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Searched refs:geometry_shader_saved (Results 1 – 11 of 11) sorted by relevance

/dports/graphics/libosmesa-gallium/mesa-21.3.6/src/gallium/auxiliary/cso_cache/
H A Dcso_context.c105 void *geometry_shader, *geometry_shader_saved; member
861 assert(!ctx->geometry_shader_saved); in cso_save_geometry_shader()
862 ctx->geometry_shader_saved = ctx->geometry_shader; in cso_save_geometry_shader()
872 if (ctx->geometry_shader_saved != ctx->geometry_shader) { in cso_restore_geometry_shader()
873 ctx->pipe->bind_gs_state(ctx->pipe, ctx->geometry_shader_saved); in cso_restore_geometry_shader()
874 ctx->geometry_shader = ctx->geometry_shader_saved; in cso_restore_geometry_shader()
876 ctx->geometry_shader_saved = NULL; in cso_restore_geometry_shader()
/dports/graphics/libosmesa/mesa-21.3.6/src/gallium/auxiliary/cso_cache/
H A Dcso_context.c105 void *geometry_shader, *geometry_shader_saved; member
861 assert(!ctx->geometry_shader_saved); in cso_save_geometry_shader()
862 ctx->geometry_shader_saved = ctx->geometry_shader; in cso_save_geometry_shader()
872 if (ctx->geometry_shader_saved != ctx->geometry_shader) { in cso_restore_geometry_shader()
873 ctx->pipe->bind_gs_state(ctx->pipe, ctx->geometry_shader_saved); in cso_restore_geometry_shader()
874 ctx->geometry_shader = ctx->geometry_shader_saved; in cso_restore_geometry_shader()
876 ctx->geometry_shader_saved = NULL; in cso_restore_geometry_shader()
/dports/graphics/mesa-libs/mesa-21.3.6/src/gallium/auxiliary/cso_cache/
H A Dcso_context.c105 void *geometry_shader, *geometry_shader_saved; member
861 assert(!ctx->geometry_shader_saved); in cso_save_geometry_shader()
862 ctx->geometry_shader_saved = ctx->geometry_shader; in cso_save_geometry_shader()
872 if (ctx->geometry_shader_saved != ctx->geometry_shader) { in cso_restore_geometry_shader()
873 ctx->pipe->bind_gs_state(ctx->pipe, ctx->geometry_shader_saved); in cso_restore_geometry_shader()
874 ctx->geometry_shader = ctx->geometry_shader_saved; in cso_restore_geometry_shader()
876 ctx->geometry_shader_saved = NULL; in cso_restore_geometry_shader()
/dports/graphics/mesa-dri-gallium/mesa-21.3.6/src/gallium/auxiliary/cso_cache/
H A Dcso_context.c105 void *geometry_shader, *geometry_shader_saved; member
861 assert(!ctx->geometry_shader_saved); in cso_save_geometry_shader()
862 ctx->geometry_shader_saved = ctx->geometry_shader; in cso_save_geometry_shader()
872 if (ctx->geometry_shader_saved != ctx->geometry_shader) { in cso_restore_geometry_shader()
873 ctx->pipe->bind_gs_state(ctx->pipe, ctx->geometry_shader_saved); in cso_restore_geometry_shader()
874 ctx->geometry_shader = ctx->geometry_shader_saved; in cso_restore_geometry_shader()
876 ctx->geometry_shader_saved = NULL; in cso_restore_geometry_shader()
/dports/graphics/mesa-gallium-va/mesa-21.3.6/src/gallium/auxiliary/cso_cache/
H A Dcso_context.c105 void *geometry_shader, *geometry_shader_saved; member
861 assert(!ctx->geometry_shader_saved); in cso_save_geometry_shader()
862 ctx->geometry_shader_saved = ctx->geometry_shader; in cso_save_geometry_shader()
872 if (ctx->geometry_shader_saved != ctx->geometry_shader) { in cso_restore_geometry_shader()
873 ctx->pipe->bind_gs_state(ctx->pipe, ctx->geometry_shader_saved); in cso_restore_geometry_shader()
874 ctx->geometry_shader = ctx->geometry_shader_saved; in cso_restore_geometry_shader()
876 ctx->geometry_shader_saved = NULL; in cso_restore_geometry_shader()
/dports/graphics/mesa-dri/mesa-21.3.6/src/gallium/auxiliary/cso_cache/
H A Dcso_context.c105 void *geometry_shader, *geometry_shader_saved; member
861 assert(!ctx->geometry_shader_saved); in cso_save_geometry_shader()
862 ctx->geometry_shader_saved = ctx->geometry_shader; in cso_save_geometry_shader()
872 if (ctx->geometry_shader_saved != ctx->geometry_shader) { in cso_restore_geometry_shader()
873 ctx->pipe->bind_gs_state(ctx->pipe, ctx->geometry_shader_saved); in cso_restore_geometry_shader()
874 ctx->geometry_shader = ctx->geometry_shader_saved; in cso_restore_geometry_shader()
876 ctx->geometry_shader_saved = NULL; in cso_restore_geometry_shader()
/dports/graphics/mesa-gallium-vdpau/mesa-21.3.6/src/gallium/auxiliary/cso_cache/
H A Dcso_context.c105 void *geometry_shader, *geometry_shader_saved; member
861 assert(!ctx->geometry_shader_saved); in cso_save_geometry_shader()
862 ctx->geometry_shader_saved = ctx->geometry_shader; in cso_save_geometry_shader()
872 if (ctx->geometry_shader_saved != ctx->geometry_shader) { in cso_restore_geometry_shader()
873 ctx->pipe->bind_gs_state(ctx->pipe, ctx->geometry_shader_saved); in cso_restore_geometry_shader()
874 ctx->geometry_shader = ctx->geometry_shader_saved; in cso_restore_geometry_shader()
876 ctx->geometry_shader_saved = NULL; in cso_restore_geometry_shader()
/dports/graphics/mesa-gallium-xa/mesa-21.3.6/src/gallium/auxiliary/cso_cache/
H A Dcso_context.c105 void *geometry_shader, *geometry_shader_saved; member
861 assert(!ctx->geometry_shader_saved); in cso_save_geometry_shader()
862 ctx->geometry_shader_saved = ctx->geometry_shader; in cso_save_geometry_shader()
872 if (ctx->geometry_shader_saved != ctx->geometry_shader) { in cso_restore_geometry_shader()
873 ctx->pipe->bind_gs_state(ctx->pipe, ctx->geometry_shader_saved); in cso_restore_geometry_shader()
874 ctx->geometry_shader = ctx->geometry_shader_saved; in cso_restore_geometry_shader()
876 ctx->geometry_shader_saved = NULL; in cso_restore_geometry_shader()
/dports/lang/clover/mesa-21.3.6/src/gallium/auxiliary/cso_cache/
H A Dcso_context.c105 void *geometry_shader, *geometry_shader_saved; member
861 assert(!ctx->geometry_shader_saved); in cso_save_geometry_shader()
862 ctx->geometry_shader_saved = ctx->geometry_shader; in cso_save_geometry_shader()
872 if (ctx->geometry_shader_saved != ctx->geometry_shader) { in cso_restore_geometry_shader()
873 ctx->pipe->bind_gs_state(ctx->pipe, ctx->geometry_shader_saved); in cso_restore_geometry_shader()
874 ctx->geometry_shader = ctx->geometry_shader_saved; in cso_restore_geometry_shader()
876 ctx->geometry_shader_saved = NULL; in cso_restore_geometry_shader()
/dports/graphics/mesa-dri-classic/mesa-20.2.3/src/gallium/auxiliary/cso_cache/
H A Dcso_context.c116 void *geometry_shader, *geometry_shader_saved; member
909 assert(!ctx->geometry_shader_saved); in cso_save_geometry_shader()
910 ctx->geometry_shader_saved = ctx->geometry_shader; in cso_save_geometry_shader()
920 if (ctx->geometry_shader_saved != ctx->geometry_shader) { in cso_restore_geometry_shader()
921 ctx->pipe->bind_gs_state(ctx->pipe, ctx->geometry_shader_saved); in cso_restore_geometry_shader()
922 ctx->geometry_shader = ctx->geometry_shader_saved; in cso_restore_geometry_shader()
924 ctx->geometry_shader_saved = NULL; in cso_restore_geometry_shader()
/dports/graphics/mesa-devel/mesa-22.0-branchpoint-2059-ge8a63cf61ec/src/gallium/auxiliary/cso_cache/
H A Dcso_context.c105 void *geometry_shader, *geometry_shader_saved; member
866 assert(!ctx->geometry_shader_saved); in cso_save_geometry_shader()
867 ctx->geometry_shader_saved = ctx->geometry_shader; in cso_save_geometry_shader()
877 if (ctx->geometry_shader_saved != ctx->geometry_shader) { in cso_restore_geometry_shader()
878 ctx->pipe->bind_gs_state(ctx->pipe, ctx->geometry_shader_saved); in cso_restore_geometry_shader()
879 ctx->geometry_shader = ctx->geometry_shader_saved; in cso_restore_geometry_shader()
881 ctx->geometry_shader_saved = NULL; in cso_restore_geometry_shader()