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Searched refs:getCurrentDesign (Results 1 – 7 of 7) sorted by relevance

/dports/games/gigalomania/gigalomaniasrc/
H A Dgui.cpp1040 if( gamestate->getCurrentSector()->getCurrentDesign() != NULL ) { in refreshCanDesign()
1061 this->button_ndesigners->setVisible( gamestate->getCurrentSector()->getCurrentDesign() != NULL ); in refreshCanDesign()
1203 this->button_designers->setVisible( gamestate->getCurrentSector()->getCurrentDesign() != NULL ); in refresh()
1280 if( gamestate->getCurrentSector()->getCurrentDesign() != NULL ) { in draw()
1325 if( gamestate->getCurrentSector()->getCurrentDesign() == NULL ) { in draw()
1329 Invention *current_invention = gamestate->getCurrentSector()->getCurrentDesign()->getInvention(); in draw()
1590 if( gamePanel->gamestate->getCurrentSector()->getCurrentDesign() == NULL ) { in buttonNDesignersClick()
1720 if( gamestate->getCurrentSector()->getCurrentDesign() == NULL ) { in input()
1827 && ( gamestate->getCurrentSector()->getCurrentDesign() == NULL in input()
1841 && ( gamestate->getCurrentSector()->getCurrentDesign() == NULL in input()
[all …]
H A Dplayer.cpp711 else if( sector->getCurrentDesign() == NULL ) { in doSectorAI()
766 bool can_design = sector->getCurrentDesign() != NULL; in doSectorAI()
799 if( sector->getCurrentDesign()->getInvention()->getEpoch() == nuclear_epoch_c ) in doSectorAI()
852 else if( sector->getCurrentDesign() == NULL || enemiesPresentWithBombardment ) { in doSectorAI()
1006 if( by_land && sector->getCurrentDesign() == NULL && sector->getCurrentManufacture() == NULL && in doSectorAI()
H A Dsector.h488 const Design *getCurrentDesign() const;
H A Dtutorial.cpp90 …const Design *current_design = wait_type == WAITTYPE_CURRENT_DESIGN ? sector->getCurrentDesign() :… in canProceed()
H A Dgame.cpp4580 if( sector->getCurrentDesign() != NULL ) { in runTests()
4589 if( sector->getCurrentDesign() == NULL ) { in runTests()
H A Dgamestate.cpp2952 if( sector->getCurrentDesign() != NULL ) { in setNDesigners()
H A Dsector.cpp2431 const Design *Sector::getCurrentDesign() const { in getCurrentDesign() function in Sector