Searched refs:generateRandomMap (Results 1 – 3 of 3) sorted by relevance
/dports/games/dunelegacy/dunelegacy-0.96.4/include/MapEditor/ |
H A D | MapGenerator.h | 28 MapData generateRandomMap(int sizeX, int sizeY, int randSeed, int rockfields = ROCKFIELDS, int spic…
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/dports/games/dunelegacy/dunelegacy-0.96.4/src/MapEditor/ |
H A D | MapGenerator.cpp | 373 MapData generateRandomMap(int sizeX, int sizeY, int randSeed, int rockfields, int spicefields, Mirr… in generateRandomMap() function
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H A D | NewMapWindow.cpp | 316 mapdata = generateRandomMap(sizeX, sizeY, seed, rock, spice, mirrorMode); in onMapPropertiesChanged()
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