Searched refs:getBuildingEpoch (Results 1 – 4 of 4) sorted by relevance
1599 …images[ current_sector->getBuildingEpoch() ]->draw(offset_land_x_c + building->getX(), offset_land… in draw()1627 getFlagOffset(&offset_x, &offset_y, current_sector->getBuildingEpoch()); in draw()1635 …int offy = offset_land_y_c + building->getY() + images[ current_sector->getBuildingEpoch() ]->getS… in draw()1644 …images[ current_sector->getBuildingEpoch() ]->draw(offset_land_x_c + building->getX(), offset_land… in draw()1646 getFlagOffset(&offset_x, &offset_y, current_sector->getBuildingEpoch()); in draw()2148 Image *base_image = building->getImages()[current_sector->getBuildingEpoch()]; in buildingMouseClick()2621 …set_land_x_c + building->getX() + game_g->fortress[ current_sector->getBuildingEpoch() ]->getScale… in mouseClick()2622 …set_land_y_c + building->getY() + game_g->fortress[ current_sector->getBuildingEpoch() ]->getScale… in mouseClick()2729 Image *image = building->getImages()[current_sector->getBuildingEpoch()]; in validSoldierLocation()
476 int getBuildingEpoch() const;
1302 …game_g->men[gamestate->getCurrentSector()->getBuildingEpoch()]->draw(offset_panel_x_c + 40, offset… in draw()
2390 int Sector::getBuildingEpoch() const { in getBuildingEpoch() function in Sector