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Searched refs:getCurrentX (Results 1 – 6 of 6) sorted by relevance

/dports/games/scourge/scourge/src/render/
H A Drenderedprojectile.h47 virtual float getCurrentX() = 0;
/dports/games/scorched3d/scorched/src/client/GLW/
H A DGLWTracker.h41 float getCurrentX() { return currentX_; } in getCurrentX() function
/dports/games/scourge/scourge/src/
H A Dprojectile.cpp318 cerr << "\t\tprojectile at: (" << proj->getCurrentX() << "," << proj->getCurrentY() << in moveProjectiles()
340 …session->getGameAdapter()->fightProjectileHitTurn( proj, static_cast<int>( proj->getCurrentX() ), … in moveProjectiles()
374 Location *loc = session->getMap()->getLocation( toint( proj->getCurrentX() ), in moveProjectiles()
H A Dprojectile.h94 inline float getCurrentX() { in getCurrentX() function
/dports/science/jmol/jmol-14.32.7/src/org/jmol/viewer/
H A DActionManager.java630 int getCurrentX() { in getCurrentX() method in ActionManager
H A DViewer.java2450 return (haveDisplay ? acm.getCurrentX() : 0); in getCursorX()