Home
last modified time | relevance | path

Searched refs:getArmy (Results 1 – 25 of 39) sorted by relevance

12

/dports/games/lordsawar/lordsawar-0.3.2/src/
H A DQEnemyArmytype.cpp112 const ArmyProto *a = Armysetlist::getInstance()->getArmy(set, d_type_to_kill); in getProgress()
120 const ArmyProto *a = Armysetlist::getInstance()->getArmy(set, d_type_to_kill); in getSuccessMsg()
134 const ArmyProto *a = Armysetlist::getInstance()->getArmy(set, d_type_to_kill); in initDescription()
H A Dcity.cpp437 ArmyProto *template_army = Armysetlist::getInstance()->getArmy(set, army_type); in setRandomArmytypes()
457 template_army = Armysetlist::getInstance()->getArmy(set, army_type); in setRandomArmytypes()
480 template_army = Armysetlist::getInstance()->getArmy(set, army_type); in setRandomArmytypes()
500 template_army = Armysetlist::getInstance()->getArmy(set, army_type); in setRandomArmytypes()
H A Dvectoredunit.h93 ArmyProdBase *getArmy() const { return d_army; }; in getArmy() function
H A Darmysetlist.h65 ArmyProto* getArmy(guint32 id, guint32 index) const;
H A Darmy.cpp426 ArmyProto *a = Armysetlist::getInstance()->getArmy(d_armyset, d_type_id); in getDefendsRuins()
435 ArmyProto *a = Armysetlist::getInstance()->getArmy(d_armyset, d_type_id); in getAwardable()
444 ArmyProto *a = Armysetlist::getInstance()->getArmy(d_armyset, d_type_id); in getName()
H A Dreward.cpp222 d_army = Armysetlist::getInstance()->getArmy (army_set, army_type); in Reward_Allies()
240 d_army = Armysetlist::getInstance()->getArmy (d_army_set, d_army_type); in Reward_Allies()
559 if (a->getArmy()) in getDescription()
560 s += String::ucompose(_("%1 x %2"), a->getArmy()->getName(), in getDescription()
H A Darmysetlist.cpp96 ArmyProto* Armysetlist::getArmy(guint32 id, guint32 type_id) const in getArmy() function in Armysetlist
H A Dai_smart.cpp209 ArmyProto *army = Armysetlist::getInstance()->getArmy(getArmyset(), armytype); in maybeBuyProduction()
298 proto=Armysetlist::getInstance()->getArmy(getArmyset(), (*i)->getId()); in chooseArmyTypeToBuy()
H A Dprodslotlist.cpp269 ArmyProto *a = Armysetlist::getInstance()->getArmy (armyset, armyprodbase->getTypeId()); in removeArmyProdBasesWithoutAType()
H A DItemProto.cpp229 …ArmyProto *a = Armysetlist::getInstance()->getArmy(Playerlist::getActiveplayer()->getArmyset(), d_… in getBonusDescription()
240 …ArmyProto *a = Armysetlist::getInstance()->getArmy(Playerlist::getActiveplayer()->getArmyset(), d_… in getBonusDescription()
H A Dreward.h283 const ArmyProto * getArmy() const {return d_army;} in getArmy() function
H A DAI_Analysis.cpp118 ArmyProto *strongest = Armysetlist::getInstance()->getArmy(as, type_id); in assessStackStrength()
/dports/games/gigalomania/gigalomaniasrc/
H A Dplayer.cpp528 if( !enemiesPresent && sector->getArmy(this->index)->getTotal() > 0 ) { in doSectorAI()
666 int this_strength = c_sector->getArmy(sector->getPlayer())->getStrength(); in doSectorAI()
678 …r() == -1 && c_sector->enemiesPresent(sector->getPlayer()) && !c_sector->getArmy(sector->getPlayer… in doSectorAI()
879 if( i != index && c_sector->getArmy(i)->any(true) ) { in doSectorAI()
884 int n_men = c_sector->getArmy(index)->getTotal(); in doSectorAI()
918 int this_strength = c_sector->getArmy(sector->getPlayer())->getStrength(); in doSectorAI()
940 if( i != sector->getPlayer() && c_sector->getArmy(i)->getTotal() > 0 && in doSectorAI()
946 int this_strength = c_sector->getArmy(sector->getPlayer())->getStrength(); in doSectorAI()
1030 …if( target_sector->getPlayer() == client_player && !target_sector->getArmy(this->index)->any(true)… in doSectorAI()
1102 Army *army = sector->getArmy(index); in doAIUpdate()
[all …]
H A Dtutorial.cpp137 …uire_bombard ? deploy_sector->getArmy(playing_gamestate->getClientPlayer())->getBombardStrength() … in canProceed()
156 …t str = require_bombard ? sector->getArmy(playing_gamestate->getClientPlayer())->getBombardStrengt… in canProceed()
H A Dsector.h553 const Army *getArmy(int player) const;
554 Army *getArmy(int player);
H A Dgamestate.cpp1481 const Army *army = current_sector->getArmy(i); in draw()
1521 Army *army = game_g->getMap()->getSector(x, y)->getArmy(i); in draw()
1553 const Army *army = current_sector->getArmy(j); in draw()
1779 const Army *army = current_sector->getArmy(j); in draw()
1911 if( this_sector->getArmy(i)->any(true) ) in draw()
2004 const Army *army = current_sector->getArmy(i); in update()
2561 const Army *army = current_sector->getArmy(j); in mouseClick()
2619 const Army *army_in_sector = current_sector->getArmy(client_player); in mouseClick()
2761 const Army *army = current_sector->getArmy(i); in refreshSoldiers()
3070 Army *army = src->getArmy(client_player); in returnArmy()
[all …]
/dports/games/lordsawar/lordsawar-0.3.2/src/gui/
H A Ddestination-dialog.cpp286 int armytype = (*it)->getArmy()->getTypeId(); in fill_in_vectoring_info()
321 gc->getCircledArmyPic(as, (*it)->getArmy()->getTypeId(), player, NULL, in fill_in_vectoring_info()
340 gc->getCircledArmyPic(as, (*it)->getArmy()->getTypeId(), player, NULL, in fill_in_vectoring_info()
H A Dtriumphs-dialog.cpp93 const ArmyProto *a = al->getArmy (p->getArmyset(), (*j)->getId()); in fill_in_page()
161 const ArmyProto *a = al->getArmy (p->getArmyset(), (*j)->getId()); in fill_in_page()
H A Darmy-bonus-dialog.cpp57 Armysetlist::getInstance()->getArmy(p->getArmyset(), army_type); in addArmyType()
H A Dfight-order-dialog.cpp73 const ArmyProto *a = alist->getArmy(player->getArmyset(), army_type); in addArmyType()
H A Dreport-dialog.cpp365 army_type = act->getArmy()->getTypeId(); in addProduction()
381 army_type = act->getArmy()->getTypeId(); in addProduction()
/dports/games/lordsawar/lordsawar-0.3.2/src/editor/
H A Darmy-chooser-button.cpp67 Armysetlist::getInstance ()->getArmy (d_player->getArmyset (), in update_button()
H A Dreward-editor-dialog.cpp100 ally = new ArmyProto(*static_cast<Reward_Allies*>(reward)->getArmy()); in RewardEditorDialog()
141 ally_button->select (r->getArmy()->getId ()); in fill_in_reward_info()
H A Dfight-order-editor-dialog.cpp87 const ArmyProto *a = alist->getArmy(player->getArmyset(), army_type); in addArmyType()
H A Dselect-army-dialog.cpp96 const ArmyProto *a = al->getArmy(armyset, (*j)->getId()); in fill_in_army_toggles()

12