Home
last modified time | relevance | path

Searched refs:getAmmoType (Results 1 – 25 of 25) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/
H A Dcombat.cpp65 …tionModeCombatRun, -1, -1, -1, _vm->_combat->_ammoDamage[_vm->_settings->getAmmoType()], 0, false); in activate()
108 …return _hitSoundId[(kSoundCount/_vm->_settings->getAmmoTypesCount()) * _vm->_settings->getAmmoType in getHitSound()
112 …Id[(kSoundCount/_vm->_settings->getAmmoTypesCount()) * _vm->_settings->getAmmoType() + _vm->_rnd.g… in getMissSound()
133 int damage = (100 - distanceFromCenter) * _ammoDamage[_vm->_settings->getAmmoType()] / 100; in shoot()
H A Dsettings.h123 int getAmmoType() const;
H A Dmouse.cpp397 switch (_vm->_settings->getAmmoType()) { in tick()
413 switch (_vm->_settings->getAmmoType()) { in tick()
H A Dsettings.cpp159 int Settings::getAmmoType() const { in getAmmoType() function in BladeRunner::Settings
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Dcombat.cpp65 …tionModeCombatRun, -1, -1, -1, _vm->_combat->_ammoDamage[_vm->_settings->getAmmoType()], 0, false); in activate()
108 …return _hitSoundId[(kSoundCount/_vm->_settings->getAmmoTypesCount()) * _vm->_settings->getAmmoType in getHitSound()
112 …Id[(kSoundCount/_vm->_settings->getAmmoTypesCount()) * _vm->_settings->getAmmoType() + _vm->_rnd.g… in getMissSound()
133 int damage = (100 - distanceFromCenter) * _ammoDamage[_vm->_settings->getAmmoType()] / 100; in shoot()
H A Dsettings.h123 int getAmmoType() const;
H A Dmouse.cpp408 switch (_vm->_settings->getAmmoType()) { in tick()
426 switch (_vm->_settings->getAmmoType()) { in tick()
H A Dsettings.cpp159 int Settings::getAmmoType() const { in getAmmoType() function in BladeRunner::Settings
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/externalized/
H A DAmmoTypeModel.h28 const AmmoTypeModel* getAmmoType(const ST::string& calibreName,
H A DAmmoTypeModel.cc29 const AmmoTypeModel* getAmmoType(const ST::string& ammoTypeName, in getAmmoType() function
H A DMagazineModel.cc64 const AmmoTypeModel *ammoType = getAmmoType(obj.GetString("ammoType"), ammoTypeMap); in deserialize()
H A DContentManager.h122 virtual const AmmoTypeModel* getAmmoType(uint8_t index) = 0;
H A DDefaultContentManager.h119 virtual const AmmoTypeModel* getAmmoType(uint8_t index) override;
H A DDefaultContentManager.cc678 const AmmoTypeModel* DefaultContentManager::getAmmoType(uint8_t index) in getAmmoType() function in DefaultContentManager
/dports/games/openjazz/openjazz-20190106/src/player/
H A Dplayer.h126 int getAmmoType ();
H A Dplayer.cpp392 int Player::getAmmoType () { in getAmmoType() function in Player
/dports/games/nazghul/nazghul-0.7.1/src/
H A DArms.h79 virtual class ObjectType *getAmmoType();
H A DArms.cpp162 class ObjectType *ArmsType::getAmmoType() in getAmmoType() function in ArmsType
H A Dcharacter.cpp1053 ie = player_party->inventory->search(weapon->getAmmoType()); in hasAmmo()
1072 container->search(weapon->getAmmoType()))); in hasAmmo()
1483 class ObjectType *ammoType = weapon->getAmmoType(); in useAmmo()
1503 container->takeOut(weapon->getAmmoType(), 1); in useAmmo()
H A Dkern.c8401 ammo = type->getAmmoType(); in KERN_API_CALL()
/dports/games/openjazz/openjazz-20190106/src/jj1level/
H A Djj1levelframe.cpp156 x = localPlayer->getAmmoType() + 1; in step()
454 if (localPlayer->getAmmoType() == -1) { in draw()
/dports/games/openjazz/openjazz-20190106/src/jj2level/
H A Djj2levelframe.cpp186 if (localPlayer->getAmmoType() == -1) { in draw()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/ui/
H A Dkia.cpp357 if (_vm->_settings->getAmmoType() == 0) { in tick()
364 if (_vm->_settings->getAmmoType() == 1) { in tick()
371 if (_vm->_settings->getAmmoType() == 2) { in tick()
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/ui/
H A Dkia.cpp360 if (_vm->_settings->getAmmoType() == 0) { in tick()
367 if (_vm->_settings->getAmmoType() == 1) { in tick()
374 if (_vm->_settings->getAmmoType() == 2) { in tick()
/dports/games/openjazz/openjazz-20190106/src/jj1level/jj1levelplayer/
H A Djj1levelplayerframe.cpp441 player->getAmmoType() + 1, in control()