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Searched refs:getCursorMapZ (Results 1 – 4 of 4) sorted by relevance

/dports/games/scourge/scourge/src/
H A Dscourgehandler.cpp93 Uint16 mapz = scourge->getMap()->getCursorMapZ(); in handleEvent()
406 mapz = scourge->getMap()->getCursorMapZ(); in processGameMouseClick()
487 scourge->getMap()->getCursorMapZ() ); in processGameMouseClick()
H A Dscourgeview.cpp382 mapz = scourge->getMap()->getCursorMapZ(); in checkForInfo()
426 Uint16 mapz = scourge->getMap()->getCursorMapZ(); in checkForInfo()
563 Uint16 mapz = scourge->getMap()->getCursorMapZ(); in checkForDropTarget()
/dports/games/scourge/scourge/src/render/
H A Dmap.h440 inline Uint16 getCursorMapZ() { in getCursorMapZ() function
H A Dmap.cpp3698 Location *pos = getLocation( getCursorMapX(), getCursorMapY(), getCursorMapZ() ); in handleEvent()