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Searched refs:getActivePlayer (Results 1 – 25 of 44) sorted by relevance

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/dports/games/maxr/maxr-0.2.9/src/ui/graphical/game/control/
H A Dgameguicontroller.cpp144 activePlayerNumber = client->getActivePlayer().getNr(); in setSingleClient()
171 …GameGuiState (*client, playerGameGuiStates[client->getActivePlayer().getNr()], client->getActivePl… in setClients()
193 gameGui->setPlayer (getActivePlayer()); in setActiveClient()
797 auto& player = client.getActivePlayer(); in connectClient()
978 const auto player = getActivePlayer(); in showResearchDialog()
997 const auto player = getActivePlayer(); in showUpgradesWindow()
1452 activeClient->getActivePlayer().revealResource(); in handleChatCommand()
1530 const auto player = getActivePlayer(); in selectNextUnit()
1544 const auto player = getActivePlayer(); in selectPreviousUnit()
1558 const auto player = getActivePlayer(); in markSelectedUnitAsDone()
[all …]
H A Dgameguicontroller.h136 std::shared_ptr<const cPlayer> getActivePlayer() const;
/dports/games/maxr/maxr-0.2.9/src/game/logic/
H A Dautomjobs.cpp79 if (vehicle.getOwner() != &client.getActivePlayer()) return; in doAutoMove()
264 …client.getActivePlayer().addSavedReport (std::make_unique<cSavedReportSurveyorAiSenseless> (vehicl… in planLongMove()
275 …client.getActivePlayer().addSavedReport (std::make_unique<cSavedReportSurveyorAiConfused> (vehicle… in planLongMove()
H A Dclientevents.cpp39 const cPlayer& player = client.getActivePlayer(); in sendClan()
57 message->pushInt16 (client.getActivePlayer().getNr()); in sendLandingUnits()
64 const cPlayer& player = client.getActivePlayer(); in sendUnitUpgrades()
166 message->pushInt16 (client.getActivePlayer().getNr()); in sendReconnectionSuccess()
172 const cPlayer& player = client.getActivePlayer(); in sendTakenUpgrades()
227 message->pushChar (client.getActivePlayer().getNr()); in sendLandingCoords()
235 message->pushChar (client.getActivePlayer().getNr()); in sendReadyToStart()
527 const cPlayer& player = client.getActivePlayer(); in sendWantResearchChange()
H A Dclient.h195 const cPlayer& getActivePlayer() const { return *ActivePlayer; } in getActivePlayer() function
196 cPlayer& getActivePlayer() { return *ActivePlayer; } in getActivePlayer() function
/dports/games/gigalomania/gigalomaniasrc/
H A Dgamestate.cpp1581 if( current_sector->getActivePlayer() != -1 ) in draw()
2951 if( sector->getActivePlayer() == client_player ) { in setNDesigners()
2961 if( sector->getActivePlayer() == client_player ) { in setNWorkers()
2971 if( sector->getActivePlayer() == client_player ) { in setFAmount()
2981 if( sector->getActivePlayer() == client_player ) { in setNMiners()
2991 if( sector->getActivePlayer() == client_player ) { in setNBuilders()
3001 if( sector->getActivePlayer() == client_player ) { in setCurrentDesign()
3009 if( sector->getActivePlayer() == client_player ) { in setCurrentManufacture()
3017 if( sector->getActivePlayer() == client_player ) { in assembledArmyEmpty()
3088 if( src->getActivePlayer() == client_player ) { in moveAssembledArmyTo()
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H A Dplayer.cpp672 …if( c_sector->getActivePlayer() != -1 && c_sector->getPlayer() != sector->getPlayer() && !Player::… in doSectorAI()
678 …else if( !found_tower && c_sector->getActivePlayer() == -1 && c_sector->enemiesPresent(sector->get… in doSectorAI()
875 if( c_sector->getActivePlayer() == -1 ) { in doSectorAI()
913 if( c_sector->getActivePlayer() != -1 && c_sector->getPlayer() != sector->getPlayer() in doSectorAI()
1097 if( sector->getActivePlayer() == this->index ) { in doAIUpdate()
1131 if( c_sector != NULL && c_sector->getActivePlayer() == this->index ) { in doAIUpdate()
/dports/games/supertuxkart/SuperTuxKart-1.2-src/src/states_screens/
H A Dstate_manager.cpp72 StateManager::ActivePlayer* StateManager::getActivePlayer(const int id) in getActivePlayer() function in StateManager
95 ActivePlayer* a = getActivePlayer(id); in getActivePlayerProfile()
H A Dstate_manager.hpp178 ActivePlayer* getActivePlayer(const int id);
H A Dhelp_screen_1.cpp90 ->setSinglePlayer( StateManager::get()->getActivePlayer(0) ); in eventCallback()
H A Dkart_selection.cpp543 StateManager::get()->getActivePlayer(new_player_id); in joinPlayer()
612 ->getActivePlayer(0)); in joinPlayer()
1238 StateManager::get()->getActivePlayer(n)->getProfile() in allPlayersDone()
1321 : StateManager::get()->getActivePlayer(0); in allPlayersDone()
/dports/games/supertuxkart/SuperTuxKart-1.2-src/src/guiengine/widgets/
H A Dplayer_kart_widget.cpp291 if (StateManager::get()->getActivePlayer(newPlayerID) in setPlayerID()
298 StateManager::get()->getActivePlayer(newPlayerID), in setPlayerID()
342 assert(StateManager::get()->getActivePlayer(p)->ok()); in add()
344 if (StateManager::get()->getActivePlayer(p) == m_associated_player) in add()
/dports/games/maxr/maxr-0.2.9/src/game/startup/network/client/
H A Dnetworkclientgamesaved.cpp41 sendRequestResync (*localClient, localClient->getActivePlayer().getNr(), true); in start()
H A Dnetworkclientgamenew.cpp48 auto& clientPlayer = localClient->getActivePlayer(); in start()
/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima4/controllers/
H A Dcombat_controller.cpp811 ((g_context->_party->getActivePlayer() >= 0) && /* active player is set */ in finishTurn()
812 … (_party[g_context->_party->getActivePlayer()]) && /* and the active player is still in combat */ in finishTurn()
813 …!_party[g_context->_party->getActivePlayer()]->isDisabled() && /* and the active player is not dis… in finishTurn()
814 (g_context->_party->getActivePlayer() != _focus))); in finishTurn()
832 if ((event._result & MOVE_EXIT_TO_PARENT) && (g_context->_party->getActivePlayer() == _focus)) { in movePartyMember()
/dports/games/maxr/maxr-0.2.9/src/game/startup/local/hotseat/
H A Dlocalhotseatgamesaved.cpp68 sendRequestResync (*clients[i], clients[i]->getActivePlayer().getNr(), true); in start()
H A Dlocalhotseatgamenew.cpp80 auto& clientPlayer = clients[i]->getActivePlayer(); in start()
/dports/games/maxr/maxr-0.2.9/src/game/startup/local/singleplayer/
H A Dlocalsingleplayergamenew.cpp82 auto& clientPlayer = client->getActivePlayer(); in start()
/dports/games/cockatrice/Cockatrice-2021-01-26-Release-2.8.0/common/
H A Dserver_game.h175 int getActivePlayer() const in getActivePlayer() function
/dports/games/supertuxkart/SuperTuxKart-1.2-src/src/states_screens/online/
H A Dnetwork_kart_selection.cpp117 StateManager::get()->getActivePlayer(n)->getProfile() in allPlayersDone()
/dports/games/maxr/maxr-0.2.9/src/game/startup/network/host/
H A Dnetworkhostgamenew.cpp62 auto& clientPlayer = localClient->getActivePlayer(); in start()
/dports/games/supertuxkart/SuperTuxKart-1.2-src/src/modes/
H A Doverworld.cpp99 ->setSinglePlayer( StateManager::get()->getActivePlayer(0) ); in enterOverWorld()
/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima4/game/
H A Dplayer.h419 int getActivePlayer() const;
/dports/games/supertuxkart/SuperTuxKart-1.2-src/src/network/protocols/
H A Dlobby_protocol.cpp89 : StateManager::get()->getActivePlayer(0); in loadWorld()
/dports/games/supertuxkart/SuperTuxKart-1.2-src/src/karts/controller/
H A Dlocal_player_controller.cpp67 m_player = StateManager::get()->getActivePlayer(local_player_id); in LocalPlayerController()

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