/dports/games/maxr/maxr-0.2.9/src/ui/graphical/game/control/ |
H A D | gameguicontroller.cpp | 144 activePlayerNumber = client->getActivePlayer().getNr(); in setSingleClient() 171 …GameGuiState (*client, playerGameGuiStates[client->getActivePlayer().getNr()], client->getActivePl… in setClients() 193 gameGui->setPlayer (getActivePlayer()); in setActiveClient() 797 auto& player = client.getActivePlayer(); in connectClient() 978 const auto player = getActivePlayer(); in showResearchDialog() 997 const auto player = getActivePlayer(); in showUpgradesWindow() 1452 activeClient->getActivePlayer().revealResource(); in handleChatCommand() 1530 const auto player = getActivePlayer(); in selectNextUnit() 1544 const auto player = getActivePlayer(); in selectPreviousUnit() 1558 const auto player = getActivePlayer(); in markSelectedUnitAsDone() [all …]
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H A D | gameguicontroller.h | 136 std::shared_ptr<const cPlayer> getActivePlayer() const;
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/dports/games/maxr/maxr-0.2.9/src/game/logic/ |
H A D | automjobs.cpp | 79 if (vehicle.getOwner() != &client.getActivePlayer()) return; in doAutoMove() 264 …client.getActivePlayer().addSavedReport (std::make_unique<cSavedReportSurveyorAiSenseless> (vehicl… in planLongMove() 275 …client.getActivePlayer().addSavedReport (std::make_unique<cSavedReportSurveyorAiConfused> (vehicle… in planLongMove()
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H A D | clientevents.cpp | 39 const cPlayer& player = client.getActivePlayer(); in sendClan() 57 message->pushInt16 (client.getActivePlayer().getNr()); in sendLandingUnits() 64 const cPlayer& player = client.getActivePlayer(); in sendUnitUpgrades() 166 message->pushInt16 (client.getActivePlayer().getNr()); in sendReconnectionSuccess() 172 const cPlayer& player = client.getActivePlayer(); in sendTakenUpgrades() 227 message->pushChar (client.getActivePlayer().getNr()); in sendLandingCoords() 235 message->pushChar (client.getActivePlayer().getNr()); in sendReadyToStart() 527 const cPlayer& player = client.getActivePlayer(); in sendWantResearchChange()
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H A D | client.h | 195 const cPlayer& getActivePlayer() const { return *ActivePlayer; } in getActivePlayer() function 196 cPlayer& getActivePlayer() { return *ActivePlayer; } in getActivePlayer() function
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/dports/games/gigalomania/gigalomaniasrc/ |
H A D | gamestate.cpp | 1581 if( current_sector->getActivePlayer() != -1 ) in draw() 2951 if( sector->getActivePlayer() == client_player ) { in setNDesigners() 2961 if( sector->getActivePlayer() == client_player ) { in setNWorkers() 2971 if( sector->getActivePlayer() == client_player ) { in setFAmount() 2981 if( sector->getActivePlayer() == client_player ) { in setNMiners() 2991 if( sector->getActivePlayer() == client_player ) { in setNBuilders() 3001 if( sector->getActivePlayer() == client_player ) { in setCurrentDesign() 3009 if( sector->getActivePlayer() == client_player ) { in setCurrentManufacture() 3017 if( sector->getActivePlayer() == client_player ) { in assembledArmyEmpty() 3088 if( src->getActivePlayer() == client_player ) { in moveAssembledArmyTo() [all …]
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H A D | player.cpp | 672 …if( c_sector->getActivePlayer() != -1 && c_sector->getPlayer() != sector->getPlayer() && !Player::… in doSectorAI() 678 …else if( !found_tower && c_sector->getActivePlayer() == -1 && c_sector->enemiesPresent(sector->get… in doSectorAI() 875 if( c_sector->getActivePlayer() == -1 ) { in doSectorAI() 913 if( c_sector->getActivePlayer() != -1 && c_sector->getPlayer() != sector->getPlayer() in doSectorAI() 1097 if( sector->getActivePlayer() == this->index ) { in doAIUpdate() 1131 if( c_sector != NULL && c_sector->getActivePlayer() == this->index ) { in doAIUpdate()
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/dports/games/supertuxkart/SuperTuxKart-1.2-src/src/states_screens/ |
H A D | state_manager.cpp | 72 StateManager::ActivePlayer* StateManager::getActivePlayer(const int id) in getActivePlayer() function in StateManager 95 ActivePlayer* a = getActivePlayer(id); in getActivePlayerProfile()
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H A D | state_manager.hpp | 178 ActivePlayer* getActivePlayer(const int id);
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H A D | help_screen_1.cpp | 90 ->setSinglePlayer( StateManager::get()->getActivePlayer(0) ); in eventCallback()
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H A D | kart_selection.cpp | 543 StateManager::get()->getActivePlayer(new_player_id); in joinPlayer() 612 ->getActivePlayer(0)); in joinPlayer() 1238 StateManager::get()->getActivePlayer(n)->getProfile() in allPlayersDone() 1321 : StateManager::get()->getActivePlayer(0); in allPlayersDone()
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/dports/games/supertuxkart/SuperTuxKart-1.2-src/src/guiengine/widgets/ |
H A D | player_kart_widget.cpp | 291 if (StateManager::get()->getActivePlayer(newPlayerID) in setPlayerID() 298 StateManager::get()->getActivePlayer(newPlayerID), in setPlayerID() 342 assert(StateManager::get()->getActivePlayer(p)->ok()); in add() 344 if (StateManager::get()->getActivePlayer(p) == m_associated_player) in add()
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/dports/games/maxr/maxr-0.2.9/src/game/startup/network/client/ |
H A D | networkclientgamesaved.cpp | 41 sendRequestResync (*localClient, localClient->getActivePlayer().getNr(), true); in start()
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H A D | networkclientgamenew.cpp | 48 auto& clientPlayer = localClient->getActivePlayer(); in start()
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/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima4/controllers/ |
H A D | combat_controller.cpp | 811 ((g_context->_party->getActivePlayer() >= 0) && /* active player is set */ in finishTurn() 812 … (_party[g_context->_party->getActivePlayer()]) && /* and the active player is still in combat */ in finishTurn() 813 …!_party[g_context->_party->getActivePlayer()]->isDisabled() && /* and the active player is not dis… in finishTurn() 814 (g_context->_party->getActivePlayer() != _focus))); in finishTurn() 832 if ((event._result & MOVE_EXIT_TO_PARENT) && (g_context->_party->getActivePlayer() == _focus)) { in movePartyMember()
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/dports/games/maxr/maxr-0.2.9/src/game/startup/local/hotseat/ |
H A D | localhotseatgamesaved.cpp | 68 sendRequestResync (*clients[i], clients[i]->getActivePlayer().getNr(), true); in start()
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H A D | localhotseatgamenew.cpp | 80 auto& clientPlayer = clients[i]->getActivePlayer(); in start()
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/dports/games/maxr/maxr-0.2.9/src/game/startup/local/singleplayer/ |
H A D | localsingleplayergamenew.cpp | 82 auto& clientPlayer = client->getActivePlayer(); in start()
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/dports/games/cockatrice/Cockatrice-2021-01-26-Release-2.8.0/common/ |
H A D | server_game.h | 175 int getActivePlayer() const in getActivePlayer() function
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/dports/games/supertuxkart/SuperTuxKart-1.2-src/src/states_screens/online/ |
H A D | network_kart_selection.cpp | 117 StateManager::get()->getActivePlayer(n)->getProfile() in allPlayersDone()
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/dports/games/maxr/maxr-0.2.9/src/game/startup/network/host/ |
H A D | networkhostgamenew.cpp | 62 auto& clientPlayer = localClient->getActivePlayer(); in start()
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/dports/games/supertuxkart/SuperTuxKart-1.2-src/src/modes/ |
H A D | overworld.cpp | 99 ->setSinglePlayer( StateManager::get()->getActivePlayer(0) ); in enterOverWorld()
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/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima4/game/ |
H A D | player.h | 419 int getActivePlayer() const;
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/dports/games/supertuxkart/SuperTuxKart-1.2-src/src/network/protocols/ |
H A D | lobby_protocol.cpp | 89 : StateManager::get()->getActivePlayer(0); in loadWorld()
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/dports/games/supertuxkart/SuperTuxKart-1.2-src/src/karts/controller/ |
H A D | local_player_controller.cpp | 67 m_player = StateManager::get()->getActivePlayer(local_player_id); in LocalPlayerController()
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