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Searched refs:getBaseStats (Results 1 – 9 of 9) sorted by relevance

/dports/games/scummvm/scummvm-2.5.1/engines/saga2/
H A Deffects.cpp122 return (a->getBaseStats())->vitality; in currentLevel()
144 (&(a->getBaseStats())->redMana)[aType]); in drainLevel()
149 int16 &maxVit = (a->getBaseStats())->vitality; in drainLevel()
208 uint32 power = (a->getBaseStats())->vitality; in realSavingThrow()
H A Dplayer.h196 ActorAttributes &getBaseStats(void) { in getBaseStats() function
H A Dactor.cpp433 baseVitality = a->getBaseStats()->vitality; in acceptDamageAction()
463 int16 maxVitality = (a->getBaseStats())->vitality; in acceptHealingAction()
1590 ActorAttributes *baseStats = getBaseStats(); in vitalityUpdate()
1726 ActorAttributes *Actor::getBaseStats(void) { in getBaseStats() function in Saga2::Actor
2815 ratio = clamp(1, getBaseStats()->vitality / target->getBaseStats()->vitality, 4); in handleSuccessfulStrike()
2833 int16 points = target->getBaseStats()->vitality; in handleSuccessfulKill()
2840 ratio = clamp(1, getBaseStats()->vitality / points, 4); in handleSuccessfulKill()
H A Denchant.cpp136 ActorAttributes *ba = a->getBaseStats(); in clearEnchantments()
H A Dintrface.cpp550 ActorAttributes &stats = pa->getBaseStats(); in getStateString()
1113 ActorAttributes baseStatsRef = player->getBaseStats(); in needUpdate()
1139 ActorAttributes baseStatsRef = player->getBaseStats(); in update()
1335 int16 baseVitality = g_vm->_playerList[translatePanID(uiIndiv)]->getBaseStats().vitality; in update()
1343 int16 baseVitality = g_vm->_playerList[i]->getBaseStats().vitality; in update()
2391 int16 baseVitality = g_vm->_playerList[transBroID]->getBaseStats().vitality; in APPFUNC()
2487 ActorAttributes baseStatsRef = player->getBaseStats(); in APPFUNC()
H A Dsagafunc.cpp1223 return a->getBaseStats()->skill(args[0]); in scriptActorGetBaseSkill()
1237 uint8 &skillRef = a->getBaseStats()->skill(args[0]); in scriptActorSetBaseSkill()
1301 return a->getBaseStats()->vitality; in scriptActorGetBaseVitality()
1315 int16 &vitalityRef = a->getBaseStats()->vitality; in scriptActorSetBaseVitality()
1376 return a->getBaseStats()->mana(args[0]); in scriptActorGetBaseMana()
1390 int16 &manaRef = a->getBaseStats()->mana(args[0]); in scriptActorSetBaseMana()
H A Dactor.h881 ActorAttributes *getBaseStats(void);
H A Dplayer.cpp102 ActorAttributes &stats = getBaseStats(); in recalcPortraitType()
H A Dtilemode.cpp842 g_vm->_mouseInfo->setGauge(a->getStats()->vitality, a->getBaseStats()->vitality); in TileModeHandleTask()