Searched refs:getCurrentMission (Results 1 – 14 of 14) sorted by relevance
457 if ( session->getCurrentMission() && in startMission()458 session->getCurrentMission()->isStoryLine() && in startMission()494 lastMission = session->getCurrentMission(); in startMission()527 if ( session->getCurrentMission() ) { in getCurrentMapName()556 if ( !session->getCurrentMission() ) { in getSavedMapName()889 if ( session->getCurrentMission() ) in cleanUpAfterMission()890 session->getCurrentMission()->deleteMonsterInstances(); in cleanUpAfterMission()2930 if ( inHq || !session->getCurrentMission() ) { in teleport()3038 if ( session->getCurrentMission() ) { in saveGame()3568 if ( getSession()->getCurrentMission() ) { in uploadScore()[all …]
291 if ( scourge->getSession()->getCurrentMission() ) { in setSavegameInfoTitle()292 if ( strstr( scourge->getSession()->getCurrentMission()->getMapName(), "outdoors" ) ) { in setSavegameInfoTitle()294 } else if ( strstr( scourge->getSession()->getCurrentMission()->getMapName(), "caves" ) ) { in setSavegameInfoTitle()300 scourge->getSession()->getCurrentMission()->getMapName() ); in setSavegameInfoTitle()366 if ( scourge->getSession()->getCurrentMission() ) { in saveGameInternal()
41 if ( !getSession()->getCurrentMission() ) return false; in isMissionCreature()42 return( getSession()->getCurrentMission()->isMissionCreature( creature ) ); in isMissionCreature()
240 inline Mission *getCurrentMission() { in getCurrentMission() function
339 …info->mission = ( Uint8 )( session->getCurrentMission() && session->getCurrentMission()->isMission… in save()939 session->getCurrentMission() && in addToBackpack()940 session->getCurrentMission()->itemFound( item ) ) { in addToBackpack()2503 if ( session->getCurrentMission() && session->getCurrentMission()->isMissionCreature( this ) ) { in getDetailedDescription()3448 …int damage = static_cast<int>( Util::getRandomSum( 10, session->getCurrentMission()->getLevel() ) … in evalTrap()3478 int exp = static_cast<int>( Util::getRandomSum( 50, session->getCurrentMission()->getLevel() ) ); in disableTrap()3481 …int damage = static_cast<int>( Util::getRandomSum( 10, session->getCurrentMission()->getLevel() ) … in disableTrap()
153 scourge->getSession()->getCurrentMission() && in handleEvent()154 !scourge->getSession()->getCurrentMission()->isCompleted() ) { in handleEvent()
799 return getCurrentMission() ? getCurrentMission()->getAmbientSoundName() : HQ_AMBIENT_SOUND; in getAmbientSoundName()
415 …0 == Util::dice( MAX_MISSION_DEPTH - ( session->getCurrentMission() ? session->getCurrentMission()… in commonInit()
1462 …if ( session->getCurrentMission() && tc->getMonster() && session->getCurrentMission()->creatureSla… in dealDamage()
709 Mission* curMission = scourge->getSession()->getCurrentMission(); in refresh()
36 Mission *mission = scourge->getSession()->getCurrentMission(); in getGenerator()
169 sq_pushbool( vm, ( SqBinding::sessionRef->getCurrentMission() && in _isCompleted()170 SqBinding::sessionRef->getCurrentMission()->isCompleted() ? in _isCompleted()377 Mission *m = SqBinding::sessionRef->getCurrentMission(); in _isStoryLineMission()384 Mission *m = SqBinding::sessionRef->getCurrentMission(); in _isReplayMap()
174 Mission* getCurrentMission();
246 Mission* Missions::getCurrentMission() { in getCurrentMission() function in Missions