Searched refs:getByTile (Results 1 – 5 of 5) sorted by relevance
56 const Creature *m = creatureMgr->getByTile(tile); in Creature()912 Creature *CreatureMgr::getByTile(MapTile tile) { in getByTile() function in Ultima::Ultima4::CreatureMgr954 return getByTile(randTile); in randomForTile()958 return getByTile(randTile); in randomForTile()974 return getByTile(randTile); in randomForTile()
400 Creature *getByTile(MapTile tile);
395 const Creature *creature = creatureMgr->getByTile(tile); in gameFixupObjects()
491 obj->setPrevTile(creatureMgr->getByTile(obj->getTile())->getTile()); in resetObjectAnimations()522 m = creatureMgr->getByTile(transport); in getValidMoves()673 m = creatureMgr->getByTile((*i)->getTile()); in alertGuards()
236 _creatureTable[i] = creatureMgr->getByTile(dng->_rooms[room]._creatureTiles[i]); in initDungeonRoom()