Searched refs:getActionSyncCheck (Results 1 – 18 of 18) sorted by relevance
110 if (context.getOptionsGame().getActionSyncCheck()) in tankTargetCloseness()130 if (context.getOptionsGame().getActionSyncCheck()) in tankTargetCloseness()142 if (context.getOptionsGame().getActionSyncCheck()) in tankTargetCloseness()222 if (context.getOptionsGame().getActionSyncCheck()) in placeTank()234 if (context.getOptionsGame().getActionSyncCheck()) in placeTank()247 if (context.getOptionsGame().getActionSyncCheck()) in placeTank()273 if (context.getOptionsGame().getActionSyncCheck()) in placeTank()
145 if (action->getActionSyncCheck()) in addNewActions()147 if (context_->getOptionsGame().getActionSyncCheck()) in addNewActions()221 if (act->getActionSyncCheck()) in simulate()223 if (context_->getOptionsGame().getActionSyncCheck()) in simulate()
115 if (context_->getOptionsGame().getActionSyncCheck() && in actualSimulate()158 if (context_->getOptionsGame().getActionSyncCheck() || in newLevel()
140 if (context_->getOptionsGame().getActionSyncCheck()) in checkCollision()
52 virtual bool getActionSyncCheck() { return true; } in getActionSyncCheck() function81 virtual bool getActionSyncCheck() { return false; } in getActionSyncCheck() function
119 if (context_->getOptionsGame().getActionSyncCheck()) in simulate()133 if (context_->getOptionsGame().getActionSyncCheck()) in simulate()
41 virtual bool getActionSyncCheck() { return false; } in getActionSyncCheck() function
60 if (context_->getOptionsGame().getActionSyncCheck()) in simulate()
78 if (context_->getOptionsGame().getActionSyncCheck()) in simulate()
165 if (context_->getOptionsGame().getActionSyncCheck()) in collision()
637 if (context_->getOptionsGame().getActionSyncCheck()) in addBurnAction()
58 if (context.getOptionsGame().getActionSyncCheck()) in damageTarget()179 if (context.getOptionsGame().getActionSyncCheck()) in damageTarget()375 if (context.getOptionsGame().getActionSyncCheck()) in damageTarget()407 if (context.getOptionsGame().getActionSyncCheck()) in addDamageAction()
213 if (context_->getOptionsGame().getActionSyncCheck() && in getCollision()294 if (context_->getOptionsGame().getActionSyncCheck() && in getCollisionSet()
118 if (context.getOptionsGame().getActionSyncCheck()) in deformLandscape()362 if (context.getOptionsGame().getActionSyncCheck()) in flattenArea()
161 getMainOptions().getActionSyncCheck(); in getCurrentGuess()
122 if (context_.getOptionsGame().getActionSyncCheck() && in update()
242 if (context.getOptionsGame().getActionSyncCheck()) in invokeAction()
382 bool getActionSyncCheck() { return actionSyncCheck_; } in getActionSyncCheck() function