Searched refs:getClientPlayer (Results 1 – 3 of 3) sorted by relevance
137 …etArmy(playing_gamestate->getClientPlayer())->getBombardStrength() : deploy_sector->getArmy(playin… in canProceed()156 …r->getArmy(playing_gamestate->getClientPlayer())->getBombardStrength() : sector->getArmy(playing_g… in canProceed()172 bool has_tower = tower_sector->getPlayer() == playing_gamestate->getClientPlayer(); in canProceed()183 bool has_tower = sector->getPlayer() == playing_gamestate->getClientPlayer(); in canProceed()
210 int getClientPlayer() const { in getClientPlayer() function
5009 if( human_player != gamestate->getClientPlayer() ) { in runTests()