Searched refs:getCurrentManufacture (Results 1 – 6 of 6) sorted by relevance
1200 …this->button_nworkers->setVisible( gamestate->getCurrentSector()->getCurrentManufacture() != NULL … in refresh()1234 this->button_workers->setVisible( gamestate->getCurrentSector()->getCurrentManufacture() != NULL ); in refresh()1236 this->button_famount->setVisible( gamestate->getCurrentSector()->getCurrentManufacture() != NULL ); in refresh()1291 if( gamestate->getCurrentSector()->getCurrentManufacture() != NULL ) { in draw()1508 if( gamestate->getCurrentSector()->getCurrentManufacture() == NULL ) { in draw()1617 if( gamePanel->gamestate->getCurrentSector()->getCurrentManufacture() == NULL ) { in buttonNManufacturersClick()1644 if( gamePanel->gamestate->getCurrentSector()->getCurrentManufacture() == NULL ) { in buttonFAmountClick()1771 if( gamestate->getCurrentSector()->getCurrentManufacture() == NULL ) { in input()2096 && ( gamestate->getCurrentSector()->getCurrentManufacture() == NULL in input()2110 && ( gamestate->getCurrentSector()->getCurrentManufacture() == NULL in input()[all …]
587 sector->getCurrentManufacture() == NULL ) { in doSectorAI()617 if( sector->getCurrentManufacture() == NULL ) { in doSectorAI()643 if( !healed && sector->getCurrentManufacture() != NULL ) { in doSectorAI()658 …tor->getStoredArmy()->getSoldiers(nuclear_epoch_c) > 0 || sector->getCurrentManufacture() == NULL … in doSectorAI()779 bool need_workers = sector->getCurrentManufacture() != NULL; in doSectorAI()813 if( sector->getCurrentManufacture()->getInvention()->getEpoch() == nuclear_epoch_c ) in doSectorAI()1006 if( by_land && sector->getCurrentDesign() == NULL && sector->getCurrentManufacture() == NULL && in doSectorAI()
490 const Design *getCurrentManufacture() const;
90 …ait_type == WAITTYPE_CURRENT_DESIGN ? sector->getCurrentDesign() : sector->getCurrentManufacture(); in canProceed()
2962 if( sector->getCurrentManufacture() != NULL ) { in setNWorkers()2972 if( sector->getCurrentManufacture() != NULL ) { in setFAmount()
2464 const Design *Sector::getCurrentManufacture() const { in getCurrentManufacture() function in Sector