite->aiState->nextState = &genDudeChaseL; in RecoilDude()