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Searched refs:getConstrainedOrientation (Results 1 – 5 of 5) sorted by relevance

/dports/graphics/reactphysics3d/reactphysics3d-0.8.0/src/systems/
H A DSolveHingeJointSystem.cpp559 const Quaternion& q1 = mRigidBodyComponents.getConstrainedOrientation(body1Entity); in solvePositionConstraint()
560 const Quaternion& q2 = mRigidBodyComponents.getConstrainedOrientation(body2Entity); in solvePositionConstraint()
739 Quaternion& q1 = mRigidBodyComponents.getConstrainedOrientation(body1Entity); in solvePositionConstraint()
740 Quaternion& q2 = mRigidBodyComponents.getConstrainedOrientation(body2Entity); in solvePositionConstraint()
H A DSolveBallAndSocketJointSystem.cpp281 …mBallAndSocketJointComponents.mR1World[i] = mRigidBodyComponents.getConstrainedOrientation(body1En… in solvePositionConstraint()
283 …mBallAndSocketJointComponents.mR2World[i] = mRigidBodyComponents.getConstrainedOrientation(body2En… in solvePositionConstraint()
H A DSolveFixedJointSystem.cpp368 const Quaternion& q1 = mRigidBodyComponents.getConstrainedOrientation(body1Entity); in solvePositionConstraint()
369 const Quaternion& q2 = mRigidBodyComponents.getConstrainedOrientation(body2Entity); in solvePositionConstraint()
H A DSolveSliderJointSystem.cpp640 const Quaternion& q1 = mRigidBodyComponents.getConstrainedOrientation(body1Entity); in solvePositionConstraint()
641 const Quaternion& q2 = mRigidBodyComponents.getConstrainedOrientation(body2Entity); in solvePositionConstraint()
/dports/graphics/reactphysics3d/reactphysics3d-0.8.0/include/reactphysics3d/components/
H A DRigidBodyComponents.h292 Quaternion& getConstrainedOrientation(Entity bodyEntity);
633 inline Quaternion& RigidBodyComponents::getConstrainedOrientation(Entity bodyEntity) { in getConstrainedOrientation() function