Searched refs:getAIName (Results 1 – 3 of 3) sorted by relevance
49 const char *getAIName(int player); ///< only run this -after- readAIs() is called
360 const char *getAIName(int player) in getAIName() function1846 sstrcpy(NetPlay.players[player].name, getAIName(player)); in openAiChooser()3267 sstrcpy(NetPlay.players[i].name, getAIName(i)); in loadMapPlayerSettings()3387 sstrcpy(NetPlay.players[playerIndex].name, getAIName(playerIndex)); in resetPlayerConfiguration()3995 sstrcpy(NetPlay.players[i].name, getAIName(player)); in processMultiopWidgets()
446 && WZ_PHYSFS_writeBytes(fileHandle, getAIName(player), MAX_LEN_AI_NAME) == MAX_LEN_AI_NAME in serializePlayer()