Searched refs:getCrimeCount (Results 1 – 8 of 8) sorted by relevance
68 _crimesFound.resize(_vm->_gameInfo->getCrimeCount()); in KIASectionCrimes()300 int crimeCount = _vm->_gameInfo->getCrimeCount(); in populateCrimes()431 if (_crimeSelected >= (int)_vm->_gameInfo->getCrimeCount()) { in nextCrime()448 _crimeSelected = _vm->_gameInfo->getCrimeCount() - 1; in prevCrime()
67 _crimeFilterCount = _vm->_gameInfo->getCrimeCount() + 1; in KIASectionClues()
408 for (int i = 0; i < (int)_vm->_gameInfo->getCrimeCount(); ++i) { in populateCrimes()
68 _crimesFound.resize(_vm->_gameInfo->getCrimeCount()); in KIASectionCrimes()300 int crimeCount = _vm->_gameInfo->getCrimeCount(); in populateCrimes()443 if (_crimeSelected >= (int)_vm->_gameInfo->getCrimeCount()) { in nextCrime()460 _crimeSelected = _vm->_gameInfo->getCrimeCount() - 1; in prevCrime()
75 uint32 getCrimeCount() const { return _crimeCount; } in getCrimeCount() function