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Searched refs:getActionSyncCheck (Results 1 – 18 of 18) sorted by relevance

/dports/games/scorched3d/scorched/src/common/placement/
H A DPlacementTankPosition.cpp110 if (context.getOptionsGame().getActionSyncCheck()) in tankTargetCloseness()
130 if (context.getOptionsGame().getActionSyncCheck()) in tankTargetCloseness()
142 if (context.getOptionsGame().getActionSyncCheck()) in tankTargetCloseness()
222 if (context.getOptionsGame().getActionSyncCheck()) in placeTank()
234 if (context.getOptionsGame().getActionSyncCheck()) in placeTank()
247 if (context.getOptionsGame().getActionSyncCheck()) in placeTank()
273 if (context.getOptionsGame().getActionSyncCheck()) in placeTank()
/dports/games/scorched3d/scorched/src/common/engine/
H A DActionController.cpp145 if (action->getActionSyncCheck()) in addNewActions()
147 if (context_->getOptionsGame().getActionSyncCheck()) in addNewActions()
221 if (act->getActionSyncCheck()) in simulate()
223 if (context_->getOptionsGame().getActionSyncCheck()) in simulate()
H A DSimulator.cpp115 if (context_->getOptionsGame().getActionSyncCheck() && in actualSimulate()
158 if (context_->getOptionsGame().getActionSyncCheck() || in newLevel()
H A DPhysicsParticleObject.cpp140 if (context_->getOptionsGame().getActionSyncCheck()) in checkCollision()
/dports/games/scorched3d/scorched/src/common/actions/
H A DAction.h52 virtual bool getActionSyncCheck() { return true; } in getActionSyncCheck() function
81 virtual bool getActionSyncCheck() { return false; } in getActionSyncCheck() function
H A DTeleport.cpp119 if (context_->getOptionsGame().getActionSyncCheck()) in simulate()
133 if (context_->getOptionsGame().getActionSyncCheck()) in simulate()
H A DCameraPositionAction.h41 virtual bool getActionSyncCheck() { return false; } in getActionSyncCheck() function
H A DAddTarget.cpp60 if (context_->getOptionsGame().getActionSyncCheck()) in simulate()
H A DResurrection.cpp78 if (context_->getOptionsGame().getActionSyncCheck()) in simulate()
H A DTargetFalling.cpp165 if (context_->getOptionsGame().getActionSyncCheck()) in collision()
H A DNapalm.cpp637 if (context_->getOptionsGame().getActionSyncCheck()) in addBurnAction()
/dports/games/scorched3d/scorched/src/common/target/
H A DTargetDamage.cpp58 if (context.getOptionsGame().getActionSyncCheck()) in damageTarget()
179 if (context.getOptionsGame().getActionSyncCheck()) in damageTarget()
375 if (context.getOptionsGame().getActionSyncCheck()) in damageTarget()
407 if (context.getOptionsGame().getActionSyncCheck()) in addDamageAction()
H A DTargetSpace.cpp213 if (context_->getOptionsGame().getActionSyncCheck() && in getCollision()
294 if (context_->getOptionsGame().getActionSyncCheck() && in getCollisionSet()
/dports/games/scorched3d/scorched/src/common/landscapemap/
H A DDeformLandscape.cpp118 if (context.getOptionsGame().getActionSyncCheck()) in deformLandscape()
362 if (context.getOptionsGame().getActionSyncCheck()) in flattenArea()
/dports/games/scorched3d/scorched/src/server/tankai/
H A DTankAIAimGuesser.cpp161 getMainOptions().getActionSyncCheck(); in getCurrentGuess()
/dports/games/scorched3d/scorched/src/common/movement/
H A DBoid2.cpp122 if (context_.getOptionsGame().getActionSyncCheck() && in update()
/dports/games/scorched3d/scorched/src/common/simactions/
H A DTankAddSimAction.cpp242 if (context.getOptionsGame().getActionSyncCheck()) in invokeAction()
/dports/games/scorched3d/scorched/src/common/common/
H A DOptionsGame.h382 bool getActionSyncCheck() { return actionSyncCheck_; } in getActionSyncCheck() function