Searched refs:genDudeFireL (Results 1 – 2 of 2) sorted by relevance
125 extern AISTATE genDudeFireL;
105 AISTATE genDudeFireL = { kAiStateChase, 6, nGenDudeAttack1, 0, NULL, aiMoveTurn, thinkChase, &genDu… variable885 aiGenDudeNewState(pSprite, &genDudeFireL); in thinkChase()886 pXSprite->aiState->nextState = &genDudeFireL; in thinkChase()906 … } else if (pXSprite->aiState != &genDudeChaseL && pXSprite->aiState != &genDudeFireL) { in thinkChase()908 pXSprite->aiState->nextState = &genDudeFireL; in thinkChase()1883 return (aiState == &genDudeFireL || aiState == &genDudeFireW in inAttack()