Searched refs:getAnimationId (Results 1 – 14 of 14) sorted by relevance
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/ |
H A D | items.h | 50 void getAnimationId(int itemId, int *animationId) const;
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H A D | items.cpp | 68 void Items::getAnimationId(int itemId, int *animationId) const { in getAnimationId() function in BladeRunner::Items 72 _items[itemIndex]->getAnimationId(animationId); in getAnimationId()
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H A D | item.h | 69 void getAnimationId(int *animationId) const;
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H A D | item.cpp | 73 void Item::getAnimationId(int *animationId) const { in getAnimationId() function in BladeRunner::Item
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H A D | actor.h | 138 int getAnimationId() const;
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H A D | debugger.cpp | 1568 _vm->_items->getAnimationId(itemId, &itemAnimationId); in cmdItem() 1600 _vm->_items->getAnimationId(itemId, &itemAnimationId); in cmdItem() 1953 actor->getAnimationId(), in cmdList() 2010 actor->getAnimationId(), in cmdList()
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H A D | actor.cpp | 1186 int Actor::getAnimationId() const { in getAnimationId() function in BladeRunner::Actor
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/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/ |
H A D | items.h | 50 void getAnimationId(int itemId, int *animationId) const;
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H A D | item.h | 69 void getAnimationId(int *animationId) const;
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H A D | items.cpp | 68 void Items::getAnimationId(int itemId, int *animationId) const { in getAnimationId() function in BladeRunner::Items 72 _items[itemIndex]->getAnimationId(animationId); in getAnimationId()
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H A D | item.cpp | 73 void Item::getAnimationId(int *animationId) const { in getAnimationId() function in BladeRunner::Item
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H A D | actor.h | 138 int getAnimationId() const;
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H A D | debugger.cpp | 1671 _vm->_items->getAnimationId(itemId, &itemAnimationId); in cmdItem() 1703 _vm->_items->getAnimationId(itemId, &itemAnimationId); in cmdItem() 2063 actor->getAnimationId(), in cmdList() 2126 actor->getAnimationId(), in cmdList()
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H A D | actor.cpp | 1333 int Actor::getAnimationId() const { in getAnimationId() function in BladeRunner::Actor
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