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Searched refs:getAvailablePopulation (Results 1 – 5 of 5) sorted by relevance

/dports/games/gigalomania/gigalomaniasrc/
H A Dplayer.cpp561 for(int j=0;j<N_BUILDINGS && !placed && sector->getAvailablePopulation() > MIN_POP;j++) { in doSectorAI()
818 int pop = sector->getAvailablePopulation(); in doSectorAI()
975 while(sector->getAvailablePopulation() > min_pop) { in doSectorAI()
1011 int n_unarmed = sector->getAvailablePopulation() - min_pop; in doSectorAI()
H A Dgui.cpp1569 int n_spare = gamestate->getCurrentSector()->getAvailablePopulation(); in changeMiners()
1595 int n_spare = gamePanel->gamestate->getCurrentSector()->getAvailablePopulation(); in buttonNDesignersClick()
1622 int n_spare = gamePanel->gamestate->getCurrentSector()->getAvailablePopulation(); in buttonNManufacturersClick()
1681 int n_spare = gamePanel->gamestate->getCurrentSector()->getAvailablePopulation(); in buttonNBuildersClick()
1960 int n_spare = gamestate->getCurrentSector()->getAvailablePopulation(); in input()
H A Dsector.h535 int getAvailablePopulation() const;
H A Dsector.cpp1601 int n_spare = this->getAvailablePopulation(); in assembleArmy()
1638 int n_spare = this->getAvailablePopulation(); in deployDefender()
2654 int Sector::getAvailablePopulation() const { in getAvailablePopulation() function in Sector
2855 int men = this->getAvailablePopulation(); in assembleAll()
H A Dgamestate.cpp3026 int n_spare = sector->getAvailablePopulation(); in assembleArmyUnarmed()