Searched refs:getCellAppearance (Results 1 – 4 of 4) sorted by relevance
/dports/games/brogue/BrogueCE-1.10.1/src/brogue/ |
H A D | IO.c | 1542 getCellAppearance(x, y, &cellChar, &foreColor, &backColor); in refreshDungeonCell() 1737 getCellAppearance(x, y, &displayChar, &foreColor, &backColor); in colorBlendCell() 1750 getCellAppearance(x, y, &displayChar, &foreColor, &backColor); in hiliteCell() 1867 getCellAppearance(x, y, &ignoredChar, &ignoredColor, &backColor); in plotForegroundChar() 2274 getCellAppearance(i, j, &dchar, &foreColor, &backColor); in displayMachines() 2304 getCellAppearance(i, j, &dchar, &foreColor, &backColor); in displayChokeMap() 2309 getCellAppearance(i, j, &dchar, &foreColor, &backColor); in displayChokeMap() 2328 getCellAppearance(i, j, &dchar, &foreColor, &backColor); in displayLoops() 2334 getCellAppearance(i, j, &dchar, &foreColor, &backColor); in displayLoops() 4463 getCellAppearance(i, j, &dchar, &foreColor, &backColor); in displayGrid() [all …]
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H A D | Rogue.h | 2703 …void getCellAppearance(short x, short y, enum displayGlyph *returnChar, color *returnForeColor, co…
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H A D | Items.c | 4871 getCellAppearance(x2, y2, &theChar, &foreColor, &backColor); in zap() 5831 getCellAppearance(x, y, &displayChar, &foreColor, &backColor); in throwItem()
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H A D | Monsters.c | 877 getCellAppearance(monst->xLoc, monst->yLoc, &displayChar, &fColor, &bColor); in fadeInMonster()
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