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Searched refs:getClutIndexStartPos (Results 1 – 18 of 18) sorted by relevance

/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/GPU/Common/
H A DDepalettizeShaderCommon.cpp93 int offset = gstate.getClutIndexStartPos(); in GenerateDepalShader300()
180 const u32 clutBase = gstate.getClutIndexStartPos(); in GenerateDepalShaderFloat()
H A DShaderUniforms.cpp271 int indexOffset = gstate.getClutIndexStartPos() >> 4; in BaseUpdateUniforms()
H A DTextureCacheCommon.cpp379 …UpdateCurrentClut(gstate.getClutPaletteFormat(), gstate.getClutIndexStartPos(), gstate.isClutIndex…
/dports/emulators/ppsspp/ppsspp-1.12.3/GPU/Common/
H A DDepalettizeShaderCommon.cpp93 int offset = gstate.getClutIndexStartPos(); in GenerateDepalShader300()
180 const u32 clutBase = gstate.getClutIndexStartPos(); in GenerateDepalShaderFloat()
H A DShaderUniforms.cpp271 int indexOffset = gstate.getClutIndexStartPos() >> 4; in BaseUpdateUniforms()
H A DTextureCacheCommon.cpp379 …UpdateCurrentClut(gstate.getClutPaletteFormat(), gstate.getClutIndexStartPos(), gstate.isClutIndex… in SetTexture()
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/GPU/Common/
H A DDepalettizeShaderCommon.cpp93 int offset = gstate.getClutIndexStartPos(); in GenerateDepalShader300()
180 const u32 clutBase = gstate.getClutIndexStartPos(); in GenerateDepalShaderFloat()
H A DShaderUniforms.cpp271 int indexOffset = gstate.getClutIndexStartPos() >> 4; in BaseUpdateUniforms()
H A DTextureCacheCommon.cpp379 …UpdateCurrentClut(gstate.getClutPaletteFormat(), gstate.getClutIndexStartPos(), gstate.isClutIndex… in SetTexture()
/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/GPU/
H A DGPUState.h310 int getClutIndexStartPos() const { return ((clutformat >> 16) & 0x1F) << 4; } in getClutIndexStartPos() function
314 return ((index >> getClutIndexShift()) & getClutIndexMask()) | (getClutIndexStartPos() & mask); in transformClutIndex()
/dports/emulators/ppsspp/ppsspp-1.12.3/GPU/
H A DGPUState.h310 int getClutIndexStartPos() const { return ((clutformat >> 16) & 0x1F) << 4; } in getClutIndexStartPos() function
314 return ((index >> getClutIndexShift()) & getClutIndexMask()) | (getClutIndexStartPos() & mask); in transformClutIndex()
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/GPU/
H A DGPUState.h310 int getClutIndexStartPos() const { return ((clutformat >> 16) & 0x1F) << 4; } in getClutIndexStartPos() function
314 return ((index >> getClutIndexShift()) & getClutIndexMask()) | (getClutIndexStartPos() & mask); in transformClutIndex()
/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/GPU/Software/
H A DSampler.cpp121 id.hasClutOffset = gstate.getClutIndexStartPos() != 0;
/dports/emulators/ppsspp/ppsspp-1.12.3/GPU/Software/
H A DSampler.cpp121 id.hasClutOffset = gstate.getClutIndexStartPos() != 0; in ComputeSamplerID()
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/GPU/Software/
H A DSampler.cpp121 id.hasClutOffset = gstate.getClutIndexStartPos() != 0; in ComputeSamplerID()
/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/GPU/GLES/
H A DShaderManagerGLES.cpp298 int indexOffset = gstate.getClutIndexStartPos() >> 4; in UpdateUniforms()
/dports/emulators/ppsspp/ppsspp-1.12.3/GPU/GLES/
H A DShaderManagerGLES.cpp298 int indexOffset = gstate.getClutIndexStartPos() >> 4; in UpdateUniforms()
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/GPU/GLES/
H A DShaderManagerGLES.cpp298 int indexOffset = gstate.getClutIndexStartPos() >> 4; in UpdateUniforms()