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Searched refs:getBuildingEpoch (Results 1 – 4 of 4) sorted by relevance

/dports/games/gigalomania/gigalomaniasrc/
H A Dgamestate.cpp1599 …images[ current_sector->getBuildingEpoch() ]->draw(offset_land_x_c + building->getX(), offset_land… in draw()
1627 getFlagOffset(&offset_x, &offset_y, current_sector->getBuildingEpoch()); in draw()
1635 …int offy = offset_land_y_c + building->getY() + images[ current_sector->getBuildingEpoch() ]->getS… in draw()
1644 …images[ current_sector->getBuildingEpoch() ]->draw(offset_land_x_c + building->getX(), offset_land… in draw()
1646 getFlagOffset(&offset_x, &offset_y, current_sector->getBuildingEpoch()); in draw()
2148 Image *base_image = building->getImages()[current_sector->getBuildingEpoch()]; in buildingMouseClick()
2621 …set_land_x_c + building->getX() + game_g->fortress[ current_sector->getBuildingEpoch() ]->getScale… in mouseClick()
2622 …set_land_y_c + building->getY() + game_g->fortress[ current_sector->getBuildingEpoch() ]->getScale… in mouseClick()
2729 Image *image = building->getImages()[current_sector->getBuildingEpoch()]; in validSoldierLocation()
H A Dsector.h476 int getBuildingEpoch() const;
H A Dgui.cpp1302 …game_g->men[gamestate->getCurrentSector()->getBuildingEpoch()]->draw(offset_panel_x_c + 40, offset… in draw()
H A Dsector.cpp2390 int Sector::getBuildingEpoch() const { in getBuildingEpoch() function in Sector