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Searched refs:getCurrentMission (Results 1 – 14 of 14) sorted by relevance

/dports/games/scourge/scourge/src/
H A Dscourge.cpp457 if ( session->getCurrentMission() && in startMission()
458 session->getCurrentMission()->isStoryLine() && in startMission()
494 lastMission = session->getCurrentMission(); in startMission()
527 if ( session->getCurrentMission() ) { in getCurrentMapName()
556 if ( !session->getCurrentMission() ) { in getSavedMapName()
889 if ( session->getCurrentMission() ) in cleanUpAfterMission()
890 session->getCurrentMission()->deleteMonsterInstances(); in cleanUpAfterMission()
2930 if ( inHq || !session->getCurrentMission() ) { in teleport()
3038 if ( session->getCurrentMission() ) { in saveGame()
3568 if ( getSession()->getCurrentMission() ) { in uploadScore()
[all …]
H A Dsavegamedialog.cpp291 if ( scourge->getSession()->getCurrentMission() ) { in setSavegameInfoTitle()
292 if ( strstr( scourge->getSession()->getCurrentMission()->getMapName(), "outdoors" ) ) { in setSavegameInfoTitle()
294 } else if ( strstr( scourge->getSession()->getCurrentMission()->getMapName(), "caves" ) ) { in setSavegameInfoTitle()
300 scourge->getSession()->getCurrentMission()->getMapName() ); in setSavegameInfoTitle()
366 if ( scourge->getSession()->getCurrentMission() ) { in saveGameInternal()
H A Dgameadapter.cpp41 if ( !getSession()->getCurrentMission() ) return false; in isMissionCreature()
42 return( getSession()->getCurrentMission()->isMissionCreature( creature ) ); in isMissionCreature()
H A Dsession.h240 inline Mission *getCurrentMission() { in getCurrentMission() function
H A Dcreature.cpp339 …info->mission = ( Uint8 )( session->getCurrentMission() && session->getCurrentMission()->isMission… in save()
939 session->getCurrentMission() && in addToBackpack()
940 session->getCurrentMission()->itemFound( item ) ) { in addToBackpack()
2503 if ( session->getCurrentMission() && session->getCurrentMission()->isMissionCreature( this ) ) { in getDetailedDescription()
3448 …int damage = static_cast<int>( Util::getRandomSum( 10, session->getCurrentMission()->getLevel() ) … in evalTrap()
3478 int exp = static_cast<int>( Util::getRandomSum( 50, session->getCurrentMission()->getLevel() ) ); in disableTrap()
3481 …int damage = static_cast<int>( Util::getRandomSum( 10, session->getCurrentMission()->getLevel() ) … in disableTrap()
H A Dscourgehandler.cpp153 scourge->getSession()->getCurrentMission() && in handleEvent()
154 !scourge->getSession()->getCurrentMission()->isCompleted() ) { in handleEvent()
H A Dsession.cpp799 return getCurrentMission() ? getCurrentMission()->getAmbientSoundName() : HQ_AMBIENT_SOUND; in getAmbientSoundName()
H A Ditem.cpp415 …0 == Util::dice( MAX_MISSION_DEPTH - ( session->getCurrentMission() ? session->getCurrentMission()… in commonInit()
H A Dbattle.cpp1462 …if ( session->getCurrentMission() && tc->getMonster() && session->getCurrentMission()->creatureSla… in dealDamage()
H A Dequip.cpp709 Mission* curMission = scourge->getSession()->getCurrentMission(); in refresh()
H A Dterraingenerator.cpp36 Mission *mission = scourge->getSession()->getCurrentMission(); in getGenerator()
/dports/games/scourge/scourge/src/sqbinding/
H A Dsqmission.cpp169 sq_pushbool( vm, ( SqBinding::sessionRef->getCurrentMission() && in _isCompleted()
170 SqBinding::sessionRef->getCurrentMission()->isCompleted() ? in _isCompleted()
377 Mission *m = SqBinding::sessionRef->getCurrentMission(); in _isStoryLineMission()
384 Mission *m = SqBinding::sessionRef->getCurrentMission(); in _isReplayMap()
/dports/games/nimuh/nimuh-1.02/src/
H A Dmissions.h174 Mission* getCurrentMission();
H A Dmissions.cpp246 Mission* Missions::getCurrentMission() { in getCurrentMission() function in Missions