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Searched refs:getActorCount (Results 1 – 16 of 16) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/
H A Dactor.cpp60 _friendlinessToOther.resize(_vm->_gameInfo->getActorCount()); in Actor()
136 int actorCount = (int)_vm->_gameInfo->getActorCount(); in setup()
809 for (i = 0; i < (int)_vm->_gameInfo->getActorCount(); i++) { in setSetId()
818 for (i = 0; i < (int)_vm->_gameInfo->getActorCount(); i++) { in setSetId()
1125 for (int i = 0; i < (int)_vm->_gameInfo->getActorCount(); i++) { in combatModeOn()
1140 for (int i = 0; i < (int)_vm->_gameInfo->getActorCount(); i++) { in combatModeOff()
1272 for (int i = 0; i < (int)_vm->_gameInfo->getActorCount(); i++) { in acquireCluesByRelations()
1298 for (int i = 0; i < (int)vm->_gameInfo->getActorCount(); ++i) { in findTargetUnderMouse()
1454 int actorCount = _vm->_gameInfo->getActorCount(); in save()
1538 int actorCount = _vm->_gameInfo->getActorCount(); in load()
H A Dbladerunner.cpp604 int actorCount = (int)_gameInfo->getActorCount(); in startup()
703 for (int i = 0, end = _gameInfo->getActorCount(); i != end; ++i) { in initChapterAndScene()
707 for (int i = 0, end = _gameInfo->getActorCount(); i != end; ++i) { in initChapterAndScene()
711 …for (int i = 1, end = _gameInfo->getActorCount(); i != end; ++i) { // skip first actor, probably p… in initChapterAndScene()
815 actorCount = (int)_gameInfo->getActorCount(); in shutdown()
1059 for (int i = 0; i < (int)_gameInfo->getActorCount(); ++i) { in gameTick()
1094 for (int i = 0, end = _gameInfo->getActorCount(); i != end; ++i) { in gameTick()
1155 int actorCount = (int)_gameInfo->getActorCount(); in actorsUpdate()
2077 for (uint i = 0; i != _gameInfo->getActorCount(); ++i) { in saveGame()
2184 for (uint i = 0; i != _gameInfo->getActorCount(); ++i) { in loadGame()
[all …]
H A Dgame_info.h63 uint32 getActorCount() const { return _actorCount; } in getActorCount() function
H A Ddebugger.cpp159 if (actorId >= 0 && actorId < (int)_vm->_gameInfo->getActorCount()) { in cmdAnimation()
191 if (actorId >= 0 && actorId < (int)_vm->_gameInfo->getActorCount()) { in cmdHealth()
477 if (actorId >= 0 && actorId < (int)_vm->_gameInfo->getActorCount()) { in cmdGoal()
533 if (actorId >= 0 && actorId < (int)_vm->_gameInfo->getActorCount()) { in cmdPosition()
553 if (otherActorId >= 0 && otherActorId < (int)_vm->_gameInfo->getActorCount()) { in cmdPosition()
589 …if ((actorId >= 0 && actorId < (int)_vm->_gameInfo->getActorCount()) || (actorId == kActorVoiceOve… in cmdSay()
804 …if ((actorId >= 0 && actorId < (int)_vm->_gameInfo->getActorCount()) || (actorId == kActorVoiceOve… in cmdClue()
840 …if ((actorId >= 0 && actorId < (int)_vm->_gameInfo->getActorCount()) || (actorId == kActorVoiceOve… in cmdTimer()
882 if (actorId >= 0 && actorId < (int)_vm->_gameInfo->getActorCount()) { in cmdFriend()
893 if (otherActorId < 0 && otherActorId >= (int)_vm->_gameInfo->getActorCount()) { in cmdFriend()
H A Dsettings.cpp136 for (int i = 0; i < (int)_vm->_gameInfo->getActorCount(); ++i) { in openNewScene()
H A Dscene.cpp170 int actorCount = _vm->_gameInfo->getActorCount(); in open()
H A Dactor_clues.cpp120 for (int i = 0; i < (int)_vm->_gameInfo->getActorCount(); i++) { in getModifier()
H A Dactor_walk.cpp395 for (int i = 0; i < (int)_vm->_gameInfo->getActorCount(); i++) { in addNearActors()
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Dbladerunner.cpp634 int actorCount = (int)_gameInfo->getActorCount(); in startup()
740 for (int i = 0, end = _gameInfo->getActorCount(); i != end; ++i) { in initChapterAndScene()
744 for (int i = 0, end = _gameInfo->getActorCount(); i != end; ++i) { in initChapterAndScene()
748 …for (int i = 1, end = _gameInfo->getActorCount(); i != end; ++i) { // skip first actor, probably p… in initChapterAndScene()
866 actorCount = (int)_gameInfo->getActorCount(); in shutdown()
1114 for (int i = 0; i < (int)_gameInfo->getActorCount(); ++i) { in gameTick()
1150 for (int i = 0, end = _gameInfo->getActorCount(); i != end; ++i) { in gameTick()
1221 int actorCount = (int)_gameInfo->getActorCount(); in actorsUpdate()
2215 for (uint i = 0; i != _gameInfo->getActorCount(); ++i) { in saveGame()
2326 for (uint i = 0; i != _gameInfo->getActorCount(); ++i) { in loadGame()
[all …]
H A Dactor.cpp61 _friendlinessToOther.resize(_vm->_gameInfo->getActorCount()); in Actor()
139 int actorCount = (int)_vm->_gameInfo->getActorCount(); in setup()
947 for (i = 0; i < (int)_vm->_gameInfo->getActorCount(); ++i) { in setSetId()
957 for (i = 0; i < (int)_vm->_gameInfo->getActorCount(); ++i) { in setSetId()
1272 for (int i = 0; i < (int)_vm->_gameInfo->getActorCount(); ++i) { in combatModeOn()
1287 for (int i = 0; i < (int)_vm->_gameInfo->getActorCount(); ++i) { in combatModeOff()
1567 for (int i = 0; i < (int)_vm->_gameInfo->getActorCount(); ++i) { in acquireCluesByRelations()
1596 for (int i = 0; i < (int)vm->_gameInfo->getActorCount(); ++i) { in findTargetUnderMouse()
1752 int actorCount = _vm->_gameInfo->getActorCount(); in save()
1850 int actorCount = _vm->_gameInfo->getActorCount(); in load()
H A Dgame_info.h63 uint32 getActorCount() const { return _actorCount; } in getActorCount() function
H A Dsettings.cpp136 for (int i = 0; i < (int)_vm->_gameInfo->getActorCount(); ++i) { in openNewScene()
H A Ddebugger.cpp162 if (actorId >= 0 && actorId < (int)_vm->_gameInfo->getActorCount()) { in cmdAnimation()
194 if (actorId >= 0 && actorId < (int)_vm->_gameInfo->getActorCount()) { in cmdHealth()
480 if (actorId >= 0 && actorId < (int)_vm->_gameInfo->getActorCount()) { in cmdGoal()
536 if (actorId >= 0 && actorId < (int)_vm->_gameInfo->getActorCount()) { in cmdPosition()
556 if (otherActorId >= 0 && otherActorId < (int)_vm->_gameInfo->getActorCount()) { in cmdPosition()
676 …if ((actorId >= 0 && actorId < (int)_vm->_gameInfo->getActorCount()) || (actorId == kActorVoiceOve… in cmdSay()
897 …if ((actorId >= 0 && actorId < (int)_vm->_gameInfo->getActorCount()) || (actorId == kActorVoiceOve… in cmdClue()
933 …if ((actorId >= 0 && actorId < (int)_vm->_gameInfo->getActorCount()) || (actorId == kActorVoiceOve… in cmdTimer()
975 if (actorId >= 0 && actorId < (int)_vm->_gameInfo->getActorCount()) { in cmdFriend()
986 if (otherActorId < 0 && otherActorId >= (int)_vm->_gameInfo->getActorCount()) { in cmdFriend()
H A Dscene.cpp178 int actorCount = _vm->_gameInfo->getActorCount(); in open()
H A Dactor_clues.cpp121 for (int i = 0; i < (int)_vm->_gameInfo->getActorCount(); ++i) { in getModifier()
H A Dactor_walk.cpp395 for (int i = 0; i < (int)_vm->_gameInfo->getActorCount(); ++i) { in addNearActors()