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Searched refs:getCellAppearance (Results 1 – 4 of 4) sorted by relevance

/dports/games/brogue/BrogueCE-1.10.1/src/brogue/
H A DIO.c1542 getCellAppearance(x, y, &cellChar, &foreColor, &backColor); in refreshDungeonCell()
1737 getCellAppearance(x, y, &displayChar, &foreColor, &backColor); in colorBlendCell()
1750 getCellAppearance(x, y, &displayChar, &foreColor, &backColor); in hiliteCell()
1867 getCellAppearance(x, y, &ignoredChar, &ignoredColor, &backColor); in plotForegroundChar()
2274 getCellAppearance(i, j, &dchar, &foreColor, &backColor); in displayMachines()
2304 getCellAppearance(i, j, &dchar, &foreColor, &backColor); in displayChokeMap()
2309 getCellAppearance(i, j, &dchar, &foreColor, &backColor); in displayChokeMap()
2328 getCellAppearance(i, j, &dchar, &foreColor, &backColor); in displayLoops()
2334 getCellAppearance(i, j, &dchar, &foreColor, &backColor); in displayLoops()
4463 getCellAppearance(i, j, &dchar, &foreColor, &backColor); in displayGrid()
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H A DRogue.h2703 …void getCellAppearance(short x, short y, enum displayGlyph *returnChar, color *returnForeColor, co…
H A DItems.c4871 getCellAppearance(x2, y2, &theChar, &foreColor, &backColor); in zap()
5831 getCellAppearance(x, y, &displayChar, &foreColor, &backColor); in throwItem()
H A DMonsters.c877 getCellAppearance(monst->xLoc, monst->yLoc, &displayChar, &fColor, &bColor); in fadeInMonster()