Searched refs:getActorCount (Results 1 – 16 of 16) sorted by relevance
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/ |
H A D | actor.cpp | 60 _friendlinessToOther.resize(_vm->_gameInfo->getActorCount()); in Actor() 136 int actorCount = (int)_vm->_gameInfo->getActorCount(); in setup() 809 for (i = 0; i < (int)_vm->_gameInfo->getActorCount(); i++) { in setSetId() 818 for (i = 0; i < (int)_vm->_gameInfo->getActorCount(); i++) { in setSetId() 1125 for (int i = 0; i < (int)_vm->_gameInfo->getActorCount(); i++) { in combatModeOn() 1140 for (int i = 0; i < (int)_vm->_gameInfo->getActorCount(); i++) { in combatModeOff() 1272 for (int i = 0; i < (int)_vm->_gameInfo->getActorCount(); i++) { in acquireCluesByRelations() 1298 for (int i = 0; i < (int)vm->_gameInfo->getActorCount(); ++i) { in findTargetUnderMouse() 1454 int actorCount = _vm->_gameInfo->getActorCount(); in save() 1538 int actorCount = _vm->_gameInfo->getActorCount(); in load()
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H A D | bladerunner.cpp | 604 int actorCount = (int)_gameInfo->getActorCount(); in startup() 703 for (int i = 0, end = _gameInfo->getActorCount(); i != end; ++i) { in initChapterAndScene() 707 for (int i = 0, end = _gameInfo->getActorCount(); i != end; ++i) { in initChapterAndScene() 711 …for (int i = 1, end = _gameInfo->getActorCount(); i != end; ++i) { // skip first actor, probably p… in initChapterAndScene() 815 actorCount = (int)_gameInfo->getActorCount(); in shutdown() 1059 for (int i = 0; i < (int)_gameInfo->getActorCount(); ++i) { in gameTick() 1094 for (int i = 0, end = _gameInfo->getActorCount(); i != end; ++i) { in gameTick() 1155 int actorCount = (int)_gameInfo->getActorCount(); in actorsUpdate() 2077 for (uint i = 0; i != _gameInfo->getActorCount(); ++i) { in saveGame() 2184 for (uint i = 0; i != _gameInfo->getActorCount(); ++i) { in loadGame() [all …]
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H A D | game_info.h | 63 uint32 getActorCount() const { return _actorCount; } in getActorCount() function
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H A D | debugger.cpp | 159 if (actorId >= 0 && actorId < (int)_vm->_gameInfo->getActorCount()) { in cmdAnimation() 191 if (actorId >= 0 && actorId < (int)_vm->_gameInfo->getActorCount()) { in cmdHealth() 477 if (actorId >= 0 && actorId < (int)_vm->_gameInfo->getActorCount()) { in cmdGoal() 533 if (actorId >= 0 && actorId < (int)_vm->_gameInfo->getActorCount()) { in cmdPosition() 553 if (otherActorId >= 0 && otherActorId < (int)_vm->_gameInfo->getActorCount()) { in cmdPosition() 589 …if ((actorId >= 0 && actorId < (int)_vm->_gameInfo->getActorCount()) || (actorId == kActorVoiceOve… in cmdSay() 804 …if ((actorId >= 0 && actorId < (int)_vm->_gameInfo->getActorCount()) || (actorId == kActorVoiceOve… in cmdClue() 840 …if ((actorId >= 0 && actorId < (int)_vm->_gameInfo->getActorCount()) || (actorId == kActorVoiceOve… in cmdTimer() 882 if (actorId >= 0 && actorId < (int)_vm->_gameInfo->getActorCount()) { in cmdFriend() 893 if (otherActorId < 0 && otherActorId >= (int)_vm->_gameInfo->getActorCount()) { in cmdFriend()
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H A D | settings.cpp | 136 for (int i = 0; i < (int)_vm->_gameInfo->getActorCount(); ++i) { in openNewScene()
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H A D | scene.cpp | 170 int actorCount = _vm->_gameInfo->getActorCount(); in open()
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H A D | actor_clues.cpp | 120 for (int i = 0; i < (int)_vm->_gameInfo->getActorCount(); i++) { in getModifier()
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H A D | actor_walk.cpp | 395 for (int i = 0; i < (int)_vm->_gameInfo->getActorCount(); i++) { in addNearActors()
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/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/ |
H A D | bladerunner.cpp | 634 int actorCount = (int)_gameInfo->getActorCount(); in startup() 740 for (int i = 0, end = _gameInfo->getActorCount(); i != end; ++i) { in initChapterAndScene() 744 for (int i = 0, end = _gameInfo->getActorCount(); i != end; ++i) { in initChapterAndScene() 748 …for (int i = 1, end = _gameInfo->getActorCount(); i != end; ++i) { // skip first actor, probably p… in initChapterAndScene() 866 actorCount = (int)_gameInfo->getActorCount(); in shutdown() 1114 for (int i = 0; i < (int)_gameInfo->getActorCount(); ++i) { in gameTick() 1150 for (int i = 0, end = _gameInfo->getActorCount(); i != end; ++i) { in gameTick() 1221 int actorCount = (int)_gameInfo->getActorCount(); in actorsUpdate() 2215 for (uint i = 0; i != _gameInfo->getActorCount(); ++i) { in saveGame() 2326 for (uint i = 0; i != _gameInfo->getActorCount(); ++i) { in loadGame() [all …]
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H A D | actor.cpp | 61 _friendlinessToOther.resize(_vm->_gameInfo->getActorCount()); in Actor() 139 int actorCount = (int)_vm->_gameInfo->getActorCount(); in setup() 947 for (i = 0; i < (int)_vm->_gameInfo->getActorCount(); ++i) { in setSetId() 957 for (i = 0; i < (int)_vm->_gameInfo->getActorCount(); ++i) { in setSetId() 1272 for (int i = 0; i < (int)_vm->_gameInfo->getActorCount(); ++i) { in combatModeOn() 1287 for (int i = 0; i < (int)_vm->_gameInfo->getActorCount(); ++i) { in combatModeOff() 1567 for (int i = 0; i < (int)_vm->_gameInfo->getActorCount(); ++i) { in acquireCluesByRelations() 1596 for (int i = 0; i < (int)vm->_gameInfo->getActorCount(); ++i) { in findTargetUnderMouse() 1752 int actorCount = _vm->_gameInfo->getActorCount(); in save() 1850 int actorCount = _vm->_gameInfo->getActorCount(); in load()
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H A D | game_info.h | 63 uint32 getActorCount() const { return _actorCount; } in getActorCount() function
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H A D | settings.cpp | 136 for (int i = 0; i < (int)_vm->_gameInfo->getActorCount(); ++i) { in openNewScene()
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H A D | debugger.cpp | 162 if (actorId >= 0 && actorId < (int)_vm->_gameInfo->getActorCount()) { in cmdAnimation() 194 if (actorId >= 0 && actorId < (int)_vm->_gameInfo->getActorCount()) { in cmdHealth() 480 if (actorId >= 0 && actorId < (int)_vm->_gameInfo->getActorCount()) { in cmdGoal() 536 if (actorId >= 0 && actorId < (int)_vm->_gameInfo->getActorCount()) { in cmdPosition() 556 if (otherActorId >= 0 && otherActorId < (int)_vm->_gameInfo->getActorCount()) { in cmdPosition() 676 …if ((actorId >= 0 && actorId < (int)_vm->_gameInfo->getActorCount()) || (actorId == kActorVoiceOve… in cmdSay() 897 …if ((actorId >= 0 && actorId < (int)_vm->_gameInfo->getActorCount()) || (actorId == kActorVoiceOve… in cmdClue() 933 …if ((actorId >= 0 && actorId < (int)_vm->_gameInfo->getActorCount()) || (actorId == kActorVoiceOve… in cmdTimer() 975 if (actorId >= 0 && actorId < (int)_vm->_gameInfo->getActorCount()) { in cmdFriend() 986 if (otherActorId < 0 && otherActorId >= (int)_vm->_gameInfo->getActorCount()) { in cmdFriend()
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H A D | scene.cpp | 178 int actorCount = _vm->_gameInfo->getActorCount(); in open()
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H A D | actor_clues.cpp | 121 for (int i = 0; i < (int)_vm->_gameInfo->getActorCount(); ++i) { in getModifier()
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H A D | actor_walk.cpp | 395 for (int i = 0; i < (int)_vm->_gameInfo->getActorCount(); ++i) { in addNearActors()
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