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Searched refs:getBloodCatSpawnsOfSector (Results 1 – 6 of 6) sorted by relevance

/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/externalized/
H A DContentManager.h152 virtual const BloodCatSpawnsModel* getBloodCatSpawnsOfSector(uint8_t sectorId) const = 0;
H A DDefaultContentManager.h157 virtual const BloodCatSpawnsModel* getBloodCatSpawnsOfSector(uint8_t sectorId) const override;
H A DDefaultContentManager.cc1316 const BloodCatSpawnsModel* DefaultContentManager::getBloodCatSpawnsOfSector(uint8_t sectorId) const in getBloodCatSpawnsOfSector() function in DefaultContentManager
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/
H A DSoldier_Init_List.cc1586 auto spawns = GCM->getBloodCatSpawnsOfSector( ubSectorID ); in AddSoldierInitListBloodcats()
H A DSoldier_Create.cc1319 auto spawns = GCM->getBloodCatSpawnsOfSector( SECTOR( gWorldSectorX, gWorldSectorY )); in CreateDetailedPlacementGivenBasicPlacementInfo()
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Strategic/
H A DStrategic_Movement.cc1355 auto spawns = GCM->getBloodCatSpawnsOfSector( SECTOR(x, y) ); in GroupArrivedAtSector()
3337 auto spawns = GCM->getBloodCatSpawnsOfSector( ubSectorID ); in TestForBloodcatAmbush()