Searched refs:getCursorMapX (Results 1 – 4 of 4) sorted by relevance
91 Uint16 mapx = scourge->getMap()->getCursorMapX(); in handleEvent()404 mapx = scourge->getMap()->getCursorMapX(); in processGameMouseClick()485 scourge->describeLocation( scourge->getMap()->getCursorMapX(), in processGameMouseClick()
380 mapx = scourge->getMap()->getCursorMapX(); in checkForInfo()424 Uint16 mapx = scourge->getMap()->getCursorMapX(); in checkForInfo()561 Uint16 mapx = scourge->getMap()->getCursorMapX(); in checkForDropTarget()
434 inline Uint16 getCursorMapX() { in getCursorMapX() function
3697 if ( getCursorMapX() < MAP_WIDTH ) { in handleEvent()3698 Location *pos = getLocation( getCursorMapX(), getCursorMapY(), getCursorMapZ() ); in handleEvent()3699 if ( !pos ) pos = getItemLocation( getCursorMapX(), getCursorMapY() ); in handleEvent()