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Searched refs:getCurrentManufacture (Results 1 – 6 of 6) sorted by relevance

/dports/games/gigalomania/gigalomaniasrc/
H A Dgui.cpp1200 …this->button_nworkers->setVisible( gamestate->getCurrentSector()->getCurrentManufacture() != NULL … in refresh()
1234 this->button_workers->setVisible( gamestate->getCurrentSector()->getCurrentManufacture() != NULL ); in refresh()
1236 this->button_famount->setVisible( gamestate->getCurrentSector()->getCurrentManufacture() != NULL ); in refresh()
1291 if( gamestate->getCurrentSector()->getCurrentManufacture() != NULL ) { in draw()
1508 if( gamestate->getCurrentSector()->getCurrentManufacture() == NULL ) { in draw()
1617 if( gamePanel->gamestate->getCurrentSector()->getCurrentManufacture() == NULL ) { in buttonNManufacturersClick()
1644 if( gamePanel->gamestate->getCurrentSector()->getCurrentManufacture() == NULL ) { in buttonFAmountClick()
1771 if( gamestate->getCurrentSector()->getCurrentManufacture() == NULL ) { in input()
2096 && ( gamestate->getCurrentSector()->getCurrentManufacture() == NULL in input()
2110 && ( gamestate->getCurrentSector()->getCurrentManufacture() == NULL in input()
[all …]
H A Dplayer.cpp587 sector->getCurrentManufacture() == NULL ) { in doSectorAI()
617 if( sector->getCurrentManufacture() == NULL ) { in doSectorAI()
643 if( !healed && sector->getCurrentManufacture() != NULL ) { in doSectorAI()
658 …tor->getStoredArmy()->getSoldiers(nuclear_epoch_c) > 0 || sector->getCurrentManufacture() == NULL … in doSectorAI()
779 bool need_workers = sector->getCurrentManufacture() != NULL; in doSectorAI()
813 if( sector->getCurrentManufacture()->getInvention()->getEpoch() == nuclear_epoch_c ) in doSectorAI()
1006 if( by_land && sector->getCurrentDesign() == NULL && sector->getCurrentManufacture() == NULL && in doSectorAI()
H A Dsector.h490 const Design *getCurrentManufacture() const;
H A Dtutorial.cpp90 …ait_type == WAITTYPE_CURRENT_DESIGN ? sector->getCurrentDesign() : sector->getCurrentManufacture(); in canProceed()
H A Dgamestate.cpp2962 if( sector->getCurrentManufacture() != NULL ) { in setNWorkers()
2972 if( sector->getCurrentManufacture() != NULL ) { in setFAmount()
H A Dsector.cpp2464 const Design *Sector::getCurrentManufacture() const { in getCurrentManufacture() function in Sector