Searched refs:getBaseStats (Results 1 – 9 of 9) sorted by relevance
122 return (a->getBaseStats())->vitality; in currentLevel()144 (&(a->getBaseStats())->redMana)[aType]); in drainLevel()149 int16 &maxVit = (a->getBaseStats())->vitality; in drainLevel()208 uint32 power = (a->getBaseStats())->vitality; in realSavingThrow()
196 ActorAttributes &getBaseStats(void) { in getBaseStats() function
433 baseVitality = a->getBaseStats()->vitality; in acceptDamageAction()463 int16 maxVitality = (a->getBaseStats())->vitality; in acceptHealingAction()1590 ActorAttributes *baseStats = getBaseStats(); in vitalityUpdate()1726 ActorAttributes *Actor::getBaseStats(void) { in getBaseStats() function in Saga2::Actor2815 ratio = clamp(1, getBaseStats()->vitality / target->getBaseStats()->vitality, 4); in handleSuccessfulStrike()2833 int16 points = target->getBaseStats()->vitality; in handleSuccessfulKill()2840 ratio = clamp(1, getBaseStats()->vitality / points, 4); in handleSuccessfulKill()
136 ActorAttributes *ba = a->getBaseStats(); in clearEnchantments()
550 ActorAttributes &stats = pa->getBaseStats(); in getStateString()1113 ActorAttributes baseStatsRef = player->getBaseStats(); in needUpdate()1139 ActorAttributes baseStatsRef = player->getBaseStats(); in update()1335 int16 baseVitality = g_vm->_playerList[translatePanID(uiIndiv)]->getBaseStats().vitality; in update()1343 int16 baseVitality = g_vm->_playerList[i]->getBaseStats().vitality; in update()2391 int16 baseVitality = g_vm->_playerList[transBroID]->getBaseStats().vitality; in APPFUNC()2487 ActorAttributes baseStatsRef = player->getBaseStats(); in APPFUNC()
1223 return a->getBaseStats()->skill(args[0]); in scriptActorGetBaseSkill()1237 uint8 &skillRef = a->getBaseStats()->skill(args[0]); in scriptActorSetBaseSkill()1301 return a->getBaseStats()->vitality; in scriptActorGetBaseVitality()1315 int16 &vitalityRef = a->getBaseStats()->vitality; in scriptActorSetBaseVitality()1376 return a->getBaseStats()->mana(args[0]); in scriptActorGetBaseMana()1390 int16 &manaRef = a->getBaseStats()->mana(args[0]); in scriptActorSetBaseMana()
881 ActorAttributes *getBaseStats(void);
102 ActorAttributes &stats = getBaseStats(); in recalcPortraitType()
842 g_vm->_mouseInfo->setGauge(a->getStats()->vitality, a->getBaseStats()->vitality); in TileModeHandleTask()