Searched refs:getClutIndexStartPos (Results 1 – 18 of 18) sorted by relevance
93 int offset = gstate.getClutIndexStartPos(); in GenerateDepalShader300()180 const u32 clutBase = gstate.getClutIndexStartPos(); in GenerateDepalShaderFloat()
271 int indexOffset = gstate.getClutIndexStartPos() >> 4; in BaseUpdateUniforms()
379 …UpdateCurrentClut(gstate.getClutPaletteFormat(), gstate.getClutIndexStartPos(), gstate.isClutIndex…
379 …UpdateCurrentClut(gstate.getClutPaletteFormat(), gstate.getClutIndexStartPos(), gstate.isClutIndex… in SetTexture()
310 int getClutIndexStartPos() const { return ((clutformat >> 16) & 0x1F) << 4; } in getClutIndexStartPos() function314 return ((index >> getClutIndexShift()) & getClutIndexMask()) | (getClutIndexStartPos() & mask); in transformClutIndex()
121 id.hasClutOffset = gstate.getClutIndexStartPos() != 0;
121 id.hasClutOffset = gstate.getClutIndexStartPos() != 0; in ComputeSamplerID()
298 int indexOffset = gstate.getClutIndexStartPos() >> 4; in UpdateUniforms()