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Searched refs:getClientPlayer (Results 1 – 3 of 3) sorted by relevance

/dports/games/gigalomania/gigalomaniasrc/
H A Dtutorial.cpp137 …etArmy(playing_gamestate->getClientPlayer())->getBombardStrength() : deploy_sector->getArmy(playin… in canProceed()
156 …r->getArmy(playing_gamestate->getClientPlayer())->getBombardStrength() : sector->getArmy(playing_g… in canProceed()
172 bool has_tower = tower_sector->getPlayer() == playing_gamestate->getClientPlayer(); in canProceed()
183 bool has_tower = sector->getPlayer() == playing_gamestate->getClientPlayer(); in canProceed()
H A Dgamestate.h210 int getClientPlayer() const { in getClientPlayer() function
H A Dgame.cpp5009 if( human_player != gamestate->getClientPlayer() ) { in runTests()