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Searched refs:getAmmoTypesCount (Results 1 – 6 of 6) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/
H A Dcombat.cpp100 _hitSoundId[(kSoundCount/_vm->_settings->getAmmoTypesCount()) * ammoType + column] = soundId; in setHitSound()
104 _missSoundId[(kSoundCount/_vm->_settings->getAmmoTypesCount()) * ammoType + column] = soundId; in setMissSound()
108 …return _hitSoundId[(kSoundCount/_vm->_settings->getAmmoTypesCount()) * _vm->_settings->getAmmoType… in getHitSound()
112 …return _missSoundId[(kSoundCount/_vm->_settings->getAmmoTypesCount()) * _vm->_settings->getAmmoTyp… in getMissSound()
H A Dsettings.h122 static int getAmmoTypesCount();
H A Dsettings.cpp155 int Settings::getAmmoTypesCount() { in getAmmoTypesCount() function in BladeRunner::Settings
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Dcombat.cpp100 _hitSoundId[(kSoundCount/_vm->_settings->getAmmoTypesCount()) * ammoType + column] = soundId; in setHitSound()
104 _missSoundId[(kSoundCount/_vm->_settings->getAmmoTypesCount()) * ammoType + column] = soundId; in setMissSound()
108 …return _hitSoundId[(kSoundCount/_vm->_settings->getAmmoTypesCount()) * _vm->_settings->getAmmoType… in getHitSound()
112 …return _missSoundId[(kSoundCount/_vm->_settings->getAmmoTypesCount()) * _vm->_settings->getAmmoTyp… in getMissSound()
H A Dsettings.h122 static int getAmmoTypesCount();
H A Dsettings.cpp155 int Settings::getAmmoTypesCount() { in getAmmoTypesCount() function in BladeRunner::Settings