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Searched refs:getAIName (Results 1 – 3 of 3) sorted by relevance

/dports/games/warzone2100/warzone2100/src/
H A Dmultiint.h49 const char *getAIName(int player); ///< only run this -after- readAIs() is called
H A Dmultiint.cpp360 const char *getAIName(int player) in getAIName() function
1846 sstrcpy(NetPlay.players[player].name, getAIName(player)); in openAiChooser()
3267 sstrcpy(NetPlay.players[i].name, getAIName(i)); in loadMapPlayerSettings()
3387 sstrcpy(NetPlay.players[playerIndex].name, getAIName(playerIndex)); in resetPlayerConfiguration()
3995 sstrcpy(NetPlay.players[i].name, getAIName(player)); in processMultiopWidgets()
H A Dgame.cpp446 && WZ_PHYSFS_writeBytes(fileHandle, getAIName(player), MAX_LEN_AI_NAME) == MAX_LEN_AI_NAME in serializePlayer()