Home
last modified time | relevance | path

Searched refs:genericBolt2 (Results 1 – 18 of 18) sorted by relevance

/dports/games/openjk/OpenJK-07675e2/code/game/
H A DAI_RocketTrooper.cpp383 if ( self->genericBolt2 != -1 ) in RT_FlyStart()
385 …G_PlayEffect( G_EffectIndex( "rockettrooper/flameNEW" ), self->playerModel, self->genericBolt2, se… in RT_FlyStart()
410 if ( self->genericBolt2 != -1 ) in RT_FlyStop()
412 G_StopEffect("rockettrooper/flameNEW", self->playerModel, self->genericBolt2, self->s.number ); in RT_FlyStop()
432 if ( NPC->genericBolt2 != -1 ) in RT_JetPackEffect()
434 …G_PlayEffect( G_EffectIndex( "rockettrooper/flameNEW" ), NPC->playerModel, NPC->genericBolt2, NPC-… in RT_JetPackEffect()
H A DAI_BobaFett.cpp418 if ( self->genericBolt2 != -1 ) in Boba_FlyStart()
420 …G_PlayEffect( G_EffectIndex( "boba/jetSP" ), self->playerModel, self->genericBolt2, self->s.number… in Boba_FlyStart()
448 if ( self->genericBolt2 != -1 ) in Boba_FlyStop()
450 G_StopEffect( "boba/jetSP", self->playerModel, self->genericBolt2, self->s.number ); in Boba_FlyStop()
H A DAI_Atst.cpp123 ATST_PlayEffect( self, self->genericBolt2, "env/med_explode2" ); in G_ATSTCheckPain()
H A DAI_Sentry.cpp177 bolt = NPC->genericBolt2; in Sentry_Fire()
H A Dg_client.cpp1197 ent->genericBolt2 = gi.G2API_AddBolt( &ent->ghoul2[ent->playerModel], "*jet2" ); in G_SetG2PlayerModelInfo()
1239 ent->genericBolt2 = gi.G2API_AddBolt(&ent->ghoul2[ent->playerModel], "Tongue08" );// tongue tip in G_SetG2PlayerModelInfo()
1259 ent->genericBolt2 = gi.G2API_AddBolt(&ent->ghoul2[ent->playerModel], "*flash2"); // Gun 2 in G_SetG2PlayerModelInfo()
1266 … ent->genericBolt2 = gi.G2API_AddBolt(&ent->ghoul2[ent->playerModel], "*flash2"); // Blaster Gun 2 in G_SetG2PlayerModelInfo()
1284 …ent->genericBolt2 = gi.G2API_AddBolt(&ent->ghoul2[ent->playerModel], "*flash4"); // Right side mi… in G_SetG2PlayerModelInfo()
H A Dg_shared.h1203 short genericBolt2; member
1433 saved_game.write<int16_t>(genericBolt2); in sg_export()
1622 saved_game.read<int16_t>(genericBolt2); in sg_import()
H A DAI_Mark1.cpp457 bolt = NPC->genericBolt2; in Mark1_FireBlaster()
H A DAI_Howler.cpp217 G_GetBoltPosition( NPC, NPC->genericBolt2, end ); in Howler_TryDamage()
H A Dg_weapon.cpp1244 bolt = ent->genericBolt2; in FireWeapon()
H A DQ3_Interface.cpp4651 if ( ent->genericBolt2 != -1 ) in Q3_SetBobaJetPack()
4653 …G_PlayEffect( G_EffectIndex( "boba/jetSP" ), ent->playerModel, ent->genericBolt2, ent->s.number, e… in Q3_SetBobaJetPack()
4666 if ( ent->genericBolt2 != -1 ) in Q3_SetBobaJetPack()
4668 G_StopEffect( "boba/jetSP", ent->playerModel, ent->genericBolt2, ent->s.number ); in Q3_SetBobaJetPack()
/dports/games/openjk/OpenJK-07675e2/codeJK2/game/
H A DAI_Atst.cpp124 ATST_PlayEffect( self, self->genericBolt2, "env/med_explode2" ); in G_ATSTCheckPain()
H A DAI_Sentry.cpp177 bolt = NPC->genericBolt2; in Sentry_Fire()
H A Dg_shared.h1192 int genericBolt2; member
1410 saved_game.write<int32_t>(genericBolt2); in sg_export()
1591 saved_game.read<int32_t>(genericBolt2); in sg_import()
H A DAI_Mark1.cpp456 bolt = NPC->genericBolt2; in Mark1_FireBlaster()
H A Dg_client.cpp953 ent->genericBolt2 = gi.G2API_AddBolt(&ent->ghoul2[ent->playerModel], "*flash2"); // Gun 2 in G_SetG2PlayerModelInfo()
960 … ent->genericBolt2 = gi.G2API_AddBolt(&ent->ghoul2[ent->playerModel], "*flash2"); // Blaster Gun 2 in G_SetG2PlayerModelInfo()
978 …ent->genericBolt2 = gi.G2API_AddBolt(&ent->ghoul2[ent->playerModel], "*flash4"); // Right side mi… in G_SetG2PlayerModelInfo()
H A Dg_weapon.cpp510 bolt = ent->genericBolt2; in FireWeapon()
/dports/games/openjk/OpenJK-07675e2/codeJK2/cgame/
H A Dcg_players.cpp5377 bolt = cent->gent->genericBolt2; in CG_Player()
/dports/games/openjk/OpenJK-07675e2/code/cgame/
H A Dcg_players.cpp7583 bolt = cent->gent->genericBolt2; in CG_Player()