Searched refs:getAmmoTypesCount (Results 1 – 6 of 6) sorted by relevance
100 _hitSoundId[(kSoundCount/_vm->_settings->getAmmoTypesCount()) * ammoType + column] = soundId; in setHitSound()104 _missSoundId[(kSoundCount/_vm->_settings->getAmmoTypesCount()) * ammoType + column] = soundId; in setMissSound()108 …return _hitSoundId[(kSoundCount/_vm->_settings->getAmmoTypesCount()) * _vm->_settings->getAmmoType… in getHitSound()112 …return _missSoundId[(kSoundCount/_vm->_settings->getAmmoTypesCount()) * _vm->_settings->getAmmoTyp… in getMissSound()
122 static int getAmmoTypesCount();
155 int Settings::getAmmoTypesCount() { in getAmmoTypesCount() function in BladeRunner::Settings