/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/ |
H A D | combat.cpp | 65 …tionModeCombatRun, -1, -1, -1, _vm->_combat->_ammoDamage[_vm->_settings->getAmmoType()], 0, false); in activate() 108 …return _hitSoundId[(kSoundCount/_vm->_settings->getAmmoTypesCount()) * _vm->_settings->getAmmoType… in getHitSound() 112 …Id[(kSoundCount/_vm->_settings->getAmmoTypesCount()) * _vm->_settings->getAmmoType() + _vm->_rnd.g… in getMissSound() 133 int damage = (100 - distanceFromCenter) * _ammoDamage[_vm->_settings->getAmmoType()] / 100; in shoot()
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H A D | settings.h | 123 int getAmmoType() const;
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H A D | mouse.cpp | 397 switch (_vm->_settings->getAmmoType()) { in tick() 413 switch (_vm->_settings->getAmmoType()) { in tick()
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H A D | settings.cpp | 159 int Settings::getAmmoType() const { in getAmmoType() function in BladeRunner::Settings
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/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/ |
H A D | combat.cpp | 65 …tionModeCombatRun, -1, -1, -1, _vm->_combat->_ammoDamage[_vm->_settings->getAmmoType()], 0, false); in activate() 108 …return _hitSoundId[(kSoundCount/_vm->_settings->getAmmoTypesCount()) * _vm->_settings->getAmmoType… in getHitSound() 112 …Id[(kSoundCount/_vm->_settings->getAmmoTypesCount()) * _vm->_settings->getAmmoType() + _vm->_rnd.g… in getMissSound() 133 int damage = (100 - distanceFromCenter) * _ammoDamage[_vm->_settings->getAmmoType()] / 100; in shoot()
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H A D | settings.h | 123 int getAmmoType() const;
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H A D | mouse.cpp | 408 switch (_vm->_settings->getAmmoType()) { in tick() 426 switch (_vm->_settings->getAmmoType()) { in tick()
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H A D | settings.cpp | 159 int Settings::getAmmoType() const { in getAmmoType() function in BladeRunner::Settings
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/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/externalized/ |
H A D | AmmoTypeModel.h | 28 const AmmoTypeModel* getAmmoType(const ST::string& calibreName,
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H A D | AmmoTypeModel.cc | 29 const AmmoTypeModel* getAmmoType(const ST::string& ammoTypeName, in getAmmoType() function
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H A D | MagazineModel.cc | 64 const AmmoTypeModel *ammoType = getAmmoType(obj.GetString("ammoType"), ammoTypeMap); in deserialize()
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H A D | ContentManager.h | 122 virtual const AmmoTypeModel* getAmmoType(uint8_t index) = 0;
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H A D | DefaultContentManager.h | 119 virtual const AmmoTypeModel* getAmmoType(uint8_t index) override;
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H A D | DefaultContentManager.cc | 678 const AmmoTypeModel* DefaultContentManager::getAmmoType(uint8_t index) in getAmmoType() function in DefaultContentManager
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/dports/games/openjazz/openjazz-20190106/src/player/ |
H A D | player.h | 126 int getAmmoType ();
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H A D | player.cpp | 392 int Player::getAmmoType () { in getAmmoType() function in Player
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/dports/games/nazghul/nazghul-0.7.1/src/ |
H A D | Arms.h | 79 virtual class ObjectType *getAmmoType();
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H A D | Arms.cpp | 162 class ObjectType *ArmsType::getAmmoType() in getAmmoType() function in ArmsType
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H A D | character.cpp | 1053 ie = player_party->inventory->search(weapon->getAmmoType()); in hasAmmo() 1072 container->search(weapon->getAmmoType()))); in hasAmmo() 1483 class ObjectType *ammoType = weapon->getAmmoType(); in useAmmo() 1503 container->takeOut(weapon->getAmmoType(), 1); in useAmmo()
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H A D | kern.c | 8401 ammo = type->getAmmoType(); in KERN_API_CALL()
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/dports/games/openjazz/openjazz-20190106/src/jj1level/ |
H A D | jj1levelframe.cpp | 156 x = localPlayer->getAmmoType() + 1; in step() 454 if (localPlayer->getAmmoType() == -1) { in draw()
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/dports/games/openjazz/openjazz-20190106/src/jj2level/ |
H A D | jj2levelframe.cpp | 186 if (localPlayer->getAmmoType() == -1) { in draw()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/ui/ |
H A D | kia.cpp | 357 if (_vm->_settings->getAmmoType() == 0) { in tick() 364 if (_vm->_settings->getAmmoType() == 1) { in tick() 371 if (_vm->_settings->getAmmoType() == 2) { in tick()
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/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/ui/ |
H A D | kia.cpp | 360 if (_vm->_settings->getAmmoType() == 0) { in tick() 367 if (_vm->_settings->getAmmoType() == 1) { in tick() 374 if (_vm->_settings->getAmmoType() == 2) { in tick()
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/dports/games/openjazz/openjazz-20190106/src/jj1level/jj1levelplayer/ |
H A D | jj1levelplayerframe.cpp | 441 player->getAmmoType() + 1, in control()
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