Searched refs:generate_level (Results 1 – 18 of 18) sorted by relevance
/dports/games/angband/Angband-4.2.2/src/ |
H A D | game-world.c | 948 !player->upkeep->generate_level); in process_player() 1067 player->upkeep->generate_level) in run_game_loop() 1092 else if (!player->upkeep->generate_level) { in run_game_loop() 1107 if (!(turn % 10) && !player->upkeep->generate_level) { in run_game_loop() 1126 if (player->upkeep->generate_level) { in run_game_loop() 1138 player->upkeep->generate_level = false; in run_game_loop() 1158 player->upkeep->generate_level) in run_game_loop()
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H A D | player.h | 447 bool generate_level; /* True if level needs regenerating */ member
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H A D | mon-attack.c | 591 if (p->is_dead || p->upkeep->generate_level) break; in make_attack_normal()
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H A D | player-util.c | 138 p->upkeep->generate_level = true; in dungeon_change_level()
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H A D | mon-util.c | 1281 player->upkeep->generate_level = true; in mon_take_hit()
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H A D | mon-move.c | 1883 if (player->is_dead || player->upkeep->generate_level) break; in process_monsters()
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/dports/games/stonesoup/crawl-0.27.1/crawl-ref/source/test/ |
H A D | fsim.lua | 13 debug.generate_level()
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H A D | unique.lua | 5 debug.generate_level()
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H A D | los_symm.lua | 54 debug.generate_level()
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H A D | los_csc.lua | 48 debug.generate_level()
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/dports/archivers/py-borgbackup/borgbackup-1.1.17/ |
H A D | setup.py | 279 self.generate_level("", parser, Archiver) 281 def generate_level(self, prefix, parser, Archiver, extra_choices=None): member in build_usage 301 if self.generate_level(command + " ", parser, Archiver): 545 self.generate_level('', parser, Archiver, {'borgfs': borgfs_parser}) 549 def generate_level(self, prefix, parser, Archiver, extra_choices=None): member in build_man 572 is_intermediary = self.generate_level(command + ' ', parser, Archiver)
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/dports/games/stonesoup/crawl-0.27.1/crawl-ref/source/dat/dlua/ |
H A D | test.lua | 49 debug.generate_level(use_random_maps)
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H A D | explorer.lua | 488 debug.generate_level()
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/dports/games/stonesoup/crawl-0.27.1/crawl-ref/source/ |
H A D | files.h | 88 bool generate_level(const level_id &l);
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H A D | files.cc | 1566 if (!generate_level(lid)) in _generate_portal_levels() 1595 bool generate_level(const level_id &l) in generate_level() function 1764 return generate_level(stopping_point); in pregen_dungeon() 1817 return generate_level(to_generate[0]); // no popup for this case in pregen_dungeon() 1850 if (!generate_level(new_level)) in pregen_dungeon()
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/dports/emulators/jzintv/jzintv-20200712-src/examples/spacepat/c/ |
H A D | wasm3.c | 673 void generate_level(void) in generate_level() function 943 generate_level(); in main()
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/dports/games/gnome-robots/gnome-robots-40.0/src/ |
H A D | game.vala | 220 private void generate_level () { 328 generate_level (); 355 generate_level ();
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/dports/games/angband/Angband-4.2.2/src/tests/ |
H A D | unit-test-data.h | 985 .generate_level = 0,
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