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Searched refs:genDudeFireL (Results 1 – 2 of 2) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/source/blood/src/
H A Daiunicult.h125 extern AISTATE genDudeFireL;
H A Daiunicult.cpp105 AISTATE genDudeFireL = { kAiStateChase, 6, nGenDudeAttack1, 0, NULL, aiMoveTurn, thinkChase, &genDu… variable
885 aiGenDudeNewState(pSprite, &genDudeFireL); in thinkChase()
886 pXSprite->aiState->nextState = &genDudeFireL; in thinkChase()
906 … } else if (pXSprite->aiState != &genDudeChaseL && pXSprite->aiState != &genDudeFireL) { in thinkChase()
908 pXSprite->aiState->nextState = &genDudeFireL; in thinkChase()
1883 return (aiState == &genDudeFireL || aiState == &genDudeFireW in inAttack()