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Searched refs:getCurrentProducedItem (Results 1 – 7 of 7) sorted by relevance

/dports/games/dunelegacy/dunelegacy-0.96.4/src/GUI/dune/
H A DBuilderList.cpp121 …if((getItemIDFromIndex(mouseLeftButton) == (int) pBuilder->getCurrentProducedItem()) && (pBuilder-… in handleMouseLeft()
128 … else if((getItemIDFromIndex(mouseLeftButton) == (int) pBuilder->getCurrentProducedItem()) && (pBu… in handleMouseLeft()
160 …if((getItemIDFromIndex(mouseRightButton) == (int) pBuilder->getCurrentProducedItem()) && (pBuilder… in handleMouseRight()
280 } else if(buildItem.itemID == pBuilder->getCurrentProducedItem()) { in draw()
340 … if(buildItemIter->itemID == pBuilder->getCurrentProducedItem() && pBuilder->isWaitingToPlace()) { in drawOverlay()
384 … return (buildItem.itemID == pBuilder->getCurrentProducedItem()); in resize()
/dports/games/dunelegacy/dunelegacy-0.96.4/src/structures/
H A DConstructionYard.cpp57 … return (getOwner()->placeStructure(getObjectID(), getCurrentProducedItem(), x, y) != nullptr); in doPlaceStructure()
/dports/games/dunelegacy/dunelegacy-0.96.4/include/structures/
H A DBuilderBase.h176 inline Uint32 getCurrentProducedItem() const { return currentProducedItem; }; in getCurrentProducedItem() function
/dports/games/dunelegacy/dunelegacy-0.96.4/src/players/
H A DSmartBot.cpp390 buildQueue[pBuilder->getCurrentProducedItem()]++; in build()
738 int itemID = pBuilder->getCurrentProducedItem(); in build()
H A DQuantBot.cpp732 itemCount[pBuilder->getCurrentProducedItem()]++; in build()
1466 Coord location = findPlaceLocation(pBuilder->getCurrentProducedItem()); in build()
1471 doCancelItem(pConstYard, pBuilder->getCurrentProducedItem()); in build()
H A DAIPlayer.cpp583 int itemID = pBuilder->getCurrentProducedItem(); in build()
/dports/games/dunelegacy/dunelegacy-0.96.4/src/
H A DGame.cpp460 int placeItem = builder->getCurrentProducedItem(); in drawScreen()
2292 int placeItem = pBuilder->getCurrentProducedItem(); in handlePlacementClick()