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Searched refs:getByTile (Results 1 – 5 of 5) sorted by relevance

/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima4/game/
H A Dcreature.cpp56 const Creature *m = creatureMgr->getByTile(tile); in Creature()
912 Creature *CreatureMgr::getByTile(MapTile tile) { in getByTile() function in Ultima::Ultima4::CreatureMgr
954 return getByTile(randTile); in randomForTile()
958 return getByTile(randTile); in randomForTile()
974 return getByTile(randTile); in randomForTile()
H A Dcreature.h400 Creature *getByTile(MapTile tile);
H A Dgame.cpp395 const Creature *creature = creatureMgr->getByTile(tile); in gameFixupObjects()
/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima4/map/
H A Dmap.cpp491 obj->setPrevTile(creatureMgr->getByTile(obj->getTile())->getTile()); in resetObjectAnimations()
522 m = creatureMgr->getByTile(transport); in getValidMoves()
673 m = creatureMgr->getByTile((*i)->getTile()); in alertGuards()
/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima4/controllers/
H A Dcombat_controller.cpp236 _creatureTable[i] = creatureMgr->getByTile(dng->_rooms[room]._creatureTiles[i]); in initDungeonRoom()