Searched refs:getCurrentX (Results 1 – 6 of 6) sorted by relevance
47 virtual float getCurrentX() = 0;
41 float getCurrentX() { return currentX_; } in getCurrentX() function
318 cerr << "\t\tprojectile at: (" << proj->getCurrentX() << "," << proj->getCurrentY() << in moveProjectiles()340 …session->getGameAdapter()->fightProjectileHitTurn( proj, static_cast<int>( proj->getCurrentX() ), … in moveProjectiles()374 Location *loc = session->getMap()->getLocation( toint( proj->getCurrentX() ), in moveProjectiles()
94 inline float getCurrentX() { in getCurrentX() function
630 int getCurrentX() { in getCurrentX() method in ActionManager
2450 return (haveDisplay ? acm.getCurrentX() : 0); in getCursorX()