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Searched refs:generate_level (Results 1 – 18 of 18) sorted by relevance

/dports/games/angband/Angband-4.2.2/src/
H A Dgame-world.c948 !player->upkeep->generate_level); in process_player()
1067 player->upkeep->generate_level) in run_game_loop()
1092 else if (!player->upkeep->generate_level) { in run_game_loop()
1107 if (!(turn % 10) && !player->upkeep->generate_level) { in run_game_loop()
1126 if (player->upkeep->generate_level) { in run_game_loop()
1138 player->upkeep->generate_level = false; in run_game_loop()
1158 player->upkeep->generate_level) in run_game_loop()
H A Dplayer.h447 bool generate_level; /* True if level needs regenerating */ member
H A Dmon-attack.c591 if (p->is_dead || p->upkeep->generate_level) break; in make_attack_normal()
H A Dplayer-util.c138 p->upkeep->generate_level = true; in dungeon_change_level()
H A Dmon-util.c1281 player->upkeep->generate_level = true; in mon_take_hit()
H A Dmon-move.c1883 if (player->is_dead || player->upkeep->generate_level) break; in process_monsters()
/dports/games/stonesoup/crawl-0.27.1/crawl-ref/source/test/
H A Dfsim.lua13 debug.generate_level()
H A Dunique.lua5 debug.generate_level()
H A Dlos_symm.lua54 debug.generate_level()
H A Dlos_csc.lua48 debug.generate_level()
/dports/archivers/py-borgbackup/borgbackup-1.1.17/
H A Dsetup.py279 self.generate_level("", parser, Archiver)
281 def generate_level(self, prefix, parser, Archiver, extra_choices=None): member in build_usage
301 if self.generate_level(command + " ", parser, Archiver):
545 self.generate_level('', parser, Archiver, {'borgfs': borgfs_parser})
549 def generate_level(self, prefix, parser, Archiver, extra_choices=None): member in build_man
572 is_intermediary = self.generate_level(command + ' ', parser, Archiver)
/dports/games/stonesoup/crawl-0.27.1/crawl-ref/source/dat/dlua/
H A Dtest.lua49 debug.generate_level(use_random_maps)
H A Dexplorer.lua488 debug.generate_level()
/dports/games/stonesoup/crawl-0.27.1/crawl-ref/source/
H A Dfiles.h88 bool generate_level(const level_id &l);
H A Dfiles.cc1566 if (!generate_level(lid)) in _generate_portal_levels()
1595 bool generate_level(const level_id &l) in generate_level() function
1764 return generate_level(stopping_point); in pregen_dungeon()
1817 return generate_level(to_generate[0]); // no popup for this case in pregen_dungeon()
1850 if (!generate_level(new_level)) in pregen_dungeon()
/dports/emulators/jzintv/jzintv-20200712-src/examples/spacepat/c/
H A Dwasm3.c673 void generate_level(void) in generate_level() function
943 generate_level(); in main()
/dports/games/gnome-robots/gnome-robots-40.0/src/
H A Dgame.vala220 private void generate_level () {
328 generate_level ();
355 generate_level ();
/dports/games/angband/Angband-4.2.2/src/tests/
H A Dunit-test-data.h985 .generate_level = 0,