Searched refs:getConstrainedOrientation (Results 1 – 5 of 5) sorted by relevance
559 const Quaternion& q1 = mRigidBodyComponents.getConstrainedOrientation(body1Entity); in solvePositionConstraint()560 const Quaternion& q2 = mRigidBodyComponents.getConstrainedOrientation(body2Entity); in solvePositionConstraint()739 Quaternion& q1 = mRigidBodyComponents.getConstrainedOrientation(body1Entity); in solvePositionConstraint()740 Quaternion& q2 = mRigidBodyComponents.getConstrainedOrientation(body2Entity); in solvePositionConstraint()
281 …mBallAndSocketJointComponents.mR1World[i] = mRigidBodyComponents.getConstrainedOrientation(body1En… in solvePositionConstraint()283 …mBallAndSocketJointComponents.mR2World[i] = mRigidBodyComponents.getConstrainedOrientation(body2En… in solvePositionConstraint()
368 const Quaternion& q1 = mRigidBodyComponents.getConstrainedOrientation(body1Entity); in solvePositionConstraint()369 const Quaternion& q2 = mRigidBodyComponents.getConstrainedOrientation(body2Entity); in solvePositionConstraint()
640 const Quaternion& q1 = mRigidBodyComponents.getConstrainedOrientation(body1Entity); in solvePositionConstraint()641 const Quaternion& q2 = mRigidBodyComponents.getConstrainedOrientation(body2Entity); in solvePositionConstraint()
292 Quaternion& getConstrainedOrientation(Entity bodyEntity);633 inline Quaternion& RigidBodyComponents::getConstrainedOrientation(Entity bodyEntity) { in getConstrainedOrientation() function