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Searched refs:getActivationSound (Results 1 – 4 of 4) sorted by relevance

/dports/games/scorched3d/scorched/src/common/simactions/
H A DTankDefenseSimAction.cpp76 if (battery->getActivationSound() && in invokeAction()
77 0 != strcmp("none", battery->getActivationSound())) in invokeAction()
81 S3D::getModFile(S3D::formatStringBuffer("data/wav/%s", battery->getActivationSound()))); in invokeAction()
105 if (accessory->getActivationSound() && in invokeAction()
106 0 != strcmp("none", accessory->getActivationSound())) in invokeAction()
110 S3D::getModFile(S3D::formatStringBuffer("data/wav/%s", accessory->getActivationSound()))); in invokeAction()
143 if (parachute->getActivationSound() && in invokeAction()
144 0 != strcmp("none", parachute->getActivationSound())) in invokeAction()
148 S3D::getModFile(S3D::formatStringBuffer("data/wav/%s", parachute->getActivationSound()))); in invokeAction()
H A DPlayMovesSimAction.cpp225 if (weapon->getParent()->getActivationSound() && in tankFired()
226 0 != strcmp("none", weapon->getParent()->getActivationSound())) in tankFired()
231 weapon->getParent()->getActivationSound()))); in tankFired()
/dports/games/scorched3d/scorched/src/common/weapons/
H A DAccessory.cpp109 …if (!S3D::checkDataFile(S3D::formatStringBuffer("data/wav/%s", getActivationSound()))) return fals… in parseXML()
260 const char *Accessory::getActivationSound() in getActivationSound() function in Accessory
H A DAccessory.h56 const char *getActivationSound();